About crhallberg (twitter: @crhallberg)

Graduate Assistant and 2nd Semester Computer Science Masters Student at Villanova University. Also a ninja. Official LD23 coverage: http://www.crhallberg.com/ld23.


Ludum Dare 34
Ludum Dare 31
Ludum Dare 23

crhallberg's Trophies

crhallberg's Archive

Barter: the Game

Posted by (twitter: @crhallberg)
Monday, December 14th, 2015 12:44 am

I made a Twitter game for the compo, but I didn’t have time to finish it. 5 hours to build to vision.

Check it out at @bartergame. Full rules at http://crhallberg.com/barter.

Happy sales.


Posted by (twitter: @crhallberg)
Saturday, April 21st, 2012 9:18 pm

I’ve been merrily poking awon my personal website and haven’t updated here yet! http://www.crhallberg.com/ld23 for literally ALL the details. Even what I’m eating.

I never imagined I’d be doing this well. Of the two primary groups, I fit more into the “YES! THE PHYSICS ARE FINALLY WORKING!” group than the “IT’S PRETTY BUT IT DOESN’T DO A DAMN THING!” group. I don’t know what it is about the time limit, but I’m really thriving. There’s more story, tutorial, and physics in this game than any I’ve undertaken. It’s also far more completed that most of my other projects lol. No pressure to work past the fun things there!

But enough bragging, here’s what I’m doing!! My game is called OSC: Dawn. It’s a space physics game where you’re in a ship dragging the dwarf planet Ceres behind it. The science I found onine fit my concept seamlessly, so the story is pretty scientific, actually. I’m going to put a snapshot with the story and the tutorial level up on the site. It will be the last/most spoiler snapshot until tomorrow night so GRAB IT!

The gameplay involves you dragging around the planet and using its resources to help you on your way. Be it asteroids you have to move, shoot, or avoid, you can choose to point the solar panel side towards the sun to get more laser, or the field side to grow more corn for super-charged ethenol! Will feature 4 levels with different challenging gameplay based on the mechanic.

Still yet to do! In priority order!

  • All 4 Actual Gameplay Levels
  • Make a pretty starry, paralax background (running smooth?)
  • Art! All 7 objects, yay!
  • Sounds!
  • Music!
  • Pretty rope physics
  • Sleep!

So yeah. 21 more hours! Minus 5 for Dungeons and Dragons. Not sure how that’ll work. CIAO!


Website is at 33%

Posted by (twitter: @crhallberg)
Thursday, April 19th, 2012 5:00 pm


My personal website to chronicle my progress is live, but incomplete. I’m hoping to debut a prototype of a service I came up with tonight, that may become a company. Maybe not. SO MUCH to do tonight to prepare for the giving tomorrow!

  1. Clean
  2. Foodz
  3. Timelapse Prep
    1. Test screen capture
    2. Test webcam capture
    3. Place webcam
    4. Research Chrome-book capturing
    5. Prepare place for food chronicling
  4. Prototype timer service
  5. Complete chronicle page
    1. Prepare timers
    2. Template for entries
  6. Practice brain storming
  7. ????
  8. Profit

Decided to decide between Java/Processing and Javascript based on my idea. Also realized I scheduled D&D on Sunday. :-/ 43-hour game go!

Count me in for a Compo Combo

Posted by (twitter: @crhallberg)
Monday, April 2nd, 2012 2:30 pm

Having just learned about the Ludum Dare just before the #22, I’m psyched that my schedule is letting me enter this time ’round. If all goes according to plan:

  1. Mr. Brett Taylor will be joining me near Philly
  2. We will code and blatantly ignore each other for the first 48 hours.
  3. We will submit individual earth-rotation-altering projects.
  4. We will combine forces for the remaining 24 hours of the Jam.
  5. Together, we will release an enhanced version of one or both of our projects to the Jam.
  6. ???
  7. Profit.

Oh yeah. It’s on.

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