About cudabear

Entries

 
Ludum Dare 35
 
Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 32
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28

cudabear's Trophies

cudabear's Archive

What better to shift than shapes?

Posted by
Thursday, April 21st, 2016 2:02 pm

Hey all!

If you haven’t yet, be sure to check out our game!  It’s about a shapeshifting blob that has to make its way through an obstacle course at the request of its teacher!

Be sure to rate!

Be sure to rate!  

Thanks for checking it out!

Adding all-important context!

Posted by
Monday, April 18th, 2016 2:36 pm

An opening cutscene!  Adds some context to the game and describes how to play.

screenshot-1

My, my! Where has the time gone?

Posted by
Sunday, April 17th, 2016 10:43 pm

Unfortunately, we just got done grooming our backlog and realized we’d have to cut some features we really wanted.  Such is life in the dare!  Here’s our awesome title screen, though!

gif8

Paralax Scrolling and Tilesets

Posted by
Saturday, April 16th, 2016 11:38 pm

I love how much adding a Paralax scrolling background to a game can add.  And it’s one of the simplest things to implement.

 

gif7

Classic Spikes

Posted by
Saturday, April 16th, 2016 9:44 pm

The go-to platformer hazard, with a twist.

 

gif6

Meet the full cast

Posted by
Saturday, April 16th, 2016 3:50 pm
Three happy jellies.  Or maybe just one shape shifting jelly.

Three happy jellies. Or maybe just one shape shifting jelly.

Eye see you!

Posted by
Saturday, April 16th, 2016 2:20 pm

This is starting to look like a game!

gif4

Dynamic water, oh my!

Posted by
Saturday, April 16th, 2016 9:48 am
Water physics, too!

Water physics, too!

Water surface “ripples” in the best 2-D sense of the word.  Different shapes have different physics under water, as well.

I had to add a bunch of supporting cross-springs to each shape to keep them from turning inside out.  Unfortunately that means they loose a lot of their blobby-ness and feel much more ridged.  Might try to find a way to keep them from turning inside out as blobs later.

First Night Progress

Posted by
Saturday, April 16th, 2016 12:27 am

What a theme!  Have a gif to see my progress:

 

Shapeshifting you say?

Shapeshifting you say?

I couldn’t believe my eyes when I saw the theme.  I was able to use the soft-body physics I’ve been working on and slightly modify them to support multiple shapes and transitioning between them.  Now, onto an actual mechanic!

Ludum Dare #35, let’s go! 7th time!

Posted by
Thursday, April 14th, 2016 12:16 pm

Hello everyone,

This will be entry #7 for me!  It’s unclear whether I’ll be entering the Compo or the Jam this time.  Last time, I entered the Jam because my wife helped me extensively with the graphics for our game.  It’ll probably be a Friday-night decision if she’s going to participate again.  For tools, every dare seems to bring me back to the same toolset.  Here they are:

  • Html 5 Canvas / Javascript, using the Phaser framework.  Possibly using my PhaserIlluminated plugin.  I may also do something with P2JS physics as I’ve been playing around with them.  Here’s a slime I made yesterday as a warm-up:
GIF

Looks a bit like Flubber!  I plan to release this is a Phaser plugin after the dare.

  • Gimp for art.  It has always gotten the job done.  I had planned to try to use a drawing tablet this time around, but I hadn’t had a chance to try one before the dare.  So for the sake of not encountering any problems, I’ll still be drawing with my mouse.
  • Spriter is my go-to animation software.  It works good for anything that’s not pixel art.
  •  Another custom song will be made with Bosca Ceoil.  It’s the best program I’ve found to make a simple track that suits this kind of scenario.
  • BFXR for plenty of Bleep bloop, bleep bloop!
  • Sublime Text 3 for the inputting of text that describes awesome game mechanics.
  • GitHub to host the source.  To be in line with the rules, I’ve hosted my base Ludum Dare template here.  Feel free to use it, if you wish!  It contains a rudimentary state management system and a preloader.  Just change the images around to whatever suits you.
  • My own website to host the finished game.
  • Chronolapse for the traditional timelapse.
  • My Spotify Playlist for plenty of inspiration and chill vibes.

Thanks for reading!  Good luck to everyone and I hope everyone has a great time during the dare!

~Cudabear

Crunching the data on Flutter

Posted by
Wednesday, December 23rd, 2015 3:07 pm

Hey, everyone!

One thing I tried this Dare was to log information about how people were playing our game, Flutter, and where people were dropping off.  Now that we’ve had time to collect a good amount of data, I’ve written an article about it.  Check it out by clicking here.

