I’m in for this LDJAM! I will be my 12th jam (only skipped the last one).
As per usual I’ll be making the game in JavaScript, using my rocket-boots kit.
Likely other tools:
- Chrome
- Pickle 2
- Bxfr
- Photoshop
- Sublime 3
- GitHub
Web developer by day, gamer by night
Ludum Dare 37 | Ludum Dare 35 | Ludum Dare 34 | Ludum Dare 33 |
Ludum Dare 32 | Ludum Dare 31 | Ludum Dare 30 | Ludum Dare 29 |
MiniLD 50 | MiniLD 49 | MiniLD 48 | Ludum Dare 28 |
Ludum Dare 27 | Ludum Dare 26 | MiniLD #39 | Ludum Dare 25 |
I’m in for this LDJAM! I will be my 12th jam (only skipped the last one).
As per usual I’ll be making the game in JavaScript, using my rocket-boots kit.
Likely other tools:
I find it’s nice to see other games that have successfully worked with the same general concept as me. My concept was Reptilians, and I’ve found there are a variety of other LD35 games featuring reptilians — some where you stay hidden, others trying to discover us.
Pro-Reptilian
Against Us
Like many players, I like the ability to play Ludum Dare games that are made for the web. They’re quick and easy to get started, don’t require a certain OS, and are less prone to having viruses.
The problem is… How do I find a list of only LD games that are made for the web? What I’ve been doing is searching for “web”, but there seems like there must be a better way. Does anyone have better ideas?
I went through each theme and wrote up a game idea or a reason why I don’t like the theme: http://deathraygames.tumblr.com/post/142775660982/final-theme-voting-for-ldjam-ld35-and-my
7 green, 5 yellow, 8 red. I’m excited that there are quite a few good themes on the list!
In case it wasn’t obvious: I’m in. It will be my 11th consecutive Ludum Dare. I guess that makes me a veteran?
I’ll be working with my usual toolset:
I’m also going to try to take on the additional challenge of limiting myself to 64 pixels x 64 pixels for the low rez game jam. I’m also excited to try out this color palette that I’ve admired for a while. We’ll see how it goes…
Good luck to everyone!
I’m in for my 10th Ludum Dare! (Does that make me a veteran yet?)
Unfortunately, like last time, I don’t have a full 48 hours free this weekend, so I’m going to keep it fairly simple. My plan is to work within my existing core of skills: JavaScript, HTML, CSS. I’ll probably make use of my RocketBoots framework to handle some simple things, like random numbers, game loops, and menu UI; and I could borrow snippets from my other open-source games.
Software I’m going to use:
More details on my Tumblr and Twitter.
I’m in for Ludum Dare 33. …but will likely be busy for a good deal of the weekend, so I’ll be doing the insane, self-imposed limited 24-hour compo!
Same deal as last time (“I’m in” post from LD32): I’ll be using the open web stack — HTML5 & JavaScript — and will use some of…
Because I don’t have time to do anything too daring I’m going to stick with my plan from last time, and will likely make some kind of incremental/idle/clicker-type game since they are fairly easy to program, and get good scores for fun.
Follow me on Tumblr or Twitter — almost all my posts are about Ludum Dare!
I’d like to view my previous games and posts, but there doesn’t seem to be anything in the menu that leads there. Bizarrely clicking on my name in “welcome deathray” takes me to some wordpress options — which is almost completely useless.
The only way to easily find this link — http://ludumdare.com/compo/author/deathray/ — is to make a post, like this, and then click on my name.
Please click the heart below if you agree that the navigation needs this (hopefully minor) fix!
I’m in for this weekend! I will be doing a game in the open web stack — HTML5 & JavaScript — like all my previous games.
I will make use of the following…
Using my previous scores as inspiration, here’s my plan: http://deathraygames.tumblr.com/post/116465730727/ludum-dare-32-plan
…entirely subject to change based on the theme.
GOOD LUCK EVERYONE!
Completed my eighth Ludum Dare! Behold: A game where you get to cook food for hungry – and very grumpy – dwarves …plus you get to wear a crown — despite not having earned it.
I definitely need to write a post-mortem about this game eventually… you would think that after so many jams I would know enough to limit my scope. “Complex crafting + A.I. + business simulation with a half-baked framework? Sure, I can do that.”
I’m still proud of the graphics though, despite not having enough time for animations. It’s also fun to just watch dwarves shove each other around.
In my last “I’m in” post I mentioned putting together a collection of some common functions that I’ve used in previous LD games…
Well I’ve done it and named it “RocketBoots”. If you’d like to check out the Github repo, feel free to use the code or contribute. It’s all open-source, freely licensed — and a complete mess at this point.
I figure this will either help out my LD-31 game by giving me some useful generic functions for menus, sound, canvas, and 2d coords… OR will completely distract me, causing me to write efficient, reusable RocketBoots components rather than concentrate on the game itself. But at least this time I have some base-code to work with and I’m not start with a completely empty page.
Onward, upward! Good luck everyone! I hope you voted smartly. 😉
<– Cutis homepage on GitHub
Interested in customizing the look and feel of the Ludum Dare website? Check out this open-source re-skinning tool I built recently that I’m calling “Cutis” (latin for “skin”).
If you try it out and are interested in new features, or if you know some CSS and want to add a style, please let me know (either via GitHub issues or twitter @deathraygames), or just do a pull request in GitHub.
The animated gif below shows how the current version works. Thoughts?
I’m in! This will be my seventh Ludum Dare (not counting many miniLD’s). I will be working solo in the 48-hr category, and here are my tools:
Ideas: a physical notepad and a few different-colored pens
Libraries: jQuery and maybe Phaser if my game concept ends up being not too complex; I haven’t used it before, so it could slow me down
Base Code: I’ll borrow bits and pieces from my open-sourced games — like how to accept input, play sound, do a loop, do some 2d math, etc. Maybe if I have time I’ll put them all together in a nice package.
Graphics: Pickle and/or Photoshop — I haven’t decided whether to go with a pixel style this time around, or go with a flat cartoony style like LD29, or something else entirely. Opinions?
Sounds: Bfxr — it’s just so easy to experiment with!
Music: Bosca Ceoil — I’ve been having a lot of fun with this program, but music is always the first thing I cut when time is running out
Timelapse: Chronolapse
Editor: Notepad++
Testing: Chrome
I’ve noticed a number of posts and comments lately regarding the new style of the site — many of them negative and/or asking for something to be changed. Mike (PoV) cannot certainly please everyone — and he has bigger things to tackle like fixing the approval process and preventing spammers. Well, luckily there’s a technological solution that may be able to help satisfy all the varied tastes among the Ludum Dare community.
Enter what I’m calling Cutis (latin for “skin”). Basically it’s a little JavaScript widget that allows users to change to another skin.
Furthermore, it’s an entirely open-sourced project that anyone can contribute to on GitHub. My hope is that some of you with strong opinions and strong CSS/JS skills can help to create some skins for everyone else to enjoy. But please note that this project is still very much in a “Beta” stage. It’s not terribly simple to install, the current skins might be ugly, and it could cause things to break on the site. But whatever issues you have, you can always add to GitHub issues. Hopefully with some community involvement, this could be a useful addition to the site.
If you want to try out Cutis or learn more, check out the one-page site. Please let me know what you think of this idea in the comments below or @deathraygames on twitter.
My game can be summed up perfectly by gnx’s review: “Click things and numbers get bigger“.
I have been very pleasantly surprised by the reviews. I thought the game wasn’t going to be much fun, but people tend to be enjoying it.
Some good quotes:
Some criticism:
What Went Wrong
What Went Right
Enjoy! http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=17861