About MoreRPG Team (twitter: @De_Von_Ver)

A small indie game studio with big plans for the future.
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Ludum Dare 36
Ludum Dare 35
Ludum Dare 34
Ludum Dare 33
Ludum Dare 32

MoreRPG Team's Trophies

MoreRPG Team's Archive


Posted by (twitter: @De_Von_Ver)
Monday, August 29th, 2016 8:10 pm

Nothing went as smooth as we planted (well, maybe good for some person on our team I don’t know), but we still managed to make something till the end of Ludum Dare jam. So…

Try your hand at understanding* different control buttons and switches of this ancient technology – Stone SpaceShip!


Stone SpaceShip

*On-board Artificial Intelligence included.

Stone Space Ship!

Posted by (twitter: @De_Von_Ver)
Sunday, August 28th, 2016 9:26 am

Why spaceship made from stone can’t be an ancient technology?

We play as a member of a crew and are trying to comprehend spaceship’s rather “advanced” controls… And some sophisticated AI voice wants to make it easy for us, so we better listen to her.

StoneShip WIP01

Our tools for this LD.

Posted by (twitter: @De_Von_Ver)
Saturday, August 27th, 2016 3:02 pm

So, for this LudumDare we decided to make yet another experiment, and exchanged each other’s roles.

And now our artist writes code, programmer creates sound design, game designer tries to make art, and another artist makes voice acting and game design.

For this LD we will be using tools we are definitely not familiar/comfortable with (at least some of us):

Engine: Unreal Engine 4

Art: 3ds Max, Substance Painter

Sound: FL Studio, Reaper

Design: SmartDraw, Word, peaces of paper.

First time using UE after so much time with Unity… I hope we’ll make it.

We’re in!

Posted by (twitter: @De_Von_Ver)
Saturday, August 27th, 2016 7:55 am

Okay, after several hours of heated discussions we finally agreed on an idea. I don’t know if it will be more interesting and easier to understand than our previous entries, but we sure will try to make it so.

And here’s a bit of ancient technology for you… It has nothing to do with the game we are planning to create. Absolutely.


Meet LabRadDog!

Posted by (twitter: @De_Von_Ver)
Sunday, April 24th, 2016 6:50 am

Hi all! We have finished (as much as you can say about a game for a jam) our small game.

It’s a  first person puzzle platformer game about a shapeshifting dog, which tries to escape from a secret laboratory.

I know that some rules may be a bit unclear, but please, give it a try! =)

Click to play!


Shapeshift Lab

Posted by (twitter: @De_Von_Ver)
Sunday, April 17th, 2016 8:58 am

So, we are doing a first person puzzle-platformer about a dog, which shapeshifts into a cat and a flea.

You are trapped in a strange laboratory, and have to find your way out using different properties of each animal.

To make you better experience yourself in the skin of a particular animal, we added some special camera effects =).

Shapeshift Lab_Screenshot_01

Three different cameras.

We are in too!

Posted by (twitter: @De_Von_Ver)
Saturday, April 16th, 2016 8:38 am

Hey everyone! It’s cool to see everybody working so hard on their games already.

We are excited to participate in our fourth Ludum Dare and again make something awesome. Despite the fact that we joined a bit late (past half the first day), we are full of enthusiasm and ready to create!

Our team members – Vladimir Gaidenko (game & sound design), Daria Paramonova (code), Anna Sviridenko (art).

Our tools – Unity (C#), Maya, Photoshop, Reaper, FL Studio, Google docs.

MoreRPG Team

Brainstorm process.

Catalyst is ready!

Posted by (twitter: @De_Von_Ver)
Wednesday, December 16th, 2015 1:00 pm

So, we’ve published our game!

Maybe it is not something we had in mind, but the goal was to create a simple mobile game in a day and that it will suit both themes. I guess we somewhat accomplished that.

The idea of the game was that the player controls terrestrial ecosystems and their chaotic growth and blending. The player can influence growth of the ecosystems but only in a limited way. And in the end it is always the nature, that has the last word.


I hope we will continue to work on the game in the future and see to the full implementation of our idea =)


Catalyst is on the way!

Posted by (twitter: @De_Von_Ver)
Tuesday, December 15th, 2015 6:00 am


Despite being heavily limited in time (even in terms of LudumDare) we were able to complete our game. Maybe it is not a game we imagined it to be, but at least we finished it on time and with all the pieces together. On our third attempt on LudumDare.

It seems we had to start with a simple idea like this and only then, when we would have had much more experience, try to create something like we did on our first LD…


We are in!

Posted by (twitter: @De_Von_Ver)
Saturday, December 12th, 2015 5:51 am

Hi! In spite of upcoming exams we are going to take part in this Ludum Dare.

As usual, our team consists of a programmer, artist and game designer.

For this LD we are planning to create a small puzzle game mainly for mobiles.

Unfortunately we have little time, so we are going to work only on Sunday, and it’s a kind of our personal challenge =)

Our tools of trade:

Engine – Unity (C#)

Graphics – Maya, Photoshop

Sound – Reaper

Music – FL Studio

Game Logic – Calculator

Ring of Power

Shadows and cats

Posted by (twitter: @De_Von_Ver)
Wednesday, August 26th, 2015 4:38 am

Hey, we’ve completed our little game about a little shadow who wants to grow big and eats people for that purpose!

