About deepinthewoods


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I’m in!

Posted by
Friday, August 26th, 2016 10:30 pm

Libgdx/blender. Maybe even not blender, I might just use 1 pixel graphics.

I’m in!

Posted by
Friday, April 17th, 2015 4:09 pm

I’ll be using:


Ableton Live + some vsts


Some general utility code i.e basic skin for libgdx, noise libs, color stuff

Multilight normal shader from https://github.com/mattdesl/lwjgl-basics/wiki/ShaderLesson6

blender script I made for easier rendering workflow, and a normalmap material


source code and blend file here:



Don’t quite know what I’m gonna make till the theme comes out but I’ve got some general goals:

PCG (ish) tiles with blender. I’m gonna try to do some full 8-bit bitmasked tiles with lots of variations. probably quite low-res. I’ve recently realized how useful blender shape keys are for PGC and I was quite happy with how my tiles turned out in my LD31 game, so hopefully I can do something a little more complex this time around.


Turn-based, just because I haven’t made a turn-based game before. It’s gonna be pretty basic, I don’t know how good the character animations will be or really what to do with them yet. I kinda want to make something rpg-ish with different layers of armour/different weapons, but I also want to keep it simple so we’ll see how long the map tiles take. Character animations will be basic auto-ik stuff in blender and just a basic boxy mesh, no fancy stuff.

Hopefully I can get the shader and stuff working, it could potentially look really cool.

Keeping it greasy and low-fi.

Hopefully I can improve on sound and storytelling this time, my previous entries have fallen short in those categories.



I’m in

Posted by
Friday, December 5th, 2014 6:06 pm

I’ll be using Libgdx, blender

Code Library declaration

Posted by
Friday, December 16th, 2011 3:05 pm

I’ll be making my game with
libGDX (code.google.com/p/libgdx)
and toxiclibs(http://hg.postspectacular.com/toxiclibs/wiki/Home)

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