About davecheesefish

Hi! I'm a BSc (Hons) Game development & AI graduate from the University of Wales, Newport (2010).

Previous events I've taken part in (at least, up to the last time I updated this bio):
- Global Game Jam 2009 [Lag]
- X48 Microsoft XNA GameCamp 2009 - won 3rd place! [Bellis Perennis]
- Ludum Dare 16 [Gravity]
- Global Game Jam 2010 [Global Game Jam Game Jam Boat Game]
- X48 Microsoft XNA GameCamp Birmingham 2010 [Drain Bamage]
- Ludum Dare 18 [PIXELSPACE]
- Experimental Gameplay Project: "Zero Buttons" [PIXELSPACE EGP Edition]

All of the above games and more can be seen on my website - www.dcfgames.com

Entries

 
Ludum Dare 29
 
Ludum Dare 26
 
Ludum Dare 22
 
Ludum Dare 20
 
Ludum Dare 18
 
Ludum Dare 17
 
Ludum Dare 16

davecheesefish's Trophies

davecheesefish's Archive

3 Jams, 1 Weekend

Posted by
Friday, December 17th, 2010 5:11 pm

As we find ourselves in the unusual situation of having 3 development jams on at the same time, I’ve decided on an extra challenge for myself this time around – I’ll be making one game to fit all three jams in the Ludum Dare 48 hours. Considering the three events are the Experimental Gameplay Project, the Game Prototype Challenge and Ludum Dare, I’ve unimaginatively decided to name this project of inevitable futility…

The Experimental Prototype Dare

(hey, it sounds better than the “Ludum Gameplay Game”)

Tools:

  • Code: C# with XNA Game Studio 4.0 and Visual Studio 2010
  • Graphics: The GIMP
  • Audio: sfxr
  • Hardware: Whatever I can find lying around
  • Food: Nutritional content questionable
  • Sleep: Unlikely

Given the nature of the project, I’ll be centralising my progress reports on my own blog to avoid spending hours cross-posting everything, and posting links and updates to the usual #ld48 hashtag on Twitter.

Is anyone else doing this? I know I’m not entirely alone, McFunkypants was the one responsible for making me want to do it :)

Reporting for Duty!

Posted by
Thursday, August 19th, 2010 8:12 am

Hi! Another individual ready and reporting for another sleep-deprived weekend 😛

This time I’m thinking of using:

Programming: C# (with XNA 3.1) in Visual Studio 2008

Graphics: GIMP and Inkscape

Sound: sfxr and Audacity

I won’t be streaming the whole thing in video (I don’t think anyone wants to see me bashing my head on the keyboard at 2am), but I’ll be Twitter-ing and blogging various screenshots and such throughout the weekend at (funnily enough) my Twitter account and the davecheesefish Games Blog. Looking at the various themes, I have no idea what I’m going to do yet but it should be fun!

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