I’m in!
XNA/Paint.NET/BFXR
Any other French men (or women)?
Ludum Dare 26 | Ludum Dare 23 | Ludum Dare 22 |
I’m in!
XNA/Paint.NET/BFXR
Any other French men (or women)?
This is my second particpiation at the Ludumdare and I’m really happy with my entry.
This time I had decided to create a puzzle game before the beginning of the contest, I really wanted to find simple mechanisms because at my previous LD, I was aiming too far.
Once the theme has been revealed, I started to create all my needs for the story without really thinking at my game (the states, the context, …)
Once the console interface was done for the story, I started to thing about puzzle games in a 2D map that could be considered as a tiny world.
Then the idea came and I made this game where you need to connect all the block with the same color together.
Each time I work on a game (not only for the LD), I prefer to have something polished instead of something with a lot of bugs, that’s why sometimes I’m cuting some features.
When I say polish, I mean my game has a menu, a story, a way to exit, even a save file, … it’s all this little point that I really care about but that are not enough rewarded in the way to judge games for LD.
My biggest problem after the graphics is the music, I never know how to use softwares so I do nothing. I will try to find a way to add easily some musics to my gnext game 😉
Thanks for reading, if you wan to play, it’s here: Link
I will try to find some time to work on a game but I can’t promise anything.
Anyway I’m working with XNA for this LD like for my previous participation.
Good luck everyone!
Hello everyone!
I’m not really sure how PM works but I will try to do like everyone else. IB4, I’m not native english speaker so sorry for my mistakes and if there is something really impossible to understand, tell me.
First of all it was my first participation and if I’m not busy like hell next time, I’m in again.
I’m really happy to have been able to finish my game, 5 levels and a boss to conclude the adventure (but the story is a lame). For the game design, it’s simple, you aren’t really controlling the main caracter, he is scared so you just help him to run away by making him jump, roll or dive.
What went right:
What went wrong:
To conclude, the game is almost how I imaginated it, I’m really not satisfied by the graphics (I thing you must know it now) but that was a really good experience. Maybe next time I will make more gambles (like new tools or try crazy things).
I will probably work on it a bit more when I will be able to fix my HDD that crashed last week, with all my data and my tools and my OS on it
You can have a look at it here.
Thanks for rating and reading
Hello everyone!
A little post to explain how I create levels in Run Away.
All the system is based on pixels.
First I got my set, here is my Hell set.
Then I create on my paint editor a new image where 1 pixel is one tile in the game (classic).
To choose which tile to use, I work on the Red color, Grass will be 0, Water will be 100 …
Then I add foes, bonus, checkpoints and tuto points with Green color
And to conclude, the Blue allows me to select a specific one. For exemple I can chose the foeI want to spawn.
Here are my maps
For the last one, that’s what we have in game:
In the game, the loading is really static, I could have added information on the Alpha of the first pixel to store data on the level for exemple the set (if it’s forest or lava) and the id (to know the order).
My local values for each colors.
int GrassRed = 0;
int WaterRed = 100;
int PanelRed = 130;
int EndRed = 150;
int SpikeRed = 160;
int BossWallRed = 170;
int DefaultRed = 255;int SpawnGreen = 100;
int CheckPointGreen = 200;
int FoeGreen = 150;
int BonusGreen = 160;
int TextGreen = 170;
int ShadowGreen = 180;int FishBlue = 100;
int BirdBlue = 101;
int SawBlue = 102;
int HalfSawBlue = 103;
int HalfSawLeftBlue = 104;
int BirdNoCollideLeftBlue = 105;
int BirdNoCollideRightBlue = 106;
int SawNoCollideTopBlue = 107;
int BossBlue = 120;
int BossDamageBlue = 121;//int SpawnSideRightBlue = 255;
int SpawnSideLeftBlue = 254;
int SpikeRightBlue = 254;
int SpikeBottomBlue = 253;
int SpikeLeftBlue = 252;
Thanks for reading, if you want some other little post on how my game works, please comment