I had high hopes for this Ludum Dare, but, as with many in the past, I failed to produce anything completed. I think I’m going to start participating in the excellent One Game a Month challenge again to prepare for next time
What I did produce was a stealth-em-up concept, based on possessing the bodies of your enemies to reduce suspicion.

The possession mechanic in action

Basic enemy AI

Grid based raycasting

Putting it all together
It’s been fun, I’ll probably post the latest build just as a proof of concept, but there’s no gameplay to it yet.

bonus gif of cute excited rectangles