About DaveSilver

Entries

 
Ludum Dare 28

DaveSilver's Trophies

DaveSilver's Archive

My game is live!

Posted by
Sunday, December 15th, 2013 8:06 pm

I just submitted my entry and uploaded it to my site for playing. You can go directly to the game here.

You can also download the construct 2 file to fiddle with the game yourself from here. You will need to pro version to actually edit the code though, since I used more than 100 events. Sorry… If it makes any difference, I have found construct will sometimes let you delete items and cut/copy/paste them even if you have a free version and it is over the event limit. So if you do have the free version and want to play around with just a few features, try deleting the events you don’t care about and you should be able to get around the limit.

Finally, the entry page is posted here.

Here is a screenshot of the game in its final state. I wasn’t able to accomplish everything I had hoped for, but I’m very happy with what I was able to do, and it did give me inspiration for a game to make based on similar gameplay mechanics so maybe something even bigger and coller will come from this down the line. Who knows?

Screenshot

 

 

Halfway there, here’s an update…

Posted by
Saturday, December 14th, 2013 10:55 pm

Okay, so I just out an update up on my own blog, but here I am to do one for you guys and gals too.

So my game seems to be coming along nicely. I did all of the preliminary level design work in the past few hours. The scenario I ended up going with was that the main character is trapped in a mall and is trying to fight off the horde and make his way out. To get out, he needs to reach the security room in the bottom right corner and hit a switch, then go out the exit. It’s simple, but it works. Here is a glimpse of what it will look like:

CommentedMap

 

After planning the level i took some time to implement it in-game. I still haven’t added the win scenarios or anything, but the level itself works, and zombies are mostly spawning in the right places. Now I need to start laying down pickups, creating the events that allow you to win, and creating doors. Should be a fun time.

Anyway, I hope everyone else’s game is coming along well, and I’ll try to come back soon with the next update. :)

Things are starting to come along nicely…

Posted by
Saturday, December 14th, 2013 11:46 am

After my nap I was able to integrate some basic AI for the zombies, and get in a game over screen. Read more about my progress here:

Also, feel free to enjoy this “beautiful” screenshot 😉

Post3Screen1

 

Anyway, I’ll probably be uploading a playable version of the game to my site around 9pm EST, if you want to try it out.

 

Posted my first real progress update…

Posted by
Saturday, December 14th, 2013 1:36 am

So my game is not quite as original as I had hoped it would be, but when you’re multiple hours in without any ideas you feel you can accomplish you take what you can get right?

Anyway, the game is coming along nicely, and you can check out my progress update here: http://davesilvermanart.com/blog/2013/12/14/ludum-dare-progress-post-1/

Anyway, here’s a not-so-great-looking screenshot for you

Shotgun

I’m excited for my first LD!

Posted by
Tuesday, December 10th, 2013 11:14 pm

It’s been 9 months since my last game jam and I was getting the itch that only an intense session of game design over a short period can fix! I’ve never participated in a Ludum Dare event before, but I’ve got the Game Jam experience down so I’m doing the competition.

I’m especially excited because this will be the first game jam I participate in entirely on my own. I can’t wait to see what happens, and I’m psyched to see what everyone makes. As long as I come out of this with something I’m proud of, I’ll be happy.

Also, I plan on doing hourly updates on my progress through Twitter, and possibly updates on my actual blog. We will have to see how stressed I get ;). Anyway, good luck to everyone, and may the best game win!

[cache: storing page]