Despite participating without some of our members, we managed to at least make a somewhat finished game. Of course it lacks relatively high-poly graphics of our last entry, but there are all the features we wanted to put in it. And it comes with a bunch of funny bugs which even may not hamper gameplay!

Anyway, you can play and rate it if you follow this link:



Shadows and red men

Posted by (twitter: @De_Von_Ver)
Sunday, August 23rd, 2015 8:04 am


The work on our game is heavily underway and meanwhile you can enjoy this screenshot with a bunch of buildings and scattered red men!


We’re in.

Posted by (twitter: @De_Von_Ver)
Saturday, August 22nd, 2015 7:51 am


Hey all! It’s our second LudumDare and we are pretty excited to take part in it. Only the three of us will be participating this time (programmer, artist, and game designer) and our goal for this LD is to create a finished small game which won’t turn into a bigger project (at least in the near future) :)

After a somewhat long discussion we came up with an idea for a game which we will be able to make without some of the missing members of our team.

The game will be about a shadow which terrorizes peaceful people of a surreal town. The shadow will use different traps and tricks to lure people into shadows and slowly consume them there. Only black cats can hinder it plans…


USB Hero Post Mortem

Posted by (twitter: @De_Von_Ver)
Monday, May 11th, 2015 2:16 pm

Play USB Hero


Ludum Dare is ending, but our work on the game continues (or really just begun). It was fun and engaging experience. It all started with the offer of our teacher to take part in a gamejam…

To begin with, we all are students, but we don’t even studying game development. So, we just got acquainted in a social network and decided to gather and decide what game we will be creating when we would know the theme.


Nevertheless, we met Friday night to determine who’s doing what, and to think up some ideas on the 20 leading themes.

There were a lot of crazy stuff during brainstorm (as with everyone else of course =)), such as: censer as an Unconventional Weapon, mold as Abandoned, a man who adds different parts of bodies to himself in order to Adapt to Survive, handicapped people as Companions, different unpredicted events/actions on different keyboard buttons as Discovery, to find a true Edge of the World in the world of the edges, and avoid Harvesting as a wheat.

Satisfied with several of the ideas we went home. Some of us impatiently waited the announcement of the theme whole night. It was a bit surprising theme, and not a very well thought through by us. Next day we almost completely spent in search of an idea for the unconventional weapon of our game and fine-tuning of the concept of the game on paper. In the end, it was decided that our weapon will be a USB flash drive with a virus and we will be using it to “kill” computers.


While I was carefully documenting what must happen and when, trying to convincingly write some features in, and give reason why we definitely need them, our most valued team member – programmer has already made a working game prototype.


The whole day of Sunday our artists had continuously been working on 3d assets, interface, textures, etc. Programmer had been working on improving of the game features and fixing of the bugs, which I thoroughly tried to find in the breaks between creating of the sound effects (which were not included in the jam version).


When the last day of Ludum Dare Jam came, I thought we still had plenty of time… I unhurriedly started on the level design. Not before 2 hours until submission, I understood that we won’t be able to put everything that possibly could be in the game in the remaining time. I hurryingly sent the only level to the programmer and… Her computer refused to see all the work that had been done. Meanwhile it was only an hour before submission. We hastily tried to find a solution to the arose problem, and it turned out the only problem was an older version of Unity…

After submitting, we wished to have a sigh of relief, but there were bugs that had prevented people play the game. And a surprise from Google Chrome for Unity developers…

During the weeks of voting, we received a lot of helpful comments and I hope they will help us to turn this game into something really good. We have played many wonderful, intriguing, innovative games, and have seen a bunch of not so great ones.


I want to wish all of the participants to keep improving their projects (if they consider it worthwhile, of course) and never lose the inspiration spark. Thank you all for a great gamejam =)

USB Hero Updated

Posted by (twitter: @De_Von_Ver)
Tuesday, April 28th, 2015 2:42 pm

Hey, we have updated our game a bit: changed levels, made improvements based on some of the feedback etc. Oh, and yeah, we finally added our unconventional weapon!



Our entry (with both jam and updated versions): USB Hero

USBHero Submitted

Posted by (twitter: @De_Von_Ver)
Monday, April 20th, 2015 8:08 pm


So, we tried to push in a massive game idea into a 3-day game jam project, aaand it didn’t worked out as expected. The idea was to use a memory stick with a virus as an unconventional weapon. Yes, you can’t even see this USB flash disk in the game, but believe me it’s gorgeous=)

The gameplay would be like some sort of stealth puzzle, where you would sneak in the office, hide from searchlights, try to stay still while someone may be approaching the room and meanwhile would be hacking into important computers in order to infect them with your deadly virus from the USB stick….

Well you can try to play this game without some features and maybe will understand what to do, I hope for some helpful comments and feedback. We definitely won’t be putting off this game, and will try to make our ideas of this game into life.

Oh yeah, here’s the link;)


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