Check out Flutter – A game about a cat who can’t jump!

Posted by
Tuesday, December 15th, 2015 12:03 pm

A cat who can’t jump and loves butterflies.  Sad story, isn’t it?  That’s okay, there’s plenty of plants in the forest that will help you chase ’em down.

12 hour progress

Posted by
Saturday, December 12th, 2015 11:17 am

Perhaps a bit late for the actual 12 hour mark, but hey, I’ve got most of a game in place now, so that’s cool:

gif3

Ludum Dare #34, time #6! I’m in!

Posted by
Tuesday, December 8th, 2015 4:48 pm

Hello everyone,

I’m in for my 6th time!  I’ve got a couple new fancy tools I’d like to try out this time around, so we’ll see how it goes.  For the most part, my toolset hasn’t changed, but here’s a rundown:

  • Html 5 Canvas / Javascript, using the Phaser framework.  I’ve also made a custom plugin for it since the last dare, PhaserIlluminated.  It’s a 2D lighting engine for Phaser as it lacks the support for it.  Hopefully I can put it to good use!
  • As always, Gimp for art.  Tried and true.
  • Spriter may be used if I decide to do something that’s not pixel art.  I like how it makes fluid animation easy, but the trade off is it’s not all that useful for pixel art styles where sprites change greatly between frames.
  • I’ve really been enjoying learning about music creation and making a few of my own songs.  So to continue growing in this area, I will be making another custom soundtrack this time around, using Bosca Ceoil, a simple music creation app created by Terry Cavanagh.
  • BFXR for random game sound generation.  Bleep bloop, bleep bloop!
  • Sublime Text 3 for code editing.  The text editor is mightier than the IDE.
  • GitHub for source control management, using a Ludum Dare template I created for use with Phaser.  To be in line with the rules, I’ve hosted it here.  Feel free to use it, if you wish!  It contains a rudimentary state management system and a preloader.  Just change the images around to whatever suits you.  I’ve also added support for logging Google events!  I hope to get some useful information about how people are playing my game in the weeks following the dare.
  • My own website to host the finished product.  Now completely redesigned!
  • Chronolapse for time lapse capture. Nothing more satisfying than analyzing how the weekend went by watching a condensed video of it all happening over again.

Thanks for reading!  Good luck to everyone and I hope everyone has a great time during the dare!

~Cudabear

Patient Zer0 Postmortem

Posted by
Tuesday, September 15th, 2015 1:35 pm

Hi all, I’ve posted the postmortem for my game, Patient Zer0.

 

5th time in, let’s go LD#33!

Posted by
Wednesday, August 5th, 2015 3:04 pm

Hello everyone,

As always, I’m really looking forward to the next Ludum Dare!  Nothing to get the good ol’ inspiration flowing than a hectic weekend of hacking to throw together some awesome games.

That said, I do have some focuses this weekend.  Ideally, I’d like to focus more on polish and less on complex gameplay.  It seems I always bite off more than I can chew!  I want to make something simple, stylized, and strong this time around.  These will be my tools of the trade:

 

  • Html 5 Canvas / Javascript, using the Phaser framework.  It’s my go-to for any game development, now.
  • As always, Gimp for art.  I keep wanting to get away from this beast but then I keep becoming more dependent on it.  Maybe one day I’ll branch out, but for now, if it’s not broken, why fix it?
  • Spriter may be used if I decide to do something that’s not pixel art.  I like how it makes fluid animation easy, but the trade off is it’s not all that useful for pixel art styles where sprites change greatly between frames.
  • One of the only things that went well for me last time was making my own custom song to fit the game!  I’ll be using LMMS again, but Abundant-Music will be my random music generation backup.
  • BFXR for random game sound generation.  Can’t go wrong with some bleeps and bloops!
  • Sublime Text 3 for code editing.  I’m lost without it.
  • GitHub for source control management.  This time around, I’ll be using a Ludum Dare template I created for use with Phaser.  To be in line with the rules, I’ve hosted it here.  Feel free to use it, if you wish!  It contains a rudimentary state management system and a preloader.  Just change the images around to whatever suits you.
  • My own website to host the finished product.
  • Chronolapse for time lapse capture. Nothing more satisfying than analyzing how the weekend went by watching a condensed video of it all happening over again.

Thanks for reading!  I’m really looking forward to seeing what everyone creates this time around.  Hopefully, unlike last time, I’ll put more effort towards playing and rating everyone’s games.  Until then!

~Cudabear

[cache: storing page]