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So I practically had everything ready to make a cool game in Python: fancy menu create script, ways to increase performance, pretty good custom player controller including physics and a bunch of other stuff. I had everything to make a great game but where is the fun in that? :p

So yesterday I deleted all that stuff and I’m currently setting up my Unity work space and trying to learn some new stuff before the theme is revealed. (I have like 5 hours of Unity experience) Pretty confident that I can at least make something similar in scope to my previous (and first) LD so I’ll probably be fine. So… anyone got some good Unity tutorials or tips for me? :p

Me typing really fast

 

print “I’m in”

Posted by
Saturday, April 9th, 2016 3:53 am

I’m in for the second time! 😀 Last time I said that I wouldn’t use Python again but I haven’t had time to play much with Unity yet so I’ll be using Python again.

This time I’m bring some peeps with me to handle the music and art so I can go full force on the game. (And not ruin the framerate with a fancy overlay effect to cover up the pixelart :’) )

Hopefully I can learn some new things again and make something better than last time. I already found a few fun Python libraries to play around with so I’m very excited!

 

My experience making games in Python

Posted by
Tuesday, December 15th, 2015 7:25 am

Hey everyone! The last two days I have been playing different Ludum Dare games and one thing that I noticed is that most games are made in either Unity or Java. I myself made a game using the Python library Pygame and I think I found only one other person using Python during LD34 so far. Since this is so uncommon I thought it would be nice to tell about my experience. (Note: I’m not a coding expert(Applied Physics student) so I could be wrong on some things!)


 

What I like about Pygame:

  • Python is super easy! During Ludum Dare I instantly knew how to go from my idea to a prototype.

Code for dev mode I used to test different functions.  Simple!

 

(more…)

Progress! :D

Posted by
Saturday, December 12th, 2015 7:13 pm

 

 

 

First day went pretty well for me. :) Started with some ideas and eventually made a prototype from scratch which I liked and knew was doable. Currently all the basic functionality like movement, collision, random object spawn and animations are done so tomorrow I can spend the whole day adding new obstacles and and setting the game pace.

Here is a gif where you can see my game! You simply press left and right to dodge objects and if you do well enough you will increase in size.
Current_progress

I’m in for the first time! :3

Posted by
Friday, December 11th, 2015 8:27 am

Hey! Started making games in Python two weeks ago and figured I should give this a try. I can make the stuff move and the stuff happen!

Engine: Python 2.7
Graphics: Pyxeledit/Python
Audio: Microphone + Random objects in my room

Good luck and have fun everyone!

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