Ludum Dare 32
April 17th, 2015 @ 6:00 PM PDT/9:00 PM EDT (01:00 UTC)

Theme Suggestions!
Now open!

About De10ter

Previously worked for TPLD and Two Monocle Games.


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I’m in

Posted by
Wednesday, August 21st, 2013 11:04 am


Posted by
Sunday, April 28th, 2013 2:38 pm

It’s a first for me, submitted before the deadline :)


Not much you can do with a theme like minimalism (still can’t believe that THAT won 0_o),  rather than art I went with the decoring/lifestyle take on it:
Start with too much stuff, work to have less stuff…MINIMALISM!!

Though admitadly the theme did lend itself well to a quick project. It’s definately my most complete submission yet.

Well, looking forward to the judging.



35 Hours

Posted by
Sunday, April 28th, 2013 5:54 am

Playable build online:



Never been able to get a game so complete for LD before :3

A few ideas on what there is still to do, but if I had to leave it here I think I’d still be pretty happy.


32 Hours

Posted by
Sunday, April 28th, 2013 2:57 am

After a little sleep I managed to fix a few things that were twisting my brain in knots the night before :)

Polished up the gameplay a bit, squashed bugs, added features AND improved performance (oh yeah, I’m the whole package baby ;) )

Added new instructions image thingy to be a Yoda to your Luke:


Might have a publically playable version done before the deadline even :3



18 Hours

Posted by
Saturday, April 27th, 2013 1:09 pm

Whelp, 18 hours in and I’ve got most of the basic gameplay done:


Polished up the graphics a bit, gave the character a few poses, added a tiltle screen, stuff like that.

Still to do: Game over/completion stuffs, sex up the UI, add music, do a bit of world building – “Who is this man? Why is he happy that you are destroying his blocks?”.

I’d like to add some more features to the gameplay too… just not sure what :S


12 Hours

Posted by
Saturday, April 27th, 2013 7:08 am

12 hours in and I’ve got something:

12HoursNot my usual sort of game; no complex skill trees, branching dialogue systems, not so much as an inventory. Just blocks… and a little cube guy.

The aim is to remove as many blocks as possible while still supporting the little guy. Hopefully I’ll have plenty of time to add in some cool features (not too many though, it is suppost to minimalistic).



(Almost) +6 Hours

Posted by
Saturday, April 27th, 2013 12:21 am

Right, after staying up for the theme (Minimalism… really!?!? Bleargh!), and grabbing a few hours of sleep I’m about ready to start.


Got a few ideas, nothing very good but I think I know what I’m going with.

Time to start coding.

I’m in!

Posted by
Monday, April 22nd, 2013 5:08 pm

Wasn’t sure if I was going to be able to make it this time, but it’s looking like I shoud be on for my 4th LD!


Language: Actionscript 3

IDE/Tools:  FlashDevelop, Notepad++, Paint.NET, Inkscape, Bfxr and Musagi (if there’s time…which there never is :S )

Powered by:  Coffee and snacks

T+ 36Hrs

Posted by
Sunday, December 16th, 2012 7:13 am


Finally got something new to show. There’s been constant work on AI, actions, equipment etc but none of that translates well to screenshots, but finally got the basics of those done and added a bit to the UI

Still got a looooot of stuffs I want to get in there before the end like story intro, sounds, proper level generato and hopefully have time to add more content.



Checkpoint reached: 12Hrs

Posted by
Saturday, December 15th, 2012 7:21 am

After a couple of hours sleep to recharge and mull over ideas things are still moving at a decent pace :D

Pretty much 0 noticible difference between 6hr and 12hr screenshots but there’s plenty ‘under the hood’

Camera controls and basic pathfinding are in and I have a name/title screen!

Next up is the basic AI and player controls, then story and then content, content, polish, polish!!!



6 Hours… no sleep… send coffee

Posted by
Saturday, December 15th, 2012 1:07 am

First update and screeny:


Just a quick glance at the front page of posts tells me that quite a few people had similar ideas though :S

Well, regardless, I’m pretty happy with my idea and hopefully the story/setup and game mechanics are enough to hold it’s own :)


I’m (Probably) in!

Posted by
Saturday, December 8th, 2012 2:36 pm

(Hopefully) Signing up for my 3rd Ludum Dare.


Not sure what stack I might use, Likely either:

Flash/Flashdevelop or C#/XNA/Visual studio

With Paint.Net, Audacity, Bfxr, Musagi, Notepad++

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