Ludum Dare 33
Coming August 21st-24th!

About Daisuke909 (twitter: @Daisuke9091)

As far as game creation goes (which I'm sure is all you care about) I consider myself pretty good for someone who's had absolutely no formal training whatsoever. I had a little informal training, but I'm mostly self taught. Other then that, if your interested in seeing some (very) bad Youtube videos, check out Daisuke9091. Looking forward to competing!


Daisuke909's Trophies

Daisuke909's Archive

And That’s That!

Posted by (twitter: @Daisuke9091)
Sunday, August 25th, 2013 5:38 pm

After spending the last weekend of my summer completely secluded from all of the outside world, my eyes glued to a monitor, clicking thousands of times, and producing perhaps millions of keystrokes, here it is.

Journey to the Edge of Time is the hardest I’ve ever worked on a game ever. And I think it’s pretty cool.

I Have an Idea!

Posted by (twitter: @Daisuke9091)
Saturday, August 24th, 2013 12:34 pm

I think it’s a pretty interesting take on the theme. But… it’s all just placeholder graphics right now, so I can’t really show anything. I mean, I could, but it would be really underwhelming and not mean anything to anybody who isn’t me. So… yeah. That’s the state of affairs over here.

Last Minute I’m In!

Posted by (twitter: @Daisuke9091)
Friday, August 23rd, 2013 5:45 pm

Aw geez, I’ve lost track… this is my… fifth, I think. Yeah, I could think of plenty of excuses to not participate, like my school work and other obligations, but I’m still gonna do it cause LD48 is just really fun. Also I have this brand new PC that should accelerate my game making game! Now let’s see… My resources haven’t changed much over the years.

  • Multimedia Fusion 2, which is a bit of a shortcut, but I’ve seen people using RPG Maker XP, so I’m pretty sure that MMF2 is fine.
  • Audacity, because what else is there.
  • Paint… maybe. MMF2 has a pretty good built in art interface that I’m much more comfortable with, so we’ll see.

So yeah, my list of resources is pretty lean this time around, but that just means it’s more efficient, right? Here’s to another great LD48, and long live the theme!


All Done

Posted by (twitter: @Daisuke9091)
Sunday, April 28th, 2013 5:53 pm

I decided to go the route of artsy experience rather than action packed thriller in “Platformer: An Exploration of Minimalism.”  After all, I am a better writer than I am a programmer.  Here’s to more entries than ever before!

Gettin’ Stuff Done!

Posted by (twitter: @Daisuke9091)
Saturday, April 27th, 2013 7:24 am

LD 26 Screeny 1

Doesn’t look very minimalistic?  Don’t worry.  I’m getting to that.


I find this theme deeply fascinating.

Posted by (twitter: @Daisuke9091)
Friday, April 26th, 2013 7:20 pm

I gotta admit… at first my heart sank.  I was thinking “thousands of people are doing minimalism… I wonder how many red squares I’m gonna be moving around a white background?”  But then I went and did some Google searches and found some really interesting things about minimalism as a lifestyle, rather than just an art movement.  I think I may be able to produce my greatest game yet.

Here’s a great read that may help some people get started doing some interesting things with a deceptively simple theme:


Feeling Boundlessly Enthusiastic!

Posted by (twitter: @Daisuke9091)
Friday, April 26th, 2013 5:54 pm

Just one last post before we get rolling.  My usual computer is on the fritz, so I’ll be working on my old one, no biggie.  All the themes this time ’round are looking really great.  I don’t think I’ve ever been so confident in my ability to perform, regardless of which theme is voted in!  The enthusiasm I’m feeling now is on par with right before my first compo! Here’s to the best LD48 yet, and long live the theme!


I’m in, and ready to make up for last time!

