About dalbinblue

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Ludum Dare 37
 
Ludum Dare 35
 
Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 33 Warmup
 
Ludum Dare 32
 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 28 Warmup
 
Ludum Dare 27
 
Ludum Dare 27 Warmup
 
Ludum Dare 26
 
Ludum Dare 26 Warmup
 
Ludum Dare 25
 
Ludum Dare 25 Warmup
 
Ludum Dare 24
 
Ludum Dare 24 Warmup

dalbinblue's Trophies

Jupi's Jam Favorites
Awarded by Jupiter_Hadley
on December 1, 2015
XNA's lover !
Awarded by tonynogo
on August 25, 2014

dalbinblue's Archive

Howdy!

Posted by
Friday, December 9th, 2016 6:24 pm

I broke the chain after 12 Ludum Dares last summer, so I want to make it to myself and make something good this time.  No pressure though, I here to have fun, I just hope everyone else has fun as well.  Good luck and good coding!

Here are my, tools of the trade:

Programming: Visual Studio 2015, C#, Monogame, Notepad++.

Graphics: Paint.net, Autodesk Sketchbook Pro

Sound: Famitracker, Audacity, and an Ukulele.

Base Code: My custom engine, (the link also has a sample game to see it in context).

I’m sadly conceding

Posted by
Sunday, August 28th, 2016 4:09 pm

Life has reared it’s ugly head.  I’m too tired, busy, and feeling unwell.  This week was just not right for me.  I’m going to make it up to myself and practice over the next few months and try to make something amazing in December.  Good luck everyone.

Okay, found some creativity.

Posted by
Saturday, August 27th, 2016 11:10 am

LD36 Sketch1

Screw it, I’m just going to attach laser beams to dinosaurs.  That counts, right?

Creativity Level is Low

Posted by
Saturday, August 27th, 2016 9:02 am

So, not going well so far.  As a continuation of my “I’m In” post, my car stopped working yesterday, so I called for a tow.  Well the tow truck broke down picking my car up (it wouldn’t go into high idle which was needed to actually pick up my car).  We eventually got it working, but four hours in high heat and dehydrated, and I feel sick, not to mention worried since I probably need to get a new car.  This is after some stressful time at work as we had an elusive site crashing bug.  In short (too late) I’m completely out of energy.

So I’m faced with a difficult choice.  Step out and get the much needed decompression, or soldier on and make something to keep my submission streak.  I’ve submitted a game every LD since discovering the jam, so I’m really stressed.  Not sure what to do at this point, any thoughts?

Hello All!

Posted by
Friday, August 26th, 2016 3:50 pm

I’m currently sitting in my broken down car waiting for a tow truck, but it’s not going to stop me from competing this time.  Was hoping to do a bit of a warm up just before the competition, but given the weather I think I’m warming up a bit too much.  Also I just reloaded dev tools on my replacement computer (that broke last week, replaced on warranty), so all in all I’m having some interesting luck.  Here’s hoping everything else works for the next 52 hours.

Here are my, tools of the trade:

Programming: Visual Studio 2015, C#, Monogame, Notepad++.

Graphics: Paint.net mostly, but I have a lot of other tools lying around

Sound: Famitracker, Audacity, and an Ukulele.

Base Code: My custom engine, (the link also has a sample game to see it in context).

In for a very short amount of time

Posted by
Friday, April 15th, 2016 7:49 pm

I’m travelling this weekend so I won’t have much time, maybe a few hours so I’m going for a low budget game this time.  Also, if anyone is heading to Devintersections conference ring me up.

Anyway, tools of the trade:

Programming: Visual Studio 2015, C#, Monogame, Notepad++.

Graphics: Paint.net mostly, but I have a lot of other tools lying around

Sound: Famitracker, Audacity, and an Ukulele.

Base Code: My custom engine, (the link also has a sample game to see it in context).

 

In an case, everyone have fun and make sure to eat and sleep well, it really helps.

Are we stoked yet?

Posted by
Friday, December 11th, 2015 6:34 pm

Good evening all!  Things look great this time, for my eleventh time in.  There is no crisis for once attempting to impede my work (the worst one thus far was an almost evacuation when the gas company found a gas main leak across the street).  If got food prepped in advanced; software up to date, and absolutely nothing I can blame not having a great time developing a game this weekend.

As usually, here’s my tools of the trade:

Programming: Visual Studio 2015, C#, Monogame 3.4, Notepad++.

Graphics: EVERYTHING UNDER THE SUN.  I do have a lot of software for doing art, but I am a slow artist so I’ll likely stick the usual pixel art in Paint.NET, with some sketching on paper of Sketchbook pro.

Sound: Famitracker, Audacity, and an Ukulele.

Base Code: My custom engineported to Monogame.  As always I suggest taking a peak and stealing the good bits if you like it.

Font: For any text display, I have been using a free font  from http://www.proggyfonts.net/, specifically Proggy Square.  I have converted it to a spritefont (PNG) for use in monogame (both full size, and something that fits in 8×8 for the NES style graphics I aim for).  The original font and converted formats can be downloaded Here.

Also as a side note, I think I got one of my coworkers to compete this time so I’m am eagerly excite to see what he’s come up with.

You’re all awesome!

