About Danilo Bezerra

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I’m in!!

Posted by
Friday, August 26th, 2016 7:52 pm

I have some work to do this weekend, but even then I think I’ll try!

Tools:

  • Unity Personal
  • Visual Studio Code
  • GIMP
  • Inkscape
  • LMMS
  • Bfxr

Good luck everyone!!

I’m in

Posted by
Friday, April 15th, 2016 6:11 pm

I’m going to try the compo once more!

Tools:

  • Unity Personal
  • Visual Studio Code
  • GIMP
  • Inkscape
  • LMMS
  • Bfxr

…and good luck for us all!!

I’m in!

Posted by
Friday, December 11th, 2015 8:28 pm

After a long time, I’m participating in Ludum Dare once again…
I hope I can finish the compo in time, good luck to all!

I’ll be using Unity, GIMP or Inkscape for graphics, Bfxr for sound effects and maybe LMMS for music.

Previous entries:
LD24 BLOCKVOLVE
LD25 The Heroes’ Menace

2 x 2, now the tiebreaker

Posted by
Friday, December 13th, 2013 5:19 pm

I’ve managed to submit two entries on LD#24 and LD#25, but have failed to submit other two on LD#26 and LD#27. I hope this time I manage submit my entry on time.

My tools this time:

Engine: Unity 2D Native Tools/MonoDevelop with C#;

Art: Paint/SketchBook Express

Audio: Bfxr/inudge

3rd time!! Here we go!

Posted by
Thursday, April 25th, 2013 7:52 pm

Heya!! I have waited long for this, it’s time for the third game I ever made… hope I can finish it in time and better than my last entry. Now I’ll have a much shorter time (6˜8 hours a day) and will try something new, using for the first time Unity3D (used Slick2D on LD#24 and LibGDX on LD#25). Pretty risky I must say, but I’ll accept the challenge!

Language: C#

Engine: Unity3D

Graphics: Photoshop CS5, possibly Blender

Sound: sfxr

Music: don’t know yet…

Besides using Unity3D, I’ll try a 2D game. Because I have zero experience in 3D and I have some ideas and concepts for 2D in mind, using Unity’s functionalities.

Good for me and everyone!!

I’m in again

Posted by
Friday, December 14th, 2012 4:32 pm

Second-time… Now I’m planning to add some sprites.

Tools:

– Java;

– Eclipse IDE;

– LibGDX;

– Paintbrush;

– BFXR.

By the way I changed my nickname from 5n4k3 to AumaanSnake, my nickname in other community.

Evolving the Block (Post Mortem)

Posted by
Monday, August 27th, 2012 10:44 am

I present to you ladies and gentlemen, my first game on Ludum Dare and the first game I make in my life! BLOCKVOLVE!!

Evolve the Block

Title screen

It’s funny because the theme of this LD is evolution, and my concept had an evolution. It began with a space pong where the objective is to evolve a star (the ball) by making it hot (by batting it between the paddles), but I thought it wasn’t a good concept. Then I thought another one: a plant who evolves when it catch CO2 and sunlight with its leaves, and water and nutrients with the roots, but you have to avoid the bad gases and pesticides (OldGame class in source code).

The Plant

The initial ideia

The Game Play

Evolving the plant

When I was programming this concept, I realized that I wouldn’t be able to complete on time if I didn’t simplify it. At this point I remembered on the very first concept, the space pong, and I had an idea: a block who evolves, an idea who evolved into BLOCKVOLVE.

Playing

The result

How it works:

It’s very simple, your block has to catch the white balls to evolve and avoid the black balls. Sometimes you will have to catch smaller black balls to catcher bigger white balls, and yet sometimes it will be impossible to not catch the black balls, and you will have to avoid the bigger and the smaller and count on your luck!

Tools:

  • Eclipse IDE;
  • Java + Slick2D;
  • MS Paint;
  • sfxr;
  • jarsplice.

What went right:

  • I aimed low because that was my first game, yet the coding was harder than I expected, but fortunately I was able to code it in time;
  • I am very glad with the gameplay, I think I managed to convey the experience that I wanted;
  • The sounds blended well with the action, and the pictures showed a atari-like aspect.

What went wrong:

  • Unfortunately I could not finish the difficult selection mechanic on main menu (it’s in the source code but incomplete);
  • I wanted to create a high score mechanic which recorded the lowest time, but didn’t even started it;
  • I tried to bundle the JVM on the executables, but by the time I was exporting the .jar I just had 30 min before the end of the LD, and I didn’t even had created my dropbox account.

It was an amazing experience, I had moments of joy, sorrow and angry, had little sleep but was very excited and determined to complete the game, it really worth it, I am proud of the result.

Now it’s time to look forward to LD25!!

1st LD!!

Posted by
Thursday, August 23rd, 2012 6:27 pm

Actually this is the first time I will try to create a game… I hope I can finish it!

I will use IDE eclipse + Slick2D and Paint, don’t what to use for sound yet.

I’m very excited!!

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