About Dr_Doctor

A chronic arsehole.


MiniLD #56
October Challenge 2014
Ludum Dare 30
Ludum Dare 29
Ludum Dare 27
MiniLD 43
Ludum Dare 24

Dr_Doctor's Trophies

Good Guy Coder (Porter)
Awarded by Scipio Xaos
on August 27, 2014

Dr_Doctor's Archive

Donnie’s Escapade (October Challenge)

Posted by
Wednesday, October 29th, 2014 5:39 pm

Hi, I just submitted a game for the October Challenge. Enjoy.


Lucy Dreaming

Posted by
Monday, August 25th, 2014 5:30 pm

I just submitted my jam entry called Lucy Dreaming which you can find here.

I am quite pleased with the result as I’ve rarely made a 3D game. I’ve had this game on my mind for a while and I thought this particular Ludum Dare would be a perfect opportunity for me to build a quick prototype. Although the end result only resembles about 10% of my original idea, I am pleased that it’s playable and I hope I’ll have the time to do a post-compo version later this year.

The game would have had about 80% puzzles, 20% platforming, more eyes to collect, and several intertwined worlds to explore. Unfortunately, my limited skills could only allow me to implement a short platforming level in 3 days.


Posted by
Saturday, August 23rd, 2014 1:06 am

For this Ludum Dare, I will spend 3 days to create a first person adventure game where you explore strange places, collecting 5 eyeballs. There would be puzzles but I think I’m going to relax and make the bare minimum so it will have no puzzles. It’s just you going around places searching for eyes. I’ve had this game in my head for a a while now and soon as I saw that theme is compatible with my idea, I thought it would be great to use Ludum Dare to make a small prototype.


Here are the tools I’ll be using:






Arturia Minibrute


Good luck!

Ha Ha (LD29 Jam Entry)

Posted by
Monday, April 28th, 2014 6:12 pm

Out of all of my Ludum Dare games, this is probably the most feature-complete. I’m a little disappointed I couldn’t fit in a cutscene explaining the story. It would have made the game a bit more relevant to the theme. Lol

Oh well. It’s a jam entry mainly because I have re-used some of the code and assets from my previous projects. I’ve also been heavily distracted by the Snooker and I could write down more excuses here if it isn’t 2AM right now.

Here are the list of tools I’ve used:

– Unity

– Gimp

– Inchworm Animation


– cfxr


You can play my game by clicking on the image below.


I finally know why Gimp is slow!

Posted by
Monday, August 26th, 2013 4:00 am

It’s because I’ve been working with over 20 of these.


Day 1

Posted by
Saturday, August 24th, 2013 4:22 pm

Day 1 has come and gone and I feel I’m not half way through my game yet.

I’ve spent most of my day creating the assets so I didn’t cram much coding. Despite that,  I got the GUI, Audio Manager, Scene Manager, and my State machine done.


These are the tools I’ve been using:

– Unity

– Gimp

– TexturePacker

– Audacity




I’m not going to describe what the game is about because I want it to be a surprise but I’m going to leave one of the music here.


This is a list of things to do for tomorrow:

– Walk cycle animation

– Collision Detection (Characters)

– Collision Detection (Lasers)

– Lead Music 02

– Game Over Music

– Score Manager

– Player Manager

– Life Sprite

– GUI (Top Bar)

– Player controller

– Sound Effects (Shoot, hit)

– Particles (Lasers, Die)

– Timer 😉


Can you guess what this game is about?



Spectrum (Mini-LD 43)

Posted by
Friday, July 5th, 2013 9:30 am

Well this game took me  longer than expected to make due to my inexperience with Unity but it’s now finally playable.




Spectrum still needs a lot of tweaking so feel free to leave feedback. Enjoy! :)


Half participating

Posted by
Saturday, December 15th, 2012 4:32 am

I’m making a game where you go through several platforming levels to find parts to build up a rocket to be launched into the sun and decimating it. There is a kiddy storyline to go with it but I’m not going to write about it here.

I probably won’t meet any of the deadlines because I have specific ideas which contain too much work to be done in a single weekend and I’m not wiling to cut most of it.

So why am I doing it? It’s because I’ve been thinking of doing a game like this for a long time but I haven’t got started on it yet. So maybe this game jam would provide me an excuse to start developing this game.


Posted by
Sunday, August 26th, 2012 2:08 pm


I haven’t been documenting the development of Ada mainly because I feel I should use as much time as possible to complete the game on time. But now that I don’t think this game will get finished tonight I’ve decided to make  a post.

The point of Ada is to survive in the changing environment. You control this blob called Ada who is vulnerable to her environment but she can adapt by eating or drinking her environment. The longer Ada survives, the more points you get. That’s about it, you collect as many points as possible by adapting and surviving.


The game so far is unplayable but I aim to get the core of the game structure nailed today and then spend the rest of the day tomorrow to polish it up.

One of the questionable things I did today was to allocate 2-4 hours to create the sound effects and music. A more sensible developer may treat the sound as an optional feature or implement it in the last minute. But for me, sound is important in a game and should be mandatory. I don’t regret spending time on it.

Here are the libraries, tools, equipment I’m using or will be using:

Good luck!



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