About GetFun (twitter: @davidemo89)


October Challenge 2013
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23 Warmup

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GetFun's Archive

Here is my idea

Posted by (twitter: @davidemo89)
Friday, December 13th, 2013 7:54 pm

So, after waking up at 3:10am I just came out with an idea and some art.

You get only one life

This is my interpretation of the theme. Only one life, an hardcore real time roguelike game.

  • Fully random generated 2d world (Side scrolling)
  • Random generated mob stats and attacks
  • Random generated items
  • One goal “Explore the map and collect X items”

Yes, I know, nothing really original, but let’s see what I get :-)

My tools are:

Still don’t know what and how to do music and sounds effect :-(


here some art:Sprite-0006



TreeVolve | Release on android

Posted by (twitter: @davidemo89)
Tuesday, October 29th, 2013 6:48 am


Finally, we started on the October Challenge 2012 and finished just now before the end of the October Challenge 2013!

We have just published our game for free on Google PlayStore  and you can download it from here https://play.google.com/store/apps/details?id=com.getfun.treevolve

The game TreeVolve is available on the Playstore for FREE. Help Puripom to reconquer their native city and protect them against the enemys. Fight against people all around the world, experience a new type of battle and come up in the leaderboards!

TreeVolve #3 | Banners

Posted by (twitter: @davidemo89)
Wednesday, October 9th, 2013 2:18 pm

And today we talk about banners. What do you think about banners in mobile games?

I’m going to add banners for non-premium users and want to ask you what do you think about it. I want to add banners that don’t annoy users.

The first banner you will see when you start the game is a little banner on the bottom-left of the screen. It appears where no enemy appear and it stays for 15 seconds. The first 15 seconds of the game are the most easy and with less enemies. When the game starts to be more difficult the banner disappears.

Banner #2: After you end a game and click to continue there is a full screen banner that you can close immediately with a big X on the top.

Banner #3: Little banner on the right-bottom side where you see all your player challenge.

You can disable banners from in game purchase, the “premium” feature. It will cost something like 1€ and will give you some special features too.

What do you think about the banners? Are they too much?

Screenshot_2013-10-09-22-37-15 Screenshot_2013-10-09-22-37-39

Thank you =)

Contact GetFun

E-mail: info@getfun.it
Facebook: https://www.facebook.com/getfunIndie
Twitter: https://twitter.com/getfunindie
Google+: https://plus.google.com/100386666059538322642
YouTube: http://www.youtube.com/channel/UCbGttWmqa38CG-WO796hjMg


October challenge & stats

Posted by (twitter: @davidemo89)
Tuesday, October 8th, 2013 3:17 pm

We just published two article here in Ludum Dare blog and the homepage of my android game that is coming soon went crazy.

The october stats of my website are these:

They are strange, for so many clicks I should have at last one +1 on one social network, but nothing. So I think it’s spam? So many? O.O
It all started on October and seems so strange to me.

Any analytic here? What do you think?

A real next TreeVolve update is coming soon, I’m working very hard to add a premium feature and some banner for free users that will not hurt the gameplay.

I will just remember anyone my social networks if you want to support our project:

Contatti GetFun

E-mail: info@getfun.it
Facebook: https://www.facebook.com/getfunIndie
Twitter: https://twitter.com/getfunindie
Google+: https://plus.google.com/100386666059538322642
YouTube: http://www.youtube.com/channel/UCbGttWmqa38CG-WO796hjMg


TreeVolve | #2

Posted by (twitter: @davidemo89)
Thursday, October 3rd, 2013 6:09 am

Little update for TreeVolve free Android game.

We have just released a new update on Google Play store for the closed beta. We added a little but great feature. Now you can see a little life bar over enemies when they are hurt!

Screenshot_2013-10-03-11-10-34A very little and easy feature that changed a lot the gameplay

We are looking for android beta testers. Do you want to help us? (we really need more feedback and bug hunting)

  • Subscribe to this Google+ community with your Google Player account
  • Wait for permission
  • Click here to download the game from the Play Store

October challenge… are we in?

Posted by (twitter: @davidemo89)
Sunday, September 29th, 2013 10:25 am


I don’t think you will remember us, but we had this idea to release an Android game for the October Challenge 2012. The game was TreeVolve a Jam Entry for Ludum Dare #24.

