About DalsGames


Ludum Dare 34
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DalsGames's Archive

Status update #1

Posted by
Saturday, December 14th, 2013 11:14 am

Hey guys, I have been awfully quit since launch. We came up with an idea after an hour and we have kept it this far.
We are super hyped about and we find it so much fun to develop this game.
The essential boils down to; You have a loan from a loanshark. You have one day to get the money to him or he will kill you and everyone you love.
You decided that you need to steal the money from others.
Yeah that is as far as we have come…
I have everyone is enjoying themself and having a good time.


I am in!

Posted by
Thursday, December 12th, 2013 2:50 pm

This will be my 7th time participating in the Ludum Dare, in a row. Thanks to this awesome game jam I have learnt so much about programming and game development. I am really looking forward to it this time around. One of my friends will join me and we will be jamming all trough the weekend.

Our weapons of choice are:


IDE: Eclipse

Language: Java

Game Engine: libGDX

Framework: Simple (My tiny wrapper around libGDX)

Art: Gimp/Photoshop and a shit load of luck.

Sound: Sfxr


Will probably be livestreaming our session at twitch and I will be making a timelapse.

All the code and assets will be publicly available on github under my account.

I will be tweeting from @dixumgames sharing as we go.

Good luck to you all!




Space Time- Postmortem

Posted by
Thursday, August 29th, 2013 9:11 am



Hey all,
this was our 6th Ludum Dare. We almost did not make it this time. Not because we run out of time but because we said that we would not enter this time around due to some other commitments from the team members. However I (Dals) could not stand that our stream would break for a silly thing so I decided to make a small but simple game. We last all Saturday because of this but we actually had time to put like 6-7 hours into a small game in the end. On the sunday I was joined by my friend who helped out with the programming and gameplay.

What went right:

We knew that we had lost a whole day and because of that we made sure that we aimed on a game with a scope so small that we would finish it relativly fast. We stuck to this and that was very important for the success for this project.

Another thing that went right was the use of tools. We were not able to get togheter this time around so Skype and git really saved a lot of problems for us. Git is super great when you learn to use it and this time we really knew how to. We also used Java as a programming language wich we are most comfortable in. The new thing for this Ludum Dare was that we used the awesome LibGDX framework as the backbone of our project. In the weeks before Ludum Dare I had explored GDX and made a small API for it called Simple. That made the development of this small game even faster and it was blazingly fun.

Basically we knew our tech and made clear and structured goals. We also did not have time to suffer from feature creep which was great in the sense that we finished it.



Posted by
Monday, April 29th, 2013 10:51 am

Finally done!
Now Sleep….

Play here

Post mortem and timelaps will come :)


Progress on Cubic

Posted by
Saturday, April 27th, 2013 3:00 pm

Our game is a small platform game were you have to stay alive as long as possible!
But it comes with a twist(yet to be implemented) is that the screen is rotating. Makes it really hard to bet the high score which is at the moment: 641 points.


Play the current progress on Cubic here.
Follow us here :)


First screen of Cubic

Posted by
Saturday, April 27th, 2013 7:20 am

Here is the first screenshot from our game

Follow us here

DalsGames is IN!!

Posted by
Thursday, April 25th, 2013 11:52 am

We are in for our 5th Ludum Dare! We are very psyched about it and it will be our best Ludum Dare thus far!
Our team consits of 4 people.
2 Programmers
1 Music and sound effect creator.
2 Graphics designers and game designers.
You will have to find out how that adds up to 4 by your self.

Our tools:

Programming language: Java
Framework: Slick2D with our own layer of abstraction on top of it.
Gfx: Gimp and Graphicsh Gale
Sound effects: ?! Sfx
Music: ?

You can check out our last entries here.

We will be livingstreaming this event aswell (Link comming!).

Good luck to all!

A late but Colourful entry :)

Posted by
Tuesday, November 20th, 2012 2:38 pm

Well.. I did not quit finish the October challenge ūüėČ But now 20 days due I’ve finally come up with an idea, created it and published it to the market.


Let my present to you my first complete game “Colours“. A game app for android. It’s a game about colours (duh!) and the objective is to match a randomly generated colour with the help of three sliders that represent the primary colours Red, Green and Blue.

The faster you do it the more points will you earn and you can submit your score to a high-score list. With every level completed the game also gets harder and harder.

I would be really glad if you would like to test it out and tell my what you think.
It comes in a “lite” version and a paid version. The paid version because of the goal of the October challenge to earn one dollar :)

Some screenshots:

Here is the links :


Android app on Google Play


Android app on Google Play

If you would like to follow the development:
@dalsgames at twitter

Feedback is greatly appreciated ūüėÄ

The House, Post Competition edition!

Posted by
Tuesday, September 11th, 2012 1:52 am

We have made a post competition entry of our LD#24 game The House which you can rate and play here!

We have fixed a lots of bugs but it still needs more levels and gameplay elements!

