About dbro

Note: i now go under the name Segfault because to be quite frank "dbro" sounds fucking stupid.

Anyway, I'm a game programmer who's terrible at art.
I love metal music, bacon, Batman, and Grand Theft Auto.
My holy trinity are Batman, John Carmack, and whoever wrote the design for Grand Theft Auto.


Ludum Dare 29
Ludum Dare 28
October Challenge 2013

dbro's Trophies

dbro's Archive

I’m in! (preemptively)

Posted by
Thursday, August 7th, 2014 3:59 pm

So…yeah. This time I’m actually going to try and make a good game.


TOOLSET (until further notice, at least):

Engine: Love2D

Language: Lua

Editor(s): Vim and maybe Emacs (if I’m feeling lucky)

Streaming?: Fuck yeah! twitch.tv/segfault__

I’m in!!!

Posted by
Friday, April 25th, 2014 5:54 pm

Lang: Lua

Engine: Löve2D

Status: not nearly caffeinated enough

Playlist: full; 48 hours, 19 minutes, 14 seconds

Last.fm: to see what I’m listening to at any given moment, go to my lastfm


I’m in!

Posted by
Sunday, April 13th, 2014 6:01 pm

Engine: Löve2D

Language: Lua

Editor: Vim

Fuel:  The “Crunchtime”;  it’s a can of NoS Citrus mixed with 2 cans of Mountain Dew. Caffeine is one hell of a drug.

Progress Update #1 – You Only Get One Dungeon (or YO GOD for short)

Posted by
Friday, December 13th, 2013 8:29 pm

Firstly, my programming music: https://www.youtube.com/watch?v=E-V7xJ1D8X0 on INFINITE REPEAT.

Secondly, I’ve finished designing the game. It is a one-dungeon RPG. You only get one dungeon (also there’s permadeath)

The state machine implementing is a lot easier than I thought in Lua, considering the lack of OOP principles, in fact it’s easier than in Python! This is because Lua’s variables are global until they are said to be local. The dungeon is always randomly generated, by the way.

Number of Lines: 75, with none of them being game logic. (It’s all state machine setup)

Declaration of Intent

Posted by
Saturday, December 7th, 2013 11:05 pm



Language: Lua

Library: LOVE2D

Editor: Vim

Audio: yeah, right

Graphics: Pinta

Level Editor (if needed): Gonna roll my own

Streaming: twitch.tv/segfault__ Probably gonna stream.

OS I’m devving on: Ubuntu with Dwm.

OSes I’m supporting: Windows and Linux first, Mac OS X after the jam ends.

Coding music: a bunch of Warp Records LPs (namely BoC’s Geogaddi, Venetian Snares’s Rossz Csillag Alatt Szuletett and Aphex Twin’s Richard D. James Album) as well as the OSTs from Mega Man 1-3 and 9, Elder Scrolls 3-5, and Journey

Motivation: A constant stream of all the LD streamers I like watching (namely DVcolgan and 0creds)

announcement of (lack of) progress

Posted by
Friday, August 23rd, 2013 10:08 pm

I have no progress other than a shitty level loader.




— segfault/dbro

announcement of idea.

Posted by
Friday, August 23rd, 2013 6:50 pm

I officially have my idea for LD.

You get ten seconds…

…to break as much stuff as possible.

Title is “Break Shit”, assuming profanity is allowed in the titles of LD games.

announcement of tools.

Posted by
Thursday, August 22nd, 2013 6:29 pm

Graphics: Pinta

Language/Library: Python 2.7 and PySFML (I’m sorry, please don’t murder me)

Audio: sfxr and my own noise compositions.

Editor: vim.


this should be good.


— segfault/dbro

announcement of participation.

Posted by
Wednesday, August 21st, 2013 11:54 pm

Hi. I’m dbro. Though I question my own ability to create a game for LD27, I’ll try every year until (and after) I finish one.

Prepare for a comedy of errors to ensue.


— Segfault/dbro

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