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Ludum Dare 22 Warmup

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Warm Up – Narration

Posted by
Sunday, December 11th, 2011 8:37 am

Day 2 of my warm up for LD #22. After getting ‘Narration’ as my random theme, I decided to produce a very simple puzzle game where the player had to follow a narrator’s instructions.

Since Day 1, the plot has changed into colouring the ball correctly to go through the right exit. By rolling over colour tiles, the ball becomes coloured by the square. Colours can be combined to produce intermediate hues.

Screenshot 3

Red + Yellow = ?

As you can see the basic game play is finished. My main criticism is that the narrator is currently text across the top of the screen and this needs to become audio. Hopefully I’ll get time to complete this, but since this is a warm up I’m happy with progress.

Warm up – Narration Screenshot #1

Posted by
Saturday, December 10th, 2011 11:13 am

Coming to the end of my second coding session on LD #22 Warmup. I’ve got basic sprite drawing, movement and map collision detection running. Given that I started from a blank page of a new unfamiliar framework and no tools, I’m rather happy with progress.

I’m using C# XNA 4.0, and Paint.NET so far.

Now for the screenshot:


Not bad for a first try - very 8-bit retro

Warm up Weekend

Posted by
Saturday, December 10th, 2011 4:19 am

Well this is my first LD, so I intended to do a prep weekend. I’ve never tried to code a game before (from start to finish). Though I program every day at work, it is mostly data analysis and portal websites. What I didn’t know was that LD warm up is something of a tradition and a damn good idea. It even comes replete with a random theme assigner.

So, I got Narration.
Game Ideas

Employing KISS principles, I think that I’ll do a simple puzzle game based off a the idea of enacting a story.

  • Player is a ball which can push other objects round a maze
  • There are various coloured exits to a level
  • When the level starts the ‘Narrator’ will say something like “Then our hero pushed the red block through the blue exit’
  • Level is complete when the red block goes out the blue exit

That should cause me to use the basic tools and skills I’ll need for next week end.

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