About darkshadow


Ludum Dare 30
Ludum Dare 27
Ludum Dare 24

darkshadow's Trophies

you know about SILX #LD27
Awarded by alvivar
on September 3, 2013

darkshadow's Archive

Spaced Out is up

Posted by
Monday, August 25th, 2014 3:28 pm

It was a challenge to get the gif down to 2MB, the first recording I made was larger than the game! Anyway what are you doing staring at gifs, the game with music is here

End of my first day

Posted by
Sunday, August 24th, 2014 2:17 pm
The Swarm!

The Swarm!

Due to travelling we started pretty late for this LD Jam, its no a problem as as you can see above it’s progressing nicely, movement and combat is fully fleshed out leaving tomorrow to add in trading. The game looks much nicer in motion I though about posting a gif, but here is the WIP windows .exe which is even better https://dl.dropboxusercontent.com/u/31300151/SpacedOut/SpacedOutWin.zip WASD to move and turn, scroll wheel to zoom, mouse click to fire, Esc closes the game. Have fun! :)

How important is it for a game to be web based?

Posted by
Sunday, August 24th, 2014 10:27 am

Hi all, I would like to here your experiences on the relative amount of reviews a game gets depending if its browser compatible or not.

I’ve always previously submitted web entries, however this time I’m using a module which adds physics that may not work with the web-player

Screenshot and Story: Progress Report

Posted by
Sunday, August 24th, 2014 10:18 am

Finally made some good progress for our jam. Got both player and AI ships working with swivelling turrets, bullets which hit have a bit explosion effect as you can see in the picture, and health means you can kill and be killed. Our Artist Imaginary llamas has made four different types of ship for the player, pirates and the police. Also this time we have got a Music Composer (what I’ve heard so far sounds amazing!) and a story writer to the team, this motley crew is soon going to need a name.

Your Ship is on Fire!

Your Ship is on Fire!

While plenty of progress has been made there is still lots to do if we hope to complete the trading and markets aspect by the end of tomorrow. Nutta our economic simulation expert (yep Eve isn’t the only game who has one) has just handed me his simulation code that changes the price of items based on supply and demand. Following is some of the background story written by Wishsprite for your enjoyment.

When travelling between jobs I’d often think about 42. What could the question possibly be? Now that I’ve met the crew of The Folly, I’m pretty sure it’s ‘How many IQ points do these guys have between them?’


Second LD – Royal Decree

Posted by
Tuesday, August 27th, 2013 2:53 pm

Have been really pleased with some of the great feedback our second game is getting. I had a moment of doubt that the concept wasn’t enough of a game, but the humorous multiple ending seem to be enough of a reward for players to go through.

Play Royal Decree here


King and his courtiers

Your Court

“Encouraged by the accolade, you decide also to define 20 seconds.” The Good 

  • Lucky to get 10 seconds as a theme, halfway through the voting our artist thought of a setting for the game. So the game fits very well with the theme.
  • Music adds a lot to a game, after adding the Bach track  was the first play through I actually thought it was kind of good.
  • The humour, wake up on Sunday to find my Dad had emailed me a large table of endings and reactions. By mixing the pair we’ve made over a 100 different conclusions, the randomly picking just adds to silliness.
  • Slowly getting used to object orientation.
  • Lua tables are brilliant for storing data in whatever structure you like, write a clever stage director script that would pass lines and directions to the actors. Using theatre terminology made the most sense for writing cut-scenes.
  • This time managed to include all the things my last game (a simulation for LD24) didn’t: title screen, sound and cut scenes.

“In your shame you retire to your privy and compose poetry.” The Bad

  • Finding our artist was unable to connect to our project server was a bit of a disaster, next time stuff like that needs to be sorted before the start of the contest
  • Never got round to selecting outcome based on what the player did.
  • Writing multiple line text was a pain as the renderer didn’t support it, given the time would have written a function to auto break lines by feeding the extra text to a different object, it would have taken a day I didn’t have.
  • Would have liked to have written more game mechanics.

Great first LD attempt

Posted by
Wednesday, September 19th, 2012 12:12 pm

I can’t believe that in the first LD, and the second game I’ve ever written I managed to make it into the top 10 for a category! Not only any category but theme, from the looks of things it is an area that a majority of people work very hard to make a game that fits the theme. I was also please my result of 100th for innovation and for other areas it was what I expected around the 200 mark (there were 400 entries into the jam so they were very average scores) .

Play it here!

I’ve had a fantastic time, learning a new language, object orientation and how to quickly generate an achievable if ambitious goal.  I am very please with the community and the mature approach to constructive criticism.  I’ve had great fun playing, rating and reviewing games (I made sure to comment on each and every rating I made).

My Ratings

I’ve learnt a lot, pleased to have actually taken part at last, even more pleased by my results. I’ll see you all in December!


How it went: Bear Selection

Posted by
Friday, August 31st, 2012 4:03 am

This is in all regards a post-mortem just with a different name. A post mortem implies that the game is dead, but from the comments I’ve got the game has potential and any thing with potential is very much alive!

Bear Selection(Web)

Bear Selection(Web)

The Good

+Stuck to the original concept, a sandbox world where creatures evolve and the player can only indirectly interact with them.