Posted by (twitter: @Daisuke9091)
Saturday, April 20th, 2013 7:15 am

In the previous event, my weekend was so busy that I didn’t have any time to make a game.  I guess that just means that I’ll have to put in twice as much effort as normal this time!  For this, my fifth event and fourth completion, I’m not changing anything up as far as resources go.

  • Multimedia Fusion 2 – A highly underrated RAD program, perfect for this event.
  • Audacity – My audio software of choice.
  • Random stuff lying around my room – Items of choice for producing quality in-game sound.
  • MS Paint – The software of choice for producing kindergarten-quality in-game artwork.
  • Garage Band (maybe) – I’m working on a Macbook Pro that runs Windows, so I can use Mac OS X programs.
  • Anything else that I think of before the event – I’ll probably get this out in another post.

As always, good luck to all competitors, particularly new ones, and long live the theme!

Well, That Sucked

Posted by (twitter: @Daisuke9091)
Tuesday, December 18th, 2012 8:00 am

I started and even had an idea and everything, but my weekend was so busy that I had no time to work on it, even for the jam.  *Groan* it looks like “Super Evil Soviet Goat Commies vs. The Moon” will have to wait.

I Have an Idea Now.

Posted by (twitter: @Daisuke9091)
Friday, December 14th, 2012 8:15 pm

After consulting with my artist (who I am capable of interacting with only through text for tonight) we came up with the epic idea that… well if I told you now it would ruin the surprise.  But it involves space rockets, which are always fun.

Probably in… for the jam at least.

Posted by (twitter: @Daisuke9091)
Friday, December 14th, 2012 12:24 pm

Well, this is my 4th one in a row so I don’t wanna miss it, but I have a really busy weekend, so it would be kinda hard to fit it in.  I’m thinking of letting some friends help me out with the stuff, and not having to submit til Monday and being able to use sounds and graphics that I’ve already made would be helpful.  Resources are:

Multimedia Fusion 2, cause it’s super fast and easy to use.

Audacity, for making and editing new sound stuff.

Some old sounds and music that I’ve already made, because I’m pretty sure jam rules permit that.

Long live the theme!

Primordial Smackdown Postmortem

Posted by (twitter: @Daisuke9091)
Friday, September 7th, 2012 10:02 am

Hm… I felt like my performance was stunted to some degree, in part due to stress with the LD weekend having been the last weekend before school started, and in part due to my crippling addiction to British sketch comedy.  As for the game itself, I’ve been more creative, but the programming actually worked out pretty close to the way I wanted it to.  Here’s the link, so you can see what I mean.

Title Screen

The Title Screen


Some gamepl... wait why can't you see it?

Just some gameplay.

Programmer art!  And lots more fun than it looks.

Does you browser suck or something?

The upgrade screen. Why are you interested in this?

And this is the very morbid upgrade screen, in which you must choose which of your children don’t die.  Who ever said evolution was nice?

No Screenshots Now…

Posted by (twitter: @Daisuke9091)
Sunday, August 26th, 2012 11:19 am

…but Primordial Smackdown is going great.  Almost done.   It isn’t my best work, but it should be alright.  Currently, you have to evolve between levels by selecting one of 3 offspring, each of which has a random combination of increased or decreased attack defense or vision.

When I Saw the Theme…

Posted by (twitter: @Daisuke9091)
Saturday, August 25th, 2012 10:30 am

… I thought it was a joke.  I mean, it was almost a running gag how evolution would never be the theme.But I’ll make the best of it with my new game… PRIMORDIAL SMACKDOWN.  It has RPG and RTS elements, and takes place in the primordial sea.  And the lines going through it is cause of my timelapse.  YUP ALWAYS PROFESSIONAL

Last Minute Full Library Disclosure

Posted by (twitter: @Daisuke9091)
Friday, August 24th, 2012 4:25 pm

So… the only preexisting library that I plan on using is my collection of sound effects and “music” that I made myself.  I think that there may be a couple that I downloaded, but I know for a fact that the’re public domain.  Good luck and long live the theme!

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