About DefectiveMelon


Ludum Dare 32
Ludum Dare 31

DefectiveMelon's Trophies

DefectiveMelon's Archive

The Spooky Ghost Postmortem

Posted by
Tuesday, April 21st, 2015 4:31 pm

I realized I didn’t do this yet, so here I am now.



The Spooky Ghost


This was my second LD, and I feel so much more accomplished than I did in my first time around. I made all the assets in the game myself(except for the random gen music), and only used google to figure out what I was doing like half the time. I wasn’t able to finish in time for the competition, but it needed the extra time in the cooker, so it’s all good.

Anyway, onto the game. It’s a platformer called The Spooky Ghost. You play as a Spooky ghost. The unconventional weapon  is your ability to haunt your enemies and become them by jumping on their heads. The goal is to reach the end of the level (unfortunately I only had time to make one). That’s really my biggest problem with the game – I put in a bunch of mechanics but they’re wasted on just one stage. Oh well, I think I might add some extra meat to the game, maybe.


The page is here. Enjoy!

The End of my Second Day of Work

Posted by
Saturday, April 18th, 2015 11:04 pm

It looks like I’ve finished up the vast majority of the programming for all the game mechanics I’d like to implement. Tomorrow will be spent  working on art/music/level design. The premise of the game itself is this: you play as a ghost and takeover the bodies of other enemies by haunting them, so your enemies turn into your weapons.


Which is a fancy way to say i made a Kirby clone 😛

I’m In

Posted by
Friday, April 17th, 2015 7:37 pm

Time for my second LD ever. This time I’m gonna team up with a friend of mine. We’re both noobs and it’ll be terrible.


We will probably use:

Unity(C# mostly)

MS Paint


Yeah. That’s fine I think

And I’m done(ish)!

Posted by
Monday, December 8th, 2014 8:21 pm

Well, I guess I did it, I made a game. It’s kinda fun, but there’s plenty I could’ve done with more time, I feel like.

Horde Mode(s) is pretty simple, you go into a room, zombies spawn, and you kill them. Despite the art being squares and stuff, it actually doesn’t look at awful as I expected it to when I started:










Here’s the link: Horde Mode(s)

At the end of the day, it was a learning experience for me, and that’s all I ever wanted.

Special thanks to all of you guys, for making me jealous and fueling my motivation to keep going.



Just realized my game doesn’t have a name

Posted by
Sunday, December 7th, 2014 9:54 pm

Oh well,  Just something else I’ll have to work on tomorrow. I had hope to get this thing done in time for the compo, but real life interfered (On the bright side, I applied to colleges!)

I got a lot done today regardless, The player can now turn towards the mouse and shoot, enemies do damage to you and you do damage to them. Also, I figured out how to display your health and score on-screen. I’m toying with adding different kinds of weapons that you can purchase with points, but we’ll see what I have time for.

In the meantime: look at the horde of red squares!




Again, I know it looks terrible, But I’m kinda proud of it so there 😛

Some Progress

Posted by
Sunday, December 7th, 2014 12:02 am

Well, it doesn’t look like much, but here’s what I’ve got so far:



Since my last update I’ve added the spawning of enemies (with path finding!), and made some progress on the map. Tomorrow I’ll be working on letting everybody hit each other,and maybe prettying things up because right now the game looks god-awful.

Anyway, Good night everybody, keep doing the amazing stuff you’re doing.

Here goes nothing…

Posted by
Saturday, December 6th, 2014 4:16 pm

I’m not too good at this thing, but I feel like making something, so here I go. I’ll be using Unity and Paint.net, we’ll see what else.


I’m working on a top down “Twin-stick stabber”, I don’t think It’ll blow anybody away but I will have made something and that’s enough for me.


Here’s what I’ve done so far:



The Idea is that you are the black dot and you have to navigate a maze in each quadrant(Coming soon!). The camera zooms in on each section as you enter, I feel like that keeps with the theme, as it’s still one screen, but now the player can see better. Time to make the maze and add enemies now, I guess.


And yeah i know it kinda looks like the Windows logo, sue me.

[cache: storing page]