About crucknuk


Ludum Dare 35
Ludum Dare 34
Ludum Dare 33

crucknuk's Trophies

The Cherokid Award
Awarded by EdoMiyamoto
on May 10, 2016
This is for being an awesome sport!
Awarded by Dizzyman572
on September 14, 2015

crucknuk's Archive

A last chance to try Shapeshift !!!

Posted by
Sunday, May 8th, 2016 12:56 pm

Hey people !

This ludum dare is about to finish. It was a great experience with a lot of good entries ! Here is a link if you want to try ours : Shapeshift ! We are proud of what we’ve made and hope you will like it !

Have fun !


Post Jam version of Shpaceshifpt available !!!

Posted by
Friday, May 6th, 2016 9:57 am

Hey! We’ve made a post jam version of our game. We improved controls and fixed some issues thanks to your comments. Do not hesitate to have a look at it here !

Have fun!

Hey! Are you looking for something challenging? Then you might consider playing Shpaceshifpt !

Have fun !

Shpaceshifpt – Try it out !

Posted by
Tuesday, April 19th, 2016 4:25 am

Hey guys!


We have submitted our game late in the night (deadline at 3 a.m here!!). We are proud of what we have made and we hope you will like it ! Now, it is time for us to check what others teams did.


You can try our entry here !


Enjoy !

We are IN !!

Posted by
Thursday, April 14th, 2016 7:33 am

We are in for the third time :)

Good luck everyone!


Needing a game idea for new year party?

Posted by
Wednesday, December 30th, 2015 9:17 am


If you still don’t know what you are going to do with your friends tomorrow night, you may consider playing Blobitronica! :p

You can still play it solo as well if you don’t know what to do before tomorrow 😉



Click Here to play!


Have fun !

Post-jam version of Blobitronica available!

Posted by
Sunday, December 20th, 2015 10:14 am


We wanted to thank you for all the feedback on Blobitronica! We were so excited that it motivated us to continue to work on our project! We added a post-jam version of our game, so do not hesitate to give it a try to see the differences! Of course, the old version is still available.

Have fun!


Play here!



PS: more to come 😉

Blobitronica is alive!

Posted by
Tuesday, December 15th, 2015 1:50 am

Hello !

After 72hours of hard work, our second game named Blobitronica is alive! You can experiment two modes of gameplay, with one or two players!


Once again the ludumDare was a awesome adventure!

You can play it http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=53686

We are in !

Posted by
Friday, December 11th, 2015 6:07 pm

Second time! 3 or 4 or 5 guys, Unity3d, Gimp and Coffee. Definitely hyped :)


Good luck everyone! May the kraken force be with you!

Our top 10!

Posted by
Sunday, September 13th, 2015 4:18 pm

Hello everybody!
So the day of the final vote is coming and we wanted to share our top 10 from all the game we  have tried the last two weeks. On a more personal note, it was our first Ludum Dare and we had quite a lot of fun making Free Hugs Kraken.
Of course there are many many cool games out there and well it was hard to make up our mind but we finally got our list to put up on the wall! There is definitely some gold nuggets in this ludum dare edition, good luck to you all for the votes! :)


Here is the list!




Simple. Fun. Addictive. Smooth. Try this, it rocks!




You take snake on Nokia3310, add in 3D. Then put in it innovation and fun. There you go, a sympathic jam entry!


Dude, Stop


A really cool and original entry, you will go several times doing the game to feel just….MONSTRUOUS!


A Shadow In The Night


The concept is really fun, attractive and lots of fun to play. The ambiance (graphics, sound) as well is really cool!


Siren’s Serenade


Who never wanted to incarnate Ulysse’s greatest nightmare? well this game just put the history right in place!


underworld siege


A reall cool turn by turn/dungeon style game. Having your Lord to protect, you need to gather gold and create traps, doors, and minions that you can control to defend and gather resources. A cool entry!


Monster Academy


He is actually not related to cookie monster, don’t make that mistake but he is even more cruel than him. This game is refreshing and funny as hell to see your monster giggling all around. Do not try this at home! :)


Delicious Cortex


Who never dreamed of being the Zombie Lord? reviving an army of zombies and lead them to their destiny, which is eating brains, brains and brains again. The pixel Art is just gorgeous and the game is a pleasure to play.


Mobs, Inc.


Great graphics and a top notch animation for this entry. It wouldn’t mind if we had 100+ more level backgrounds!


Troopers’ Starship

Strong gameplay mechanics, with a charming 2D/3D style in it. It would nearly gave me the feeling of walking on the walls, just to say how much the ambiance was great!


Have fun!

About the music of our game

Posted by
Tuesday, September 8th, 2015 3:27 pm

Hi everybody,

We wanted to thank you for all your nice comments and support about our little entry for the LD33 : Free Hugs Kraken. We really hadn’t thought to have so much nice words from all the community, and that gives our kraken some love! :)

We heard that a lot of you guys liked the music, so we wanted to actually show you the links where to listen to them without playing the game.