We failed badly, the game was not ready and we had to give up.
Months passed and we continued to develop the game (Daniel and me), added new features, new graphic, new audio and now and after one year we are very close to release it on Google Play. We added new abilities, new tutorial, a Multiplayer mode, Google Cloud saving, Achievements and a leaderboard.


Can we do it, one year later, for the October Challenge 2013? I hope yes!


We are looking for android beta testers. Do you want to help us? (we really need more feedback and bug hunting)

  • Subscribe to this Google+ community with your Google Player account
  • Wait for permission
  • Click here to download the game from the Play Store

We really would love to hear your feedback.

And we just uploaded on YouTube a small video teaser. Hope you will enjoy!

Rad vs Blae – Feedbakcs

Posted by (twitter: @davidemo89)
Friday, May 3rd, 2013 5:25 am



Yesterday evening was a big time for Rad vs Blae. Jellycakes streamed himself playing the game and at last 10 people joined and played together.
It was big fun, the server was running smooth and the feedback about the game was really positive. I can still optimize by A LOT packets size and some client side optimization too.

I’m working on something bigger =)
Thanks everyone for the support. I really appreciate it

Entry link

Making a video for the compilation project – Need help

Posted by (twitter: @davidemo89)
Thursday, May 2nd, 2013 1:50 am

Hey, as you may know my game is a multiplayer game and making a 10 second video playing alone is not so much fun :-(
If someone want to enter in the server here is the link of my entry. When we are at last in 4 I start recording.

Thanks everyone who wants to help me =)

making a multiplayer game – The problem on voting

Posted by (twitter: @davidemo89)
Wednesday, May 1st, 2013 5:23 am

Like everyone else now I have to vote other games, some games are very fantastic. Good job everyone =)
A normal developer just play other games and read comments of other people that commented your game.

And here is the problem. I can not only play other games, I have to play my game too, because if someone want to play and no one is playing he can not test the game and vote!

So, I’m alt-tabbing every second when my game… (wait.. someone just entered in the game)… ok back, what I wanted to say? Ah yes, so I’m alt-tabbing and watching if someone want to play my game and lets play together and chat a little with him.


This is very stressful, I have something like 30hours of developing and 60 hours of playing my game! haha
Playing and chatting with other people that have to review my game is very fun. I’m becoming a maser in my game, so I have to slow down a bit my skill and let him win sometimes.

Then there are some oddities. There are some people that log-in, play something like 20 second, I kill them and… they log out and vote. Ofc I don’t know what they vote, but what you can understand about a game in 20 second of playing? Log-in another time, I promise you I won’t kill you! T_T


my game is a easy multiplayer game made in DART (lang) using websocket.

Here is the link if someone want to play =) http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=8548

Making a multiplayer game in 48h?

Posted by (twitter: @davidemo89)
Sunday, April 28th, 2013 5:49 pm

This time my entry was very interesting. This was my first time working on HML5 (Dart) but, the most impressing for me was working on a network system from… scratch.
I had nothing ready for make a multiplayer game, just websocket. I have no theory on how a multiplayer game is made so… I developed this game by instinct.

So… yeah, I don’t know what I have developed. The game should work, it’s multiplayer and MAYBE the server doesn’t crash when I go to sleep :-(
If someone want to try it here it is: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=8548
I go to sleep now, please don’t make the server crash 😛

Good work everyone!


Compo – Rad vs Blae

Posted by (twitter: @davidemo89)
Sunday, April 28th, 2013 9:39 am

Hi, my game is near to be completed.

This year I have developed a multiplayer game in DART. It has all rules of a normal Capture the flag. nothing special. This was my first attempt in creating a multiplayer game and… wow, it was a lot of fun!


But I need you, can you help me please? I have to test something and I need some players in the server. Please give this link

to a friend and lets’ play.


WARNING: unfortunately the game works only with CHROME.


WASD move or arrows
Space Bar shoot.


If we can get in and be more then 10 people without the server crash… wow… it will be a success.
The game is not completed, I know there are some bugs and will fix it in 5-6 hours =)


Thank you guys, I will wait you in game!

Compo – I’m in. First time alone :-(

Posted by (twitter: @davidemo89)
Saturday, April 27th, 2013 3:42 am

Hi everyone!

First time in the compo and the graphic is going to be laughable. I’m very lucky that this year Minimalism won, so I have an excuse to be “minimal” in the art!

So, I’m going to make a multiplayer game in HTML5, or better, I will use DART and compile it in JavaScript.
This is my first HTML5 game I’m going to made, so… I have a question.

