See the entry here.
Good – why you should try the game, look at the source, and what I recommend for your next game
1) Learned about SFML.
2) Game was, I think, fairly pretty, which I wanted to do regardless of theme.
3) I wanted to make one of those surreal Ludum Dare game experiences. Given that more commenters thought the game was artistic than frustrating, I’ll call it a success.
4) Xsplit (free streaming software) works on computers with worse specs than the minimum requirements. I tried Flash Media Encoder, but it requires ManyCam or similar to present your desktop into a webcam as well. I also tried Open Broadcaster Software, I can’t remember why it didn’t work out, but I’d want to use it in future because it’s open source. I met a Ludum Dare buddy while streaming, so it’s good for networking. Also put a description above your stream link — I’m pretty sure I got the 1 viewer (aforementioned buddy) because I put “C++” and “SFML 2.0” in my comment on the streams post. I also implied that I’d be up for explaining what I was doing, which I really was.
Bad – What to improve on next time
1) Remember that at the start of the competition, the theme is posted on Twitter, not the site itself.
2) Use SFML only for what you can’t do yourself — treat it as a very thin wrapper to OpenGL, an event poller (and remember to turn of key repeat), something that gives you an audio callback, and a window maker.