Feel free to try it out here :

http://dalsgames.dalsit.se/games/thehouse/post <—APPLET (Tested on W7 and MAC OSX 10.6.8)
http://dalsgames.dalsit.se/games/thehouse/post/TheHousePost.jar <- DOWNLOAD the .jar (not tested but should work!)

See you all next LD ūüėÄ

The House Post Mortem

Posted by
Friday, August 31st, 2012 8:05 am

First things first Play and Rate it here : http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=8389

If you do THANK YOU ūüėÄ All response is¬†appreciated!

Almost a week has gone by since Ludum Dare and finally I’ve got some time to write a post moretm.

So let us jump straight in to it!

  • What went right:
  • Good teamwork. We spent the whole weekend¬†together¬†instead¬†of¬†collaboration¬†via¬†Skype. I think this was a big help for the motivation and the creativity. Who wants to let¬†their¬†team down?
  • We knew our tools which made us work quickly and¬†effectively. Even if this was our first game written in JAVA, before we have used Game Maker. (Except for git!)
  • We created the core mechanism in the first day.
  • Good collision detection this time! We are very happy and if we may say proud of it!
  • We learnt a lot!
  • We had lots of fun! ūüėÄ


What went wrong:

  • Hard theme, we didn’t come up with an idea that matched the theme exactly!
  • Learning how to use a¬†version system¬†(Git) is not the best thing during the compo! On the other hand we know it know!
  • AI is hard!
  • some fatal bugs!
  • Somehow the menu for the game would work. The background for the menu was drawn in eclipse but when we exported it to a jar it didn’t work!?!? Althoug we used the same method as with all the other assets and that worked fine!

I (Dals) is working on a post-compo version that will remove most of the bugs and hopefully contain more levels ūüėÄ

If you want you can check out the timelaps of the development here!

Well I think that’s it for now. Already longing for the next Ludum Dare! Till then, keep jaming ūüėÄ




Day 1 is over!

Posted by
Saturday, August 25th, 2012 3:49 pm

Now the first day is over for us! We have made a decent amount of progress to our core game mechanism and tomorrow we will start adding stuff and polishing the game!

Our game idea is that you are trapped in a house and have to go trough all the rooms and find different things in them. Every time you finished a room you have to start over and redo everything except that you have a new item to your disposal that will help you to unlock the next room. Therefore you will evolve!

Try it out here!

Download here!



Feedback is appreciated:D

Progress with still untitled game!!

Posted by
Saturday, August 25th, 2012 9:53 am

We are finally done with the core mechanism of the game now and we should be able to start adding features to it!

Just a minor update, all feedback is appreciated.

Test here


Still no name…

Posted by
Saturday, August 25th, 2012 6:14 am

We have got the basics up and functioning now! The game idea is simple but hopefully unique!
You can follow the stream here :  http://sv.twitch.tv/dals132# and test the progress  so far here : https://dl.dropbox.com/u/5470325/Site/index.html


We are in!

Posted by
Saturday, August 18th, 2012 4:03 pm

We, DalsGames will be participating in the upcoming Ludumdare! This will be our 3rd time and we are really looking forward to it. The big new thing for our team is that we will use JAVA this time instead of game maker.

If you want you can check out our last game here

The team contains of :

Dals (me) Programmer and team leader,

Pandy Programmer

Begnert Art and game design


Language: Java with our own 2D engine

IDE : Eclipse

Graphics : Photoshop

Sound: Garageband and sfxr

I hope to be live streaming and also making a time lapse of the creation of our game.

Our main objective is to learn and we hope that we will be able to create something fun!


A Gigants Tale, Post mortem

Posted by
Tuesday, April 24th, 2012 7:53 am

This is the Post Mortem for the game A Gigants Tale.
We finished our game yesterday and was able to submit on time!
If you want you can try it here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=8389

Timelapse of the development : http://youtu.be/r2fmhVxA-EU

What went well:
>>We came up with an idea fast and we thought it would fit the team in it’s own way.
>> We managed to do all the things we wanted for the games.
>> We all knew our software well and progress was made fast.
>> Coding went well.
>> Managed to finish the game in time!

What could have gone better::
>> Started earlier! Too much real world stuff going on!
>> Create more depth for the game.
>> Better communication among the group!

We think that this was an really exiting event we enjoyed our selves very much!
We are happy with the outcome of the game and we are allready looking forward to the next LD!



Untitled Game

Posted by
Sunday, April 22nd, 2012 6:50 am

Hey guys!

We have not told anything about our game yet because we have been focused to get the prototype going and we had some real life stuff to attend to.

We come up with an idea pretty fast.

You wake up on a field and find your self to be a Giant in a Tiny world with Tiny little people!Your task is to become small again by collecting three diffrent artifacts that can break your curse.

The¬†programming¬†has gone nicely but we¬†haven’t¬†spent so much time on creating the levels.¬†Graphics¬†is are being worked on right now.

We just wanted to make a post and see if anyone likes the idea.


Now back to coding!





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