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Ludum Dare 32

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I’m in!

Posted by
Friday, August 21st, 2015 7:14 pm

Second time participating, now with a bigger team. DemeDeme and RayZero join garnan92 and me.

We are trying Cocos2Dx this time, knowing very little about it (never EVER do this, guys. Get to know your engines in advance)

RayZero – Art. Tools: SAI, Photoshop

DemeDeme – Game design/UI

garnan92 and me – Programming

So close…

Posted by
Saturday, April 25th, 2015 12:47 am

After an hour of trying to solve the final level in Chris M’s Avenging My Gran, the Famed Botanist, the solution seemed to be there at last. But… oh-oh, little mistake. So frustrating, yet so catching that it encourages you to solve it to the very end.

so close yet so far

A great recommendation for those who love brain teasers. Good job, Chris M!

gran!

 

I did it for you, gran! :'(

Concrete Escape – Issues with Mac Users

Posted by
Wednesday, April 22nd, 2015 4:36 pm

Hey jammers! I have been told that the Mac version of my game wasn’t working because I didn’t package it properly. As I am not a Mac user, I am not familiar with the .app builds.

concrete escape

Concrete Escape

If you are a Mac User and don’t want to play the Web version, here’s the link:

https://dl.dropboxusercontent.com/u/38603522/concreteEscape/concreteEscapeMACOS.zip

 

Submit page: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=50202

Concrete Escape – Simple but fun

Posted by
Tuesday, April 21st, 2015 12:25 am

Together with garnanpacheco we achieved to make a fun game that can keep you entertained for several minutes. I was afraid we would just get negative feedback because of the jaggy physics, but in the last two days we managed to put together everything that, according to the comments so far, makes our game interesting to play.

At first I was afraid of going too crazy on the concept and that it would become unfeasable for our developing skills. Plus, it’s the first game that garnanpacheco has ever made on Unity, but he learned the tools really quickly and his previous programming skills were a huge help.

Pros:

  • Core mechanics were put together in time.
  • Controls haven’t seemed hard to understand.
  • Some time was set aside to try exporting to the most platforms possible.
  • We got enough sleep and stayed focused.

Cons:

  • Physics are not polished enough.
  • The difficulty ramp is too steep.
  • Did not have time to improve the aesthetics.
  • Did not polish the HUD very much.

Our submission: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=50202

concrete escape

 

Runaway with cement

Posted by
Saturday, April 18th, 2015 12:10 am

Cement can stop pursuers, but it needs to dry really quickly. Cement thrower could be P1 and drier P2. Might end up dumping the second player mechanic for the jam.concrete escape

I’m in!

Posted by
Wednesday, April 15th, 2015 11:12 pm

I was dissappointed that I couldn’t participate on the Global Game Jam a few months ago, and this is my first game jam ever. I have also heard from some indie developers that often organize internal jams, even though they are undergoing the pressure of the development of another game; that makes me think it’s really worth doing and exciting!

Tools:

Graphics – Photoshop, Maya

Engines – Unity, Flash

I’ve told a couple friends and it is their first game jam ever as well, so we expect to undergo a lot of doubts and pressure, nothing that can’t be dealt with :) I have done several games in the past in one month periods, and it’s already a lot of pressure, its very interesting how things will turn out!

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