About Datamosh (twitter: @@DatamoshGames)

We're an HTML5 indie game studio in Buenos Aires, Argentina!


Ludum Dare 37
Ludum Dare 33
Ludum Dare 32
Ludum Dare 31
Ludum Dare 30
Ludum Dare 23
Ludum Dare 23 Warmup

Datamosh's Trophies

The Barrels and Barrels of Water Award
Awarded by yuigoto
on January 3, 2017

Datamosh's Archive

Our LD37 advance so far!

Posted by (twitter: @@DatamoshGames)
Saturday, December 10th, 2016 10:57 pm

Hello everybody! A long night awaits for us here in Argentina, but we are very optimistic and full of energy! Our Ludum Dare #37 entry is getting in shape! It’s an arcadey-2D-top shooter-heist-thingy!


This is a quick mockup, we already have the character animations and now we are adding details. How are you doing? :)

“The Admin of The Dungeon -In a MMORPG-” Post-mortem: The idea

Posted by (twitter: @@DatamoshGames)
Saturday, August 29th, 2015 12:22 pm

Hello everybody! How are you today? We are feelin’ good! We are Datamosh (a small indie studio, from Argentina) and this is… frankly, I don’t remember. But it is not the first time we take part in a Ludum Dare jam.


Our team consist of a 2D artist (me, Kaeru) and a programmer (Pablo). I think this time the idea stroke us by surprise and in a very organic way. In about an hour after the theme was announced, we had a very clear approach of what we wanted to achieve. The final result is far from perfect, but we feel that is nice, friendly and approachable. Our biggest concern is always to come up with something way over the top or “overworked”.

I want to share some quick tips in -what I think-, had a very good impact in our productivity:

  • We have better and much experience than previous jams (this is obvious, but I have to write it down)
  • We also took part of the LD32 a couple of months ago, so I think we were familiar with that “set of mind” required for a jam
  • So, we kept it “simple”. And focused on the original scope of the project.
  • Based upon experience, by taking a look at our previous games; we optimized the speed of the 2D art by sticking to a SMALL 32×32 tileset for characters.
  • Better time management AND good resting!
  • We took the theme in a less “abstract” way than previous jams. We were more “literal” this time.
  • Whisky -sorry, scratch that-

So, was this your first jam? How did you came up with your idea? Remember, you can play and rate our LD33 game!, leave yours in the comments below!



We did it!

Posted by (twitter: @@DatamoshGames)
Monday, April 20th, 2015 10:46 pm

We are really happy to have made it, finally. It was a long weekend. Later, we are going to make a proper post-mortem post. Right now, resting and social life is important.
You can play and rate our game, “Robot Uprising!” here: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=10942





Yeay! We are almost there!

Posted by (twitter: @@DatamoshGames)
Sunday, April 19th, 2015 9:19 pm

We have our main character, enemies, artwork, and most important thing of all: The weapon!

We are Datamosh! We’re in, BTW!

Posted by (twitter: @@DatamoshGames)
Sunday, April 27th, 2014 6:38 am

This is how our game looks so far! We got the main character animated and right now we are making the levels. NEVER GIVE UUUP!


Thank you.

Posted by (twitter: @@DatamoshGames)
Sunday, May 13th, 2012 6:12 pm

From Argentina, the Datamosh team wants to thank everybody who took the time to rate, comment, critic, enjoy and specially PLAY our very first entry ever at the Ludum Dare: “ONLY US”. Words right now simply don’t have meaning.


FREE STUFF! Our “tiny” present to the community!

Posted by (twitter: @@DatamoshGames)
Thursday, May 10th, 2012 6:00 pm

So, this is our first Ludum Dare. Or was? Just 3 days left!

Anyway, we didn’t know what to expect. I mean, we are from Argentina. A place not precisely known for it’s videogame industry (which is actually growing fast!) And we are just two regular dudes!

Thanks to the comments and feedback that our 72 hs. game has been receiving, we have an extreme motivation to keep developing on it (AND keeping it FREE for browsers!). So we decided to give you guys a tiny present: An HD widescreen wallpaper!

If you haven’t, you can play and rate our entry, “ONLY US”, here!

Again, thank you very much. We still have about 1240 games to play and rate! See yah!

ONLY US – Postmortem

Posted by (twitter: @@DatamoshGames)
Tuesday, April 24th, 2012 1:15 pm

Play it!

What went right:

  • This is our first entry ever at a Ludum Dare. But not our first videogame. In fact, this right here, is our second release! So basically, we already had a tested method and “system”, which allowed us to make a lot “on the fly” edition and improv, thanks to Dropbox.
  • We knew that we weren’t going to make it to the LD COMPO, so from the very begining we focused on the JAM (besides, it’s in the rules, we are a TWO people indie studio)
  • Pixelart allows us to do a bunch of really good KEY things: Work small, work fast and reusability. As we love it so much and we already had experience with it, it was the natural choice since day one. The software used was Gale Graphics and Photoshop.
  • The music score is original soundtrack! The advantages of being a programmer and DJ! The sound effects were made with AS3SFXR
  • The concept of “Tiny World” can be pretty wide, so that truly inspired us to make kind of a multiple layer Science Fiction story. Even multiple endings! If we have to name a few inspirational stuff, it would be the movie Moon and a mix of Portal, Apollo 18 and a toaster.
  • Our idea of a “cause and effect” consequences it’s basic, but it’s there.
  • The mix of platform/exploring/strategy and control scheme seems fit for mobile devices!
  • Even when it’s lacking a few of things and has some bugs, it’s still pretty solid.

(Can’t embed the code for some reason, sorry)

What went wrong:

  • Our brains. Somewhere in the way, they just melted leaving a carcass of our former selfs.
  • Time. Even when we did managed it pretty well, a WHOLE BUNCH of ideas couldn’t be made: Crater doors, which would act like a dungeon zone with a more platform/action oriented gameplay. More enemies, puzzles, exploring the WHOLE moon, a story that actually develops further and makes more sense. Things you can emote and befriend with (probably enemies that won’t attack you and you can even pet!?) Somehow fix the ship and conquer the universe in a multiplayer massive online pixelarted mayhem?
  • Some balance and gameplay stuff (mid-jump you can’t go to the next area, which is a Megaman instinct that we must have in consideration! Visual combat mode aids/effects, time of object regeneration shown in different ways, enemy respawn once you “checkpointed” an area, etc. etc.)
  • Known bugs so far:

As far as we know, people who played in the latest version of Chrome, under Win 7, seemed to suffer from a real slow map/level transition. Still playable, but pretty annoying for sure.

Don’t click away of the screen while you are playing (moving your character), because it will keep going alone until you can regain control of it.


If you can aprecciate the “entity” counter I shall explain: With no apparent reason, our main character started cloning itself. I decided to shut the system at around +2000, since I was afraid it would make my computer burst into flames. And then explode. In my face. With tiny astronauts. This is FIXED, by the way!


Anyway, we hope you can take the time to play it and rate it! Sorry if our english it’s sloppy, our language is spanish 😛
You can become a Facebook Fan of “ONLY US”, here: https://www.facebook.com/OnlyUsApp

If you haven’t played yet, this are some of the…
* Exploring oriented gameplay with a mix of platform, turn based combat and strategy
* Web browser game! No need to install anything!
* Saves your progress locally!
* Multiple endings!
* Express a lot of feelings and interact with the “EMOTE” action!
* Science Fiction references!
* Awesome pixelart graphics!
* Original music score! Chilling ambient with a Space mood while you explore this mysterious Moon.

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