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I’m in for some Voxel-y goodness

Posted by (twitter: @@darkmeatgames)
Tuesday, April 14th, 2015 11:04 am

This will be my second Ludum Dare. I’ll be using Unity3D and Voxwell to help with rapid building/prototyping. I’ve got a lot more experience since the last time I participated, hopefully that shows in my finished game. I’m still worried about making acceptable music and sfx! Any tips?

Good luck, have fun!

Understanding LD

Posted by (twitter: @@darkmeatgames)
Tuesday, April 29th, 2014 8:11 am

 

Understanding LD - Made with Unity3d and Voxwell

Understanding LD – Made with Unity3d and Voxwell

“Understanding LD” – by @DarkMeatGames

So this was my first ever Ludum Dare, and I’m really pleased I managed to submit something!

I spent the first half of day 1 on two separate ideas I ended up scrapping. I wished I had spent more time planning and brainstorming, instead of just jumping headlong into the first idea I had that was ‘on theme’. Feeling frustrated, I decided to just try to make SOMETHING to submit, and the ‘on theme’ part of it was that I was gaining a deeper understanding of both Ludum Dare and Level Design (Hence “LD” in the title)

On top of that, I decided to give out free copies of Voxwell. Ultimately, it was *extremely* rewarding to have people express an interest in using something I made. Even better was seeing the projects that people made using it. Probably one of the best feelings I’ve ever experienced. Supporting and communicating with users ate into development time, but it was so, so worth it.

Overall, I’m quite proud of what I was able to do in such a small amount of time. And I can’t wait for #LD30, where I will continue my love-affair with voxels.

So I’ve sat idly by as countless Ludum Dares have come and gone, but this time I have the full weekend off, and I have no excuse to skip this one.

I’ll be using Unity3D, because it’s amazing. I’ll also be using an Editor extension I wrote when I was thinking about doing the last Ludum Dare called “Voxwell: A Quick Voxel Toolkit for Unity”. It basically provides a point and click interface for building voxel levels. Sort of like Minecraft creative mode in the Unity Editor.

Entrance to the Wizard's Tower - Made with Voxwell

Entrance to the Wizard’s Tower – Made with Voxwell

Shameless self promotion: https://www.assetstore.unity3d.com/#/content/14989

Watch a Time-lapse: https://www.youtube.com/watch?v=E3VQhUyLgxQ

Get it for free: From now until this Ludum Dare is over, I’ll be handing out free copies. Just shoot me a tweet @DarkMeatGames and say it’s for Ludum Dare and I’ll send you a copy!

 

 

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