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Ludum Dare 33

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We’re in!

Posted by
Monday, September 21st, 2015 7:06 pm

Never done a mini LD before. We were aching to try our hand at a 2d game, so we wanna try to get something done. Got something fun in store!

Any 2d animators around in need of a group? Hit me up!

LD30 ends.

Posted by
Monday, August 25th, 2014 7:16 pm

It was a good run. We pushed for a new engine, tried something new. And that something new was awesome for everyone involved. Unfortunately, we didn’t make it.

I stand by my decision to use Unreal Engine 4 for the jam, it was a wonderful experience and, hadn’t a few technical difficulties turned out, I’d be here celebrating over more than just a submission, but an experience to further everything I do from here on.

We had issues with importing animations at first, and because we went a few hours trying to fix the problem with no avail, we decided to start over on those with a different method for rigging, skinning and animating, methods we weren’t used to at all.

Shortly after our animators came and told me the weren’t going to be able to finish the animations that day (Sunday), and given that they wouldn’t really be able to work on it on the Monday at all due to day jobs, another big problem happened.

I had to restart my computer due to heat issues, and when I came back, I couldn’t open the project again at all. I don’t blame the engine, I blame my lack of tidiness regarding old files and test models. I had to restart most of the coding, since it was bound to the very core of the level, which was corrupt.

I tried everything. When I realized I was going to have to start over with the AI behavior and such, I let the team know, and in that moment, we knew we wouldn’t beat the schedule, no matter what.

 

It’s sad, very sad. I was really enjoying making this game, and I personally ┬áthink it looked really good. But we haven’t really given up. We’re going Post-Mortem. We’re finishing this game, even though it won’t be really in the competition. I’ll post it here later, promise.

 

I managed to get some progress into the whole re-do thing, and though I’d post just whatever I’ve got right now. I hope you guys enjoy, and congratulations to everyone who made it to submission! Hope everybody gets some good, well-deserved rest.

previewLudum

End of day one

Posted by
Saturday, August 23rd, 2014 4:29 pm

Day one is almost over.

We’re all working around the clock, but we managed to have some sleep in-between while still keeping up what we gotta do

Working like this is always a blast, and though I had some issues getting some stuff done in Unreal, I managed to get all the major code-stuff out of the way, and right now I’m focusing on getting some basic assets in

Here’s a little screenshot with Mr. Placeholder and some trees. More to come soon!

preview1

 

We’re doing this.

Posted by
Saturday, August 23rd, 2014 12:44 am

Hi there!

We’ve been at it since the theme came out, but I wanted to have at least some concept art I could show before I posted anything.

We have a pretty decent idea, we’re doing more of a story-driven game with a few puzzle elements, an attempt to make the most out of the group’s natural talents.

The group is composed of 6 people as of right now, 5 amazing artists and a kinda-decent programmer(me).

I’m trying to run this show on Unreal Engine 4, but since it’s my first time developing a full game on it, it’s pretty much a gambit on my part. My team trusts me, though , which makes me confident I can pull this off.

So here’s that little concept I talked about, hope you guys like it!

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