About Danik (twitter: @Danik112)


Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21
Ludum Dare 20
MiniLD 25
Ludum Dare 19
Ludum Dare 18

Danik's Trophies

"Vegetable Eater" Award
Awarded by Ma_c_hi
on May 1, 2011

Danik's Archive


Posted by (twitter: @Danik112)
Saturday, December 17th, 2011 3:17 pm



I added a rain effect, took far too long but I’m pretty happy with the result.

Some non-placeholder art

Posted by (twitter: @Danik112)
Saturday, December 17th, 2011 1:10 pm


It’s starting to look a little better. I have finished animating the player, now I need to fix the tiling.

Slow start

Posted by (twitter: @Danik112)
Saturday, December 17th, 2011 11:12 am

I slept far too late, and didn’t get any good ideas. But I settled for a platformer, and have tile loading and player physics working at least.

I’m using Flashpunk once again. I have had practically no time to prepare due to school, so I figured I’d settle with something familiar.

Timelapse of Coin Runner

Posted by (twitter: @Danik112)
Tuesday, August 23rd, 2011 8:44 am


Posted by (twitter: @Danik112)
Monday, August 22nd, 2011 9:16 am

Waking up at 1:30 PM in the day today with aching fingers, I felt happy.

The game is actually pretty fun to play, and not too badly balanced. There are three zones of different colors, and each zone get’s a bit harder. The enemies get a little too fast and jumpy after a while though.

I don’t regret using Flashpunk this time, it really makes everything so much easier than using just as3 like last time. I spent many hours on a stupid bug though, and realised Flashpunk tilemaps do not actually clear tiles when you call clearTile() on them if the clear tile (index 0) is transparent. That was annoying and made me loose a lot of time.

I think the leaderboard can add a lot to the game. Sadly Playtomic has disabled it’s leaderboards due to some problems, but it should be working soon again.

I didn’t really make any graphics at all, but focused on gameplay instead. I think that was a good idea, but the game could really use some better graphics. The music and sound effects could be better too, but they do the job.

A breakdown of the time spent in different applications (tracked with ProcrastiTracker):

  • Flashdevelop 13h
  • Chrome 6h
  • Flashplayer 4h
  • XChat 2h
  • Photoshop 2h
  • Cubase 1h
In total 28 hours!

Entry page: http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&uid=2311

Coin runner submitted

Posted by (twitter: @Danik112)
Sunday, August 21st, 2011 7:59 pm

Phew. That was stressful. Having worked to fix a stupid bug for most of the evening there was not much time for balancing the game. I hope it’s not too easy. I’ll write more later, for now here are screenshots and a link to the game: http://danikgames.com/stuff/LD21/index.html. Now I need to sleep.

Progress report

Posted by (twitter: @Danik112)
Sunday, August 21st, 2011 7:14 am

I have actually felt really productive today, even though the effort is not showing much in the screenshots. Now there are a number of skills and upgrades that you can buy for the coins you collect. I’m currently working on the shop screen and it’s taking a whole lot of time to get all the components right.

I plan to implement highscores and maybe achievements if I can make it.


Yesterdays progress

Posted by (twitter: @Danik112)
Sunday, August 21st, 2011 1:28 am

I got the basic idea of my game working yesterday. You are a red square trying to escape from all the purple squares chasing you. The levels are randomly assembled from a set of pre-made sections, and there are yellow squares (coins) you can pick up. I want to make a upgrade system so that you can purchase new abilities such as climbing ledges, double jumping, increased jump strength, making you able to reach higher places and more coins.

It’s still not pretty, but I’m happy with the way it plays so far.

Here is the game as it was after day 1 (click to play):



Posted by (twitter: @Danik112)
Saturday, August 20th, 2011 8:08 am

After lots of trouble getting the level to scroll correctly, I focused on the player controls and physics and made some progress. Behold.

On a quest for inspiration

Posted by (twitter: @Danik112)
Saturday, August 20th, 2011 2:25 am

I took a bicycle ride to get some inspiration.

Inspiration +1
Stamina +1
Strength +1

No good game idea yet though…

I’m in

Posted by (twitter: @Danik112)
Saturday, August 20th, 2011 1:38 am


I’ve been working for the last 8 weeks until yesterday, so I haven’t had a chance to prepare for this LD at all. I will see what I can come up with anyways.

My workspace:

Make shift keyboard action cam:

I will be using

  • Flashdevelop
  • Flashpunk
  • Photoshop
  • Cubase
  • Sfxr

Timelapse uploaded

Posted by (twitter: @Danik112)
Monday, May 2nd, 2011 3:08 pm

Watch it on youtube:

>>The World Above – Timelapse<<

A World Above submitted!

Posted by (twitter: @Danik112)
Sunday, May 1st, 2011 3:46 pm

It’s finished!

Entry page


Sub above!

Shaping up

Posted by (twitter: @Danik112)
Sunday, May 1st, 2011 1:12 pm

Gameplay and graphics are pretty much finished now. Next up: music and sound. And if there is time; online highscores.

Food has been had

Posted by (twitter: @Danik112)
Sunday, May 1st, 2011 8:13 am

For those of you Ludum Darers who don’t recognise the green stuff, it’s vegetables. It’s like plants, only you can eat them.




Second day progress

Posted by (twitter: @Danik112)
Sunday, May 1st, 2011 6:06 am

Today I have mostly worked on some graphics for the splash screen and win screen. It’s coming along nicely, but I still have a lot to do.

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