Posted by
Wednesday, August 26th, 2015 10:25 pm

monster pizza2

I’ve gotten through 30 games so far, and I have to say this dare’s submissions are some of the best I’ve played so far.  Especially to the first time developers have made some creative, hilarious games.  I’ve laughed more this competition than in all the others.

Here are some entries from first time competitors that gave me a laugh:

28093-shot0-1440455111

Lock Ness Monster: The Game by Darius

Some monsters just want a quiet day.  But after dealing with one little singing sailor, nessie just can’t get a break.  This is flipping good fun.

56050-shot0-1440455861.png-eq-900-500

Small People Problems by Brainfreezeman

Billed as a stealth consumption game, I have far more fun just causing absolute bedlam in the hamlet of Happytown.

56279-shot0-1440376366

Monster Quest by FiveIronFanatic

Don’t let that title screen fool you.  The game is hilarious, and does make you think and do a bit of research while playing to get through.

 

Give these first time competitors a hand for making some great games right off the bat, and I hope I see more great games as I play them over the next few weeks.

(yeah, made I game too, but go play there’s today, you’ll find mine in the random list once I get my coolness up).

Help this guy keep his job!

Posted by
Tuesday, August 25th, 2015 11:44 pm


monster pizza1

(And now for a little shameless self promotion)

Pizza delivery is never an easy job, especially when your a 50ft tall lizard in the bustling city.  Sure cross town traffic is not really a problem, but the collateral damage bills do add up.  See if you can navigate the streets and satisfy some of the most impatient customers to ever dial for delivery.  It’s fast paced, and at least good for a laugh.

You can try out “Monster Pizza” here.


13960-shot1-1440379621.png-eq-900-500

Hmm…

Posted by
Friday, August 21st, 2015 10:15 pm

Delivery

What has he got there?

In for My Tenth Time

Posted by
Thursday, August 20th, 2015 10:19 pm

Wow, this is my tenth time competing at this point (both overall and consecutively)!  You’d think I’d have learned a thing or two about both preparing and game design in general.  Ah, well.  Also time might be tight as we are performing the largest system deployment I’ve been involved with at work, starting at 9PM Friday, and continuing Saturday morning.  I’m not expecting it to take too much of my time personally, but if something goes wrong, I may be tapped most of the competition.

In any case, this time around I’m changing up my tools.  The last 9 entries were all done in XNA, and well I finally need to let go since Microsoft has done so apparently.  I set up a new machine with VS2015 and Monogame, and spent the last hour porting over my last entry to Monogame as a Warmup weekend.  It’s not half bad, so I’d suggest taking a look and letting me know if the game works on your machine (it’s the first time I’ve compiled anything in Monogame).  You can find the warmup entry Here.

 

I’ll be using the following during the competition:

Programming: Visual Studio 2015, C#, Monogame 3.4, Notepad++.

Graphics: Paint.NET, Sketchbook Pro, Paper, Pencil, Camera.  I typically draw my graphics on paper or with a sketching program, then bring them into Paint.NET to convert them to 8-bit style sprite.

Sound: Famitracker, Audacity, and an Ukulele.

Base Code: My custom engineported to Monogame.  At this point it pretty much abstracts out Monogame and wraps all needed operations into nice custom objects.  Once again I suggest stealing my code, and let me know if you decide to use anything (I’m curious if anyone ever uses anyone else’s base code).

Font: For any text display, I have been using a free font  from http://www.proggyfonts.net/, specifically Proggy Square.  I have converted it to a spritefont (PNG) for use in XNA (both full size, and something that fits in 8×8 for NES style graphics).  The original font and converted formats can be downloaded Here.  I keep telling myself I’ll draw a new font during the competition, but this is up here in case I don’t have the time.

 

Finally, this is where I put some sage advice to those new to the competition:

  • First and foremost sleep regularly.  You can only be an effective developer for so many hours in a day, and loss of sleep will make them unproductive.
  • Make something small and simple; get that done then polish the game until it gleams.  If you can get a working game engine early, then you’ll be in great shape.
  • Get somebody to play your game often.  The more people play it before you submit, the more stupid mistakes you’ll fix before the competition is over.  There is a great community here, and the folk in IRC will usually be able to help here (they helped me debug an issue related to culture settings in one of my previous games that I would never have caught on my own machine).
  • Absolutely everything you make will take longer than you expect.
  • Post screenshots as you go.  This also helps judge audience interest and can help you polish your game.  Also, I like looking at works in progress when I get burned out, so I would hope to see yours.
  • Submit what you make, even if you get frustrated or don’t think it’s your best work.  The critique you get will help you the next time you compete.
  • And most importantly have fun.  Seriously, this is a friendly competition; you don’t win anything except that you made a game, and maybe some bragging rights.

As always, good luck, and I hope to see your games come Sunday/Monday night!

 

Time is almost up, you better compose yourself!

Posted by
Sunday, April 19th, 2015 10:32 am

WIP5

What Comes Around, Blows Around

Posted by
Saturday, April 18th, 2015 7:28 pm

WIP4

This Game Sucks and Blows

Posted by
Saturday, April 18th, 2015 1:18 pm

WIP3

I’m trying, really…

Posted by
Saturday, April 18th, 2015 11:47 am

WIP2Image

Tuba!

Posted by
Friday, April 17th, 2015 11:20 pm

WIP1Image

Bwwoooooooooom!

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