We’re done! Play it here: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=10296

Tower is a very simple platformer with an integrated level editor.
We are very satisfied with the result, although we did not completely finish it. We are currently in the middle of final exams at our university, so we did not have as much time as we would have liked.
What went right:
We wrote the whole engine from the ground up, using my framework, Inugami, for graphics. There are no external dependencies for the Windows version, and the Linux version needs only very common shared libraries, such as GLEW and all the silly X libraries. The engine’s infrastructure is very extensible, which allowed us to add new functionality very easily. Getting things on the screen was trivial.
What went wrong:
Too much time was spent making the integrated level editor. The level editor is awesome, but the actual levels we made for the game are very terrible. We also didn’t have time to add two more planned enemies or sound. I’ve never submitted a game with sound because I always wait until the last minute, but it takes more than a minute to make sounds. In fact, the source code has a bit of sound infrastructure, but it’s all commented out.
Overall, we had an overwhelming amount of fun while making this game, and we plan to keep developing it until it reaches our original vision.