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Created a text-adventure framework for LD33

Posted by
Saturday, August 22nd, 2015 1:35 pm

I’ve created a text game framework in Angular.js over the course of the first few hours of the compo! I’m super excited to share this with everyone and hope I can make something interesting and fun to show off as an example of what this can do!


Taking a short break for the moment, but all I have to do is flesh out the mapgrid and eventList to make crafting the world and story easier.Β Once LD33 ends, I’ll open up the Github repo so that anyone who feels like using this would be able to make text-adventure games quickly and easily!

I decided to make my game with Angular and jQuery to kill two birds with one stone – build up my portfolio as a web developer and still be able to do Ludum Dare this year! πŸ˜€

CannonFodder Post-Mortem

Posted by
Wednesday, April 29th, 2015 1:56 pm


I keep posting that TM (C) tagline around everywhere because I think it’s funny and because it’s the simplest explanation of what’s happening in the game. It’s silly, it’s dumb, and it’s pretty fun if I do say so myself.

Unlike most other people, but probably similar to at least a few, I was unable to dedicate my whole time to making this and really just had to use spare and sleep time to pick at it. When I wasn’t sleeping or working on the game I was actually RUNNING a Hackathon (HackYSU, Youngstown State University’s first ever hackathon!) which turned out smaller than anticipated but WAY MORE AWESOME than I imagined it would go.

I was the graphic/web designer and one of the organizers. My buddies Joe, Anthony, and Noah were the other organizers that had other jobs as well (Director, Treasurer, and Delegate) and tons of volunteers and mentors. Ate up my time keeping everything going, but I’m glad I did it! I would pushed to schedule the event at a different time than LD but I thought it would be a good tie-in to encourage game dev (which people ended up enjoying watching me do it but decided to pursue other hacks) and I though I’d have more solitary time (what was I thinking?!).

Initially, when I saw the theme, the first idea I had was to make an arena game where you rip off your limbs and throw them at other people, picking up fallen limbs while you run around. Your head/torso would count as your only “body” area and your method of transportation would go from running to hopping on one leg to hopping as just a torso. I didn’t end up going with this idea because I lost the first 8 hours of compo time due to having to *gasp* actually having to run my real-life event, so I realized I’d have to do an idea that took less time to draw and balance.

If I were going to change anything, I’d flesh the game out by adding actual map features (walls, obstacles) and give a TON more time to balancing the game a bit better. But the biggest thing I’d do is POLISH POLISH POLISH

Higher res graphics

More/better animations

More useful and attractive HUD

Check my game out, leave me comments/hate! I play every game by every person who rates.

Also, I don’t know this person but shouts out to Harvest Boom because I love that game.

Turn into a cannon and shoot yourself out of yourself

Posted by
Saturday, April 18th, 2015 9:24 pm

This is going to be a crazy arcade game – probably 10+ characters flying across the screen fighting


Hello, everyone! I’m Shaquille Stoutamire (Defacid/Acid) and I had a lot of fun with Ludum Dare this year! I’m really excited that, even though I still had a lot going on, I managed to finish my entry! It’s not as fleshed out as I wanted it to be, but I submitted it in time… with a whole minute to spare!


– Randomly generated worlds with terrain and plantlife variations

– Pretty decent gravity and rocket physics (there are definitely bugs, but it’s relatively solid)

– Basis to a leveling system


– Fleshing out the level system to actually DO something

– Adding outposts and environmental interactions like gathering resources and using them to survive

– Spending too much time on the planet generation: I had already build a similar system before, funnily enough for a previous Ludum Dare, but I ran into an error didn’t want to look at it or use that code base – when I do a game jam, I like to work from scratch in the engine/IDE that I’m using. Next time, even if I’m not going to copy and paste, I’ll at least look. πŸ˜›

– Actually fleshing out the morality element. Right now, the player themselves has to ask the question of “Why am I killing these little guys?” when experience doesn’t change anything about the gameplay. But I wanted to actually add something of value to the mix like planets losing color saturation when you kill enemies, but you get something in return so you have to weigh whether or not it’s worth it to kill these defenseless little guys.

– Clearing my schedule for the event. It was unavoidable (school, watching my son, my car broke down haha) but it still definitely hurt my game. I lost AT LEAST 24 hours due to obligations and 8 to sleeping. So I ended up with about 12 or so game dev hours at the maximum. :(

I’m going to port my game to HTML5 within the next day so that more people will play it! But within the next 20 days, I’m going to play as many other compo entries as possible! I will make sure to play and rate every game of every person who rates and comments on my game.

Posted by
Sunday, April 27th, 2014 7:47 am


Posted by
Friday, July 19th, 2013 6:37 am

Facebook Event:Β https://www.facebook.com/events/144638439066663/

– Must have gameplay elements synonymous with RPG’s (EX: Stat tracking/Level System/Character Development)
– Must have SOME procedurally created element (EX: Random Skills/Dungeons/Graphics)

Submit when you finish or when the time limit is reached. WIPs are welcome.

NOTE: There is no restriction on when you can start! This isn’t a competition, just a pretty lax JAM! πŸ˜€

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