About Decentsauce


Ludum Dare 37
Ludum Dare 36
Ludum Dare 35
Ludum Dare 34

Decentsauce's Trophies

Decentsauce's Archive

So I practically had everything ready to make a cool game in Python: fancy menu create script, ways to increase performance, pretty good custom player controller including physics and a bunch of other stuff. I had everything to make a great game but where is the fun in that? :p

So yesterday I deleted all that stuff and I’m currently setting up my Unity work space and trying to learn some new stuff before the theme is revealed. (I have like 5 hours of Unity experience) Pretty confident that I can at least make something similar in scope to my previous (and first) LD so I’ll probably be fine. So… anyone got some good Unity tutorials or tips for me? :p

Me typing really fast


print “I’m in”

Posted by
Saturday, April 9th, 2016 3:53 am

I’m in for the second time! 😀 Last time I said that I wouldn’t use Python again but I haven’t had time to play much with Unity yet so I’ll be using Python again.

This time I’m bring some peeps with me to handle the music and art so I can go full force on the game. (And not ruin the framerate with a fancy overlay effect to cover up the pixelart :’) )

Hopefully I can learn some new things again and make something better than last time. I already found a few fun Python libraries to play around with so I’m very excited!


My experience making games in Python

Posted by
Tuesday, December 15th, 2015 7:25 am

Hey everyone! The last two days I have been playing different Ludum Dare games and one thing that I noticed is that most games are made in either Unity or Java. I myself made a game using the Python library Pygame and I think I found only one other person using Python during LD34 so far. Since this is so uncommon I thought it would be nice to tell about my experience. (Note: I’m not a coding expert(Applied Physics student) so I could be wrong on some things!)


What I like about Pygame:

  • Python is super easy! During Ludum Dare I instantly knew how to go from my idea to a prototype.

Code for dev mode I used to test different functions.  Simple!



Progress! :D

Posted by
Saturday, December 12th, 2015 7:13 pm




First day went pretty well for me. :) Started with some ideas and eventually made a prototype from scratch which I liked and knew was doable. Currently all the basic functionality like movement, collision, random object spawn and animations are done so tomorrow I can spend the whole day adding new obstacles and and setting the game pace.

Here is a gif where you can see my game! You simply press left and right to dodge objects and if you do well enough you will increase in size.

I’m in for the first time! :3

Posted by
Friday, December 11th, 2015 8:27 am

Hey! Started making games in Python two weeks ago and figured I should give this a try. I can make the stuff move and the stuff happen!

Engine: Python 2.7
Graphics: Pyxeledit/Python
Audio: Microphone + Random objects in my room

Good luck and have fun everyone!

[cache: storing page]