Just spent the last three hours implementing Boid’s algorithm into my game. The penguin soldiers try to avoid the enemies and simultaneously try to get closer together.
Enemies will have very similar pathfinding.
Have a gif!
Ludum Dare 35 | Ludum Dare 34 | Ludum Dare 33 | Ludum Dare 32 |
Ludum Dare 30 | Ludum Dare 29 | Ludum Dare 28 |
Hello everyone,
Looks like it’s time to tackle the old Ludum Dare beast once again. I couldn’t participate last time, but I’ve made sure to set aside the weekend this time and I’m really looking forward the 48-hour rush!
My hope for a theme this time is something that would suit a tycoon-type game or a simple turn-based RPG. I really want to push myself to make one or the other within the constraints of the compo!
Best of luck to everyone participating in this exciting new Ludum Dare, and I look forward to playing all of your games after it’s complete!
~Cudabear
This weekend has been sneaking up on me for a while and I’ve been unsure whether or not I’d be participating. The weekend, as I suspected, filled up pretty fast and I decided today I won’t be participating this time.
Even so, best of luck to everyone and I look forward to playing some awesome games next week!
Woohoo! I spent some time setting up my environment ( which can be found here, for anyone interested). I spruced up my usual site wrapper a little bit and made the game size a little wider.
I also spent some time in Spriter attempting to animate a sprite. Boy, I have most definitely been missing out! In not 15 minutes I had created a very simple running penguin animation:
It’s certainly not perfect but it’s better than anything I could have created for sure! All in all, it’s 12 frames of animation. That’s insane! I’m used to making walking cycles that are 4-6 frames because it’s too expensive to do any more than that during the weekend. This program should really help me to make something cool!
Good luck to everyone, and here’s to a great weekend!
Hello everyone,
I’m in for Ludum Dare 30! I’ve got the weekend free and I’m super pumped! My technologies of choice will be as follows:
I’m getting so excited! Can’t wait to see what the potential themes are going to be.
I’ll be using the nearly the same technology I used last time, with a few choice changes:
I’ve posted my postmortem for this Dare.
Here’s what I have so far, still nameless as of yet:
Mechanics are implemented as I think they work best; playing around with them in this test level over the last four hours or so has allowed me to work out any defects and improve the general feel of gameplay.
The remaining, parts I’d like to get done, in order of priority:
1. Create fun, interesting levels (hopefully with some interestingly challenging puzzle elements)
2. Update graphics slightly (that doorway is hideous, I don’t know what I was thinking)
3. Create Music (sound is already taken care of)
4. Create Title Screen
5. Create Ending Screen
6. Create Splash Screen
We’ll see how it goes.