How do you disable default browser functions?
I have a canvas, but if I double click on it, chrome will select the page. If I click spacebar chrome will go on the bottom. Any idea? Thank you =D

Jam – Dr. Villano

Posted by (twitter: @davidemo89)
Monday, December 17th, 2012 3:35 pm

Hello, this is my first blog post during #LD 25. We had a lot of rush and not time for reading the blog or post something. Sorry :-(
The game is finished! It’s a classic game, nothing revolutionary but I think very fun to play. We have finished the game yesterday and today I have added a global score board (!!) and added more fun!


The game is: Destroy everything  before they kill you! Very simple with some humor like Goats.


There isn’t to say so much about the game, just try it and have fun!



This was my first time in trying to make an online score board and I don’t know how but it works! I have used XML-RPC and I managed to compile it under Debian and Windows. So the server is running on my little Raspberry PI and the game on your machine Windows.


This is the server, where all your scores are located

We are really happy on how the game turned out. Some screenshots here:

schreenshot_04  schreenshot_05  villano

You can download the game from here

Jam – We are in!

Posted by (twitter: @davidemo89)
Friday, December 14th, 2012 3:07 pm

Hello, this is our second Ludum Dare =)

It’s me, Davide Moriello – Developer
Daniel Hafner – Artist

This time we are going to make the game in 48h because we don’t have time to work on it on Monday. It will be a easy easy game but with some fun features I hope.
I’m a bit excited, as always. During LD #24 we made TreeVolve. It was a pretty and stupid game, but it took me a lot of time to code the basics ( now we are porting a enchanted version on Android ).

Also, I hope so much that End of the World wins, I have a pretty idea for this =D


So, hoping I learnt something about my old mistakes. Happy Ludum dare.
Oh, and Happy coding Marathon, I’m going to sleep now and wake up at 2:50 am for start coding!

TreeVolve Update #3

Posted by (twitter: @davidemo89)
Thursday, October 18th, 2012 3:40 am

We are still working hard on Treevolve, but we have still a lot of work to be done for a full release. Our aim is to release the beta this Monday (22. October). This beta will contain only the first level and some features blocked. We don’t want to spoil you all the game 😉


As you may know in the game you have to defend your Helpers. They are your friends and are crucial to get more points. In some level with the old AI they were not working well, too many on one resource node and sometimes they didn’t know what to do and went trough each other too much, so in the last days I decided to rewrite it from scratch.
Now, making an example for the first level (in every level they have a different objective), they go 3 by 3 gathering on one node, if no node is free they wait at home and run when it is their turn.
I was stress testing the new code (spawning dozen of Helpers) and it was so fun to watch that I decided to make a video.

Video Link click
ALERT:This is only a stress test, not really a game mechanic 

Skill tree

This is a feature we still haven’t announced. We will have a skill tree! On every finished stage you get some points to spend to raise your skill or unlock some new skills.

This is only an example

Comic and story

We have finished discussing the first stage of the story, the full story with a great ending.
Kristian is helping us with drawing a comic. I can tell you, it’s a massive work from him and it’s coming out very good. A big thanks to Kristian for the help!

Social network

We have created the official pages of GetFun on Google+, Twitter and Facebook. If we get 100+ likes/+1/followers we will release the first little comic! So share it to help us!

Thanks everyone for the great support you are giving us.

GetFun to all!

TreeVolve update #2

Posted by (twitter: @davidemo89)
Wednesday, October 10th, 2012 12:23 pm

Ten days ago we started working on the porting of TreeVolve for android smartphones and we are still working very hard to make a game we would like to play for hours. In the last article I promised to show you some new things (like the first boss!) and finally I have some free time to show you something.

New start menu

Daniel have rebuild from scratch the graphic of our main menu, now it’s more polished, professional and dynamic. We wanted to give the player a good impression starting from the first screen.

The map

The map and the level you have to discover are still secrets, but I can show you the full color graphic of it.

The map where you can choose the level

The map you see here will change during the time. In every level you have to do some goals for unlock the next level and it will change the map.


Every map will have some unique mobs, with special attacks and unique bosses. Kill a boss will not be easy, you have to be fast and think about it. Bosses will not only be fun to attack, but it will be a challenge!

The first boss you will encounter in TreeVolve

I hope you liked this little update and continue follow us. We still don’t have a official twitter/facebook/google+ page, but if you want you can follow me (The developer) on Tiwtter @davidemo89

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