About Darklotus


Ludum Dare 27

Darklotus's Trophies

Darklotus's Archive


Posted by
Sunday, August 25th, 2013 11:10 am

Could not for the life of me come up with a game idea i felt like creating till it was sunday arvo, with only a few hours before the Formula 1 then bed i got to work.


Premise: You have 10 seconds of light and must find your way to the end of a maze. Simple single mechanic game.


First hour went on getting movement and collisions working, the next hour went on getting the camera dark and the light/flame effect working.

Third and fourth hours went on getting maze generation working.

Hours 5-6 went on the F1, could have skipped it and guessed how it turned out though.

Hour 7 went on adding reset/new level, and some basic instructions as well as some music created with the AMAZING tool http://www.abundant-music.com/


Tis now 4am, so I’ve submitted what I managed to finish.



Posted by
Friday, April 26th, 2013 11:26 pm


Some progress over the last hour, Residents now move in according to some basic rules. Progress has been had.

Code is up to date on git still.



Posted by
Friday, April 26th, 2013 10:08 pm

Decided to go with a Minimalist City simulator, as my current interest has been in urban growth.

Code is available on https://github.com/DarkLotus/lotus-ludumdare26 hourly updates or so hopefully.


3 hours in and time for a quick break and a blog post.

Im using Java, with the Eclipse IDE, and LibGDX as my framework, im also using the Artemis entity system, as playing with it in the last few weeks it allows very quick additions and modification of the game.

I’ve imported a little self code, just some helper functions related to Artemis and intergration with LibGDX, mostly just boiler plate and saved an hour or two.

Whipped up some art in Photoshop, just 5 colored tiles with Labels, Residential, COmmercial, Industrial, Power, Road.

Got them rendering, some camera movement, save/load, and some UI. Ease at getting this far so quick is definitely down to LibGDX and Artemis.


Little screenshot to show so far, currently no logic but that comes over the next few hours, the logic will follow the UI and the arts minimal style. Just enough…

3 hours in

3 hours in



[cache: storing page]