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Drunk Asteroid is LIVE! I survived my 1st compo!

Posted by
Sunday, April 19th, 2015 8:34 pm

Wow, really amazing 48 hours there.

I didn’t have enough time to design as many levels as I wanted and really ramp the experience up there, but there are 7 to try out.

No time for music though.

It’ll be really fun to get to have this as a little game to polish and work on. It’s feels a lot more than half-finished. Thanks to anyone involved!

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=51037

24/25ish hour update

Posted by
Saturday, April 18th, 2015 9:45 pm

Seems that everyone wishes they were further along than they are, myself included.

Meteoroids (demo)

I spent waaaaay too long on this gif

 

My game is like Asteroids, except you are the asteroids trying to destroy aggressive spaceships, explorers and other intergalactic interlopers. It’s an idea I’ve had before & I’ve even made a demo of it. I say that just to be transparent, because every line of code is new for the Compo! I really enjoy how much more I understand when I can throw it all out and re-write it based on what I’ve learned.

Things that are done, mostly

  • Physics based movement, orbit, & collision detection for the Asteroids Meteoroids
  • Single dumb enemy drone
  • Enemy gun fire
  • Randomly generated background star scapes

Things I need to do, in very general terms

  • Meteoroid inflicted damaged, scaled to size
  • Meteoroid fracturing & destruction
  • Intro & title screen or in-game instructions
  • Lacks progression, levels, points

That doesn’t include any of the asset design, creation, art, sound effects for any enemy variety. Or music! Or playtesting.

Sounds like a lot to try to do in barely 22 hours. Back to it!

I’m in!

Posted by
Wednesday, April 15th, 2015 10:37 pm

I have no idea what I am doing!

Tools:

  • GameMaker: Studio
  • Photoshop
  • Maschine
  • Pro Tools
  • Power of Greyskull

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