About Cryptix (twitter: @chrishannah)

I'm a developer of games and apps, I write for AppRecap.net, and I study Computer Science at London Met Uni.

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Ludum Dare 34
 
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Ludum Dare 24
 
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SERPENTINE!

Posted by (twitter: @chrishannah)
Sunday, December 13th, 2015 5:54 pm

It’s finished! I’ve finally completed my first ever snake clone!

I’ve gone with super simple graphics, with only 4 colours (trying to resemble old GameBoy games).

You can view the submission page, or check out the source on GitHub.

 

I hope you like it! (Only took me a few hours)

Another Snake Game

Posted by (twitter: @chrishannah)
Sunday, December 13th, 2015 4:14 pm

So a few hours ago, I decided I was going to try and enter a mini entry for the competition.

All I could get from the theme was something similar to snake, and as I’ve never actually made a snake clone, I thought I’d give it a go.

So I’m making Serpentine (just so it’s not called snake), using SpriteKit for OS X. It’s nothing special, but at least it helps me become more familiar with SpriteKit!

Here’s a quick GIF:

Kitten Killer! – FINISHED!

Posted by (twitter: @chrishannah)
Sunday, August 23rd, 2015 6:26 pm

7468-shot0-1440355354

 

It’s now all finished, and you can play it on the submission page, or on itch.io.

You basically have to kill kittens, which obviously makes you a monster right? So fitting the theme perfectly :P.

I made a video of the gameplay you can view below:

I’m @chrishannah on Twitter, and cryptix in the IRC.

Kitten Killer – Gameplay!

Posted by (twitter: @chrishannah)
Sunday, August 23rd, 2015 12:07 pm

 

Kitten Killer – Refinements

Posted by (twitter: @chrishannah)
Sunday, August 23rd, 2015 11:47 am

Collisions are now all perfect!

Screen Shot 2015-08-23 at 17.21.40

 

Killing kittens causes a bit of mess as well.Screen Shot 2015-08-23 at 17.25.47

 

Sometimes it can even leave a mark.

Screen Shot 2015-08-23 at 17.45.27

Kitten Killer – Playable!

Posted by (twitter: @chrishannah)
Sunday, August 23rd, 2015 11:17 am

I can now declare Kitten Killer fully playable, and I’ve now added a (very basic) congratulations screen after you complete a game.

Screen Shot 2015-08-23 at 17.07.35

I’ve also added some ambient music, there are 3 different tracks which will be picked at random at the start of the game.

Now I’m going to do a bit more refinement and fix a few collision bugs, and hopefully upload another video!

 

 

Kitten Killer – Tutorials and Titles!

Posted by (twitter: @chrishannah)
Sunday, August 23rd, 2015 8:25 am

I’ve nearly finished the actual game and make it playable. The things I’ve just finished are the tutorials and the title screen, there tutorials are just for the user to learn the controls in an interactive way.

As usual I’ve made a short video, which you can watch below.

 

Kitten Killer – Look at the Kittens!!!

Posted by (twitter: @chrishannah)
Sunday, August 23rd, 2015 5:52 am

Cats now have better “AI” and their collisions work a lot better. Plus, they have varying speeds, which can change as they change direction. There are still some problems if you wait long enough, but what the hell, it’s a 48 hour competition.

I’ve set up a test scene with 5 cats in a confined space to show how they move, and you can watch that in the video below.

 

 

 

Kitten Killer – 24 Hours

Posted by (twitter: @chrishannah)
Saturday, August 22nd, 2015 8:28 pm

So after the first 24 hour mark, I thought I’d share an update.

  • The sprites for the player and cats have been sorted, like you can see in my older posts.
  • I have decided on an arcade style game with a time limit, where you kill as many helpless kittens as possible.
  • I have the cats moving around by themselves at the minute, so it’s sort of AI but not actually very intelligent.
  • There is a small tutorial at the start, which teaches you the aim by making you kill a kitten.
  • There is a HUD at the top which tells you the amount of kittens killed, and also the time remaining.

I still need to work on the sound, music, probably a better way to kill the kittens, or maybe just better graphics.

I’ve made a short video again, where you can have another look at the state of Kitten Killer

Kitten Killer – Cat Sprite

Posted by (twitter: @chrishannah)
Saturday, August 22nd, 2015 6:52 pm

I’ve now got the sprites for my cats!

left right up down

 

Now I guess I’ll have to work on getting the cats ai. I’ve never done this before, so hopefully it ends up okay!

Kitten Killer

Posted by (twitter: @chrishannah)
Saturday, August 22nd, 2015 2:49 pm

The game is about to take shape, I’m just at a stage where I decide the way the game is to be played. The idea is to kill kittens, as that would obviously make you a killer. I just need to decide can it be a puzzle game, with killing cats, simple arcade game with a timer?

At the minute I’m making an arcade game, where kill as many kittens in 1 min as possible. Then the game may develop into something bigger, but that’s a time thing, and probably won’t happen. Anyway, I’m trying to keep it minimal this time around.

I made a small HUD (the blue used isn’t the final colour), which will track kittens killed, and time left.

Screen Shot 2015-08-22 at 20.45.07

Kitten Killer

Posted by (twitter: @chrishannah)
Saturday, August 22nd, 2015 1:27 pm

I’ve now added a few sounds into the game! Cats now make random noises during the game, and also make one hell of a meow when they die.

I’m also trying to build in a tutorial, or just a little intro to the game this time. And I’ve thought of something simple, easy, and super monstrous.

Screen Shot 2015-08-22 at 19.24.41

 

Kitten Killer – Sprites

Posted by (twitter: @chrishannah)
Saturday, August 22nd, 2015 11:40 am

As you can guess from the title, I’ve thought of an idea (finally).

The game is pretty bare at the minute:

Screen Shot 2015-08-22 at 17.30.37

Most of my time so far has been making the sprites for the main player, i’m not too good at these so I’m leaving them as they are.

 

Left_Idle Up_Idle Right_Idle Down_Idle

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After playing around with these in my game, I’m pretty happy!

 

I’m @chrishannah on Twitter, and cryptix in the IRC. :)

I’m In! (A bit late)

Posted by (twitter: @chrishannah)
Friday, August 21st, 2015 3:46 pm

I’m in!

I’ve actually only just realised that Ludum Dare is about the start, by looking at my twitter feeds and seeing everyones set ups. So I had a quick think and I don’t have anything planned this weekend, so I guess I could make something!

I have no idea what I will be using, or any clue at all really.

If you are interested in what concoction I come up with, I will be tweeting from my account @chrishannah.

Biovolve – Finished!

Posted by (twitter: @chrishannah)
Sunday, August 26th, 2012 3:36 pm

My game, Biovolve is now finished! It’s my first full game using Stencyl, and I think it went well!

View the entry here: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=7468

Play it on the Stencyl Arcade here: http://www.stencyl.com/game/play/14360

Or be kind and play it on Kongregate here: http://www.kongregate.com/games/cryptixdev/biovolve (Please rate!)

18 Levels

Posted by (twitter: @chrishannah)
Sunday, August 26th, 2012 10:58 am

Game Update!

I’ve finished 18 levels so far, fixed a lot of bugs and changed the sprites slightly.

I’ve changed my mind about the total levels, I will now do 20 instead of 27 as planned. Because I can polish the game much more.

Here’s a screenshot of my favourite level:

And you can play it here: http://www.stencyl.com/game/play/14336

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