We will start by the music used for the map. It is from “Skullbeatz” and is called: You Heart 8-bit


The one used in combat is from “EaguleGuard” and is called: Captain’s march


The flying Hugman theme is from “Holyyeah” and it is called: Pirate Manners


The game over theme is from “Yahtzei” and it is called…surprise: End Credits/Game Over


And the last one for beating the game is from “EliteFerrex” and is called: 8-Bit Victory


Thanks for all the love :) !

– The happy kraken team

Free Hugs Kraken – Post mortem

Posted by
Wednesday, August 26th, 2015 7:22 pm


We are very happy to have participated to this ludum dare! This is why we decided to write a post mortem to share our experience on our game: Free Hugs Kraken

As we live in France, the ludum dare started at 3 in the morning for us when the subject « you are the monster » was revealed. We spent many hours doing brainstorming to find an interesting concept. At the beginning, we started with a very dark game where we control a character that is playing hide and seek. The game was supposed to start with lovely graphics, then becoming darker as the player find children. The truth is we are playing a psychopath killing people in a house. We found the concept interesting but too dark. So we have been thinking about another concept and we came to the idea of a kraken that wants to hug boats. We thought that it would be a very funny interpretation of the theme!

The Concept

You play an affective Kraken who is looking for love on the World Wide Sea. Will you find it? Will you search only for one day romances or for the real one..



From the beginning, we chose to develop two different type of gameplay: the research part (on a map) and the encounter (battle mode). We distributed task to three team of two people.

The sprites

  1. Ink drawings of the dismantled Kraken’s parts. Work with a led light pad for the animation (it’s important to respect size between arts).

photo 1photo 2

  1. Arts are scanned and imported with gimp. Then they are resized and cleaned with « Threshold »haut pieuvre 1bas pieuvre 1tête pieuvre
  2. Pixel art made with GraphicsGale.

graphics gale travail

  1. Then all the Kraken’s parts are put together in a sprite sheet (here is the result)

sprite kraken femellesprites gameplay tentacule male
For the drawing of ships on the battle mode, we used direct pixel art with a layer and imagination

navire marchandbateau commerce


The map

The idea was to be able to move freely on a random map and to choose your dates. We wanted the map to be random so every game would be different. To do so, we defined spots where islands could appear. At the beginning of the game, we chose randomly which spot will be used or not. Each island will be a spawn for boats.


We also wanted that each boat have a specific itinerary. When a boat is spawned, it has a path attributed that he will follow until its final destination. Some boat can also have a specific behavior to attack or run away from the player.

For the pathfinding, we used the libray “A* pathfinding project” (http://arongranberg.com/astar/). This way, boats avoid islands instead of crossing through.


Finally, we managed to make the difficulty gradually increasing. Depending on your score, enemies get stronger.



The battle

We wanted to configure different patterns for the bullets, we implemented a lot of parameters when a bullet is spawned (sinusoidal trajectories, spread shoot, rotation around a point or around an axis etc). We can combine all of these patterns to create more complex pattern.

The battle area is more or less long depending of the difficulty. An easy boat takes less time to finish than a hard one.

We also implemented the possibility to have more than one pattern per boat however we lacked time to configure other patterns. Each pattern needs to be handmade because random pattern is something you MUST avoid in a shoot’em up game.


Finally, we add a randomly generated background using animated tiles. Probabilities of each tile will depend on the boat encountered and on the level progress. A boat made of steel will have steel debris around it whereas a boat made of wood will have wood ones.




Working on this project was a really fun experience even if it was not always easy. We had a lot of problem with source control because merging codes made by the two dev teams did not always end well (the code implementation differences between the two teams not helping). We did not sleep much and we finished the game only 20mn before the deadline.

We are very happy of the result especially because it was our first ludum dare. However, 72 hours is short and we had to make concessions. We would have loved to implement other patterns in the battle mode (mechanisms were ready), adding more animations and gui and boats etc.

We hope you had a good time playing our game and we are waiting for your feedbacks ! 😉

Love <3

Free Hugs Kraken! It’s party time!

Posted by
Tuesday, August 25th, 2015 3:50 pm

72 hours of arts, bugs, gameplay, beer, game design and coffee!

Spread love like a Kraken ! logoe



Here we are !! it’s party time!


Thanks to everyone from the ludum dare staff & community for this great event !! :)

We’re in!!

Posted by
Friday, August 21st, 2015 3:00 pm

First ludum dare for us!  We’re a team of 6 people and 1 wild mouse.. Let’s go for a 72 hours rampage !

Engine : unity, pizza, beers :)

Graphics: Blender , gimp etc

Sounds : sfxr

Game jam start at 3am here outch :) Good luck everybody!



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