About daandruff


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daandruff's Trophies

Should have listened the Fiancée Award
Awarded by Benjamin
on December 24, 2011

daandruff's Archive

Posted by
Sunday, April 28th, 2013 2:22 pm

Just feel the title-screen ūüėÄscreen04

NEXT wave!? There has to be a NEXT wave?

Posted by
Sunday, April 28th, 2013 11:36 am

Ahh… ok, I’m starting to panic in about two hours. I really need to get this game to be fun for more than 4 seconds… and a bit more challenging too ūüėõ


Happy with the looks, now to make it work…

Posted by
Sunday, April 28th, 2013 1:54 am

So yea. I’m really happy with the look of my game. Now to make it playable ūüėČ


There will be blood…

Posted by
Saturday, April 27th, 2013 9:07 am

I have a feeling this might get messy


If you use inconsistent pixel sizes in your game… you will be downvoted into oblivion¬†by me. If you don’t know what I’m talking about. Take a look at this link:


First mockup… think I like the idea

Posted by
Friday, April 26th, 2013 11:19 pm

Good morning Sweden and hello world!
After bashing the theme a while (like you’re supposed to do) I think that I got some solid ideas. I’ve made an initial mockup and there is a good chance it’s going to like close to the finished product. Well good luck to you all!


If you want to quickly learn how to music really good!

Posted by
Friday, April 26th, 2013 10:36 am

I found a really good tutorial on YouTube on how to make really good music quickly. I thought it was a good idea to share with you guys:


I’m in!

Posted by
Wednesday, April 17th, 2013 1:51 am

I’m in! Hopefully I won’t do anything stupid forcing me to throw away all of my code after the first day like last time.

Processing (Dialect of java)





Posted by
Sunday, December 16th, 2012 8:38 am

Starting to look like a game. A few art assets left, than some sound and testing, testing, testing.



Posted by
Sunday, December 16th, 2012 4:45 am

So yesterday was a huge¬†disappointment…

Since I’d never worked with the libs before, everything went against me. Long story short… I need to fall back and retry. So, I’ve lost a whole day, but I’m¬†determined¬†to make a playable game anyways. New code is running in Love2D as opposed to html/javascript. First screenshot:


Good morning from Sweden

Posted by
Friday, December 14th, 2012 10:25 pm

Good morning!

IMG_20121215_061230My Coffee is made, the fake fireplace is up and the theme is set. Now let’s ponder this for a while and everything will be just fine :)

Why would I be out?

Posted by
Tuesday, December 11th, 2012 6:54 am

Yea, I’m in! And I’m pumped. This time I’ll go for an “HTML5”-game in 3D. I love trying out new things in LD. That’s one of the most fun things for me. I¬†recently¬†took a look at three.js (WebGL/Canvas 3D-lib for javascript) and fell a bit in love with it. Hopefully it loves me back :)

Code: Javascript
Libraries: jQuery, three.js, buzz
GFX: Blender 3D
Sound: Renoise
Editor: vim

Another Post-Mortem

Posted by
Friday, April 27th, 2012 6:51 am

First of all… Thanks everyone involved making this happen. It has been another great LD. Please keep doing what you are doing, we love you! The possibility to get together with programmers all over the globe this way is amazing.

My goal this LD was to make some kind of platformer. I have always avoided collision detection and I felt that this was a nice way to force myself to learn how to do it. A drawback of my early decision (“pre-theme”) was that I had a hard time adjusting to the theme, but I think I gained more knowledge this time around than I have ever done before in LD.




Pre-Decide Genre:
I decided a genre before the theme was released wich made it possible to mentaly prepare for the type of obstacles that could hit me. That made it easy to start with the unsure stuff and clear that up early in development.

Testing, testing, testing:
I played the game… ALOT. Every time I put something new in, I tested and tweaked it until it felt nice. It felt better to have a few polished mechanics than alot of wonky ones.

It’s a big difference between not sleeping at all and sleeping less than you usualy do. I only cut 2 hours from my normal sleeping cycle wich made me able to think clearly. The most of my development happend during morning, after a good nights sleep.


Disregard of intuition:
The most obvious stuff that I feel needs tweaking now is the stuff I felt unsure of the first time I tested it. I didn’t feel that I had time to perfect it, but would have ended up with a better game if I did.

Music and sound:
Now… I do feel that the sound and music in the game is ok. But I feel that I could’ve done a better job with it. Some more differences in the melodies. More than one song. Unfortunatly, time got in the way.

Uploaded and back irl

Posted by
Monday, April 23rd, 2012 12:33 am

Well, LD is over and the submission went without problems (that I know of). I’m happy with the outcome and had a super weekend with my friends. My goal was to write a platform-game without the use of L√∂ve2D’s built in physics engine and I feel that I managed to¬†accomplish that. In a couple of days, when the smoke has cleared, I’ll post a small post-mortem. Now… Go play my game ūüėČ

Finishing up

Posted by
Sunday, April 22nd, 2012 12:45 pm

All game mechanics in place and just levels and endscreen left. I’m pleased with my result!

Polish, sound and tutorial

Posted by
Sunday, April 22nd, 2012 5:09 am

Seems like I’m going to make it alright this time. I’ve polished up the game-window and made some tiles a bit better. The music is in and the sound-effects are working. The only thing left is level-transition and some small effects, but then it’s level building-time!

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