Sorry we are a little late for our Post Mortem, but here it is folks !
This was our first game jam together, and even the first game jam for some of us. We are quite satisfied with what we were able to do, and we have learnt a lot. Of course not everything went perfectly, that’s also why we learnt so much, so here is our post mortem in the classical ‘what went right and what went wrong’ format.
What went wrong :
– We were a bit too ambitious during the brainstorming phase. There were a lot of features in our initial project and we had to cut off a lot of it. But even with a “lighter” project, we finished our game ‘just in time’ letting very little time for tweaking and debugging. That’s probably why our game play is so tricky and our hitbox strange.
– Mapping and level design. We left it for the end and then rushed to make some maps. That’s why some map were buggy. Due to our game play, we had to make a LOT of map.
– We didn’t knew our tool. We never used haxeflixel before and weren’t really ready for a project. We lost a lot of time searching for way of doing things we needed.
– Our developping environment wasn’t fully operational and we lost some time configuring everything.
– Random world generation was a really tricky part, even though it was a must have feature for the fun part of our game.
What went right :
– General feedback were good.
– We were pretty happy with the final result.
– Using haxeflixel was a huge gain of time.
– Despite our problem in the begining with our environment, we had a really good workflow. Everyone knew what to do and the task repartition went seamlessly.
– We were able to release the game in time. We included all the feature we defined after the cut off.
So, here we are ! If you haven’t played at our game yet, don’t hesitate to take a look at it !
Link to our game