+Mutations can be clear to see, creatures start moving differently or go really fast

+Images are a million times better than I imagined MS paint could produce.

+Getting my brother to draw the creatures, allowed me to work on coding creatures larger than a pixel and some fresh direction in how to implement the images into the game.

+The world is dynamic, creatures can eat foliage and starve if none is left.

+The sparkline graph library made it easy to add a population graph: http://omnipotent.net/jquery.sparkline/#s-about

+The similar syntax between C and Java Script made learning a bit less painful.

+Web based, so that it is accessible to more people. Surprised to find it even runs on android browsers!

The Bad

-No collisions between creatures and creatures, or creatures and tiles leads to fish walking on land!

-No audio of any kind

-Pace is a bit slow and the limited interaction can make it boring.

-Didn’t have time to add terraforming or player activated events like meteorites or forest fires.

-First two days were mostly spent learning object orientation

-HTML-5 Canvas means not supported by IE

-No credits, no loading screen

-No entities like, eggs, blood splatter or fire. Despite the fact the graphics art was made.


Still all in all it was a mostly postive experience and a good game considering it was my first LD entry and my second ever game (first for the language, being web based, object orientated and non-ASCII graphics) so all in all it was a great success and learning experience for me.

You can play it and rate it here: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=15698

Games I’ve played

Posted by
Tuesday, August 28th, 2012 12:56 pm

Well instead of writing a summary about my own game I’ve spent a lot of today looking at what everybody else has done. It can be quite tendious to find good games that can be run from your browser. So below is some I’ve played, and some that I believe really do need to be shared a bit more:

The Best: you have probably found these already, but I am certain that they will all score highly

  • Cubevo by NostraDamon : 3D world building game with tense puzzle elements
  • Evoland by ncannasse : Amazing Zelda style game that as you play develops by adding all the features you expect from a modern game.

The Underexposed: these games are gems, but sadly have hardly any ratings or comments, please pay them a visit…

    • Mars Evolution by morganquirk : play as an astronaut terraforming mars, the atmosphere and pixel art is amazing, but sadly currently only has 7 ratings :(
    • Radioactive Space Bunnies by zimmy87: a very random platformer where you play as neon coloured bunnies.
    • EvolutionWars by Spouwny: adapt the genome of your troops and workers to attack the enemy base who is doing the same.
    • Fantasy Map Tactics by McFunkypants: move your 3 herralds around procuduarly generated map with a lord of the rings style pen drawn look to it and  bring the word of science to all the cities while avoiding evil armies.
    • DNA by KEFIR: play as a fish that can evolve to walk and fly around the map.
    • Targeted Evolution by johnfn: humourous platformer where you “fix” (destroy) terminals collect powerup cards with the help of the professor and combine them to grant new powers.
    • Alien Rockpool by DustyStylus: lead a swarm of alien tadpoles to take down 3 predators (bosses)
    • Shit! It’s evolving by fruitfly: best title yet, a self explatory retro 2.5D shooter

The Worst: just had to point out the single worst game I’ve tried

  • simUniverse by Rex Peppers: Hold down a space bar and a counter will increase, the description says something interesting happens after 200  million years.


If you got through all that lot then prehaps you might like to try out my own game (shameless self promotion), “Bear Selection” its a relaxing sandbox game where you watch creature mutate, evolve and multiply. You have to manage them by prevent overpopulation and starvation caused from eating all the foliage so that the creatures can evolve to the final stage… a care bear! Its more of a sit back and watch kind of game, but its my first ever LD entry, my second ever game and my first object orentatied Java Script program. (Until now I have only coded in C for a University numerical methods course and some VB in college).


It is done Bear Selection (Web Game)!

Posted by
Monday, August 27th, 2012 5:01 pm

See it here at:


With an hour to go, I have uploaded my competition entry. I’ll inform you all about what went well and what went bad tomorrow. As well as testing out some other games.
P.S. The worst thing was learning object orientation for the first time, I probably did more on the 3rd day than the first two!

Blood bear wants your soul…


Anyway goodnight, hope you enjoy my game!

Tileset complete!

Posted by
Sunday, August 26th, 2012 4:01 am

Taking a break from coding, and spent the morning working on a tile-set for the world. It took at little while but I’ve got something i’m reasonably happy with.

My First Tileset

My First Tileset

Time is disappearing way too fast (spent way too much time bug hunting yesterday), and I will probably now have to enter the game as a jam entry. Still it is useful experience and the other things that was costing time was getting my head around using object orientation. At least JavaScript has a similar syntax to C or I would have truly been in trouble. Next time the learning curve will be kinder.


State of play

Posted by
Saturday, August 25th, 2012 4:25 am

Right, after the disaster that was note pad I am using visual studio to edit my javascript, it is much more helpful for debugging.

Pleased to have have version 0.1 of my game now working. My canvas populates itself with little pixels that are creatures and they then move around. My question now is how can I host my html and javascript.  People, How do host your web games?

Any answers and I will be most thankful! :)

pixel world

Pixel world with animals


First LD

Posted by
Thursday, August 23rd, 2012 3:21 pm

Well, I have seen the last few competitions pass. This time I think I will give it a go

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