About Crefossus (twitter: @Crefossus)

Entries

 
Ludum Dare 37
 
Ludum Dare 36
 
Ludum Dare 35
 
Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 32
 
MiniLD #58
 
Ludum Dare 31
 
Ludum Dare 30
 
MiniLD #51
 
Ludum Dare 29
 
Ludum Dare 27
 
Ludum Dare 26

Crefossus's Trophies

The SnakeFormer Grandmaster Award For Extraordinary Puzzle Solving Skills
Awarded by TobiasW
on May 18, 2014

Crefossus's Archive

How to comment like a jerk boss

Posted by (twitter: @Crefossus)
Monday, May 2nd, 2016 2:00 am

Yoho, get your mind numbing liquids ready for this PSA. Seeing crooked? Okay you’re ready for a crefossus rant.

Expand your mind.

chrome

Chrome has a neat little feature that lets you expand the text box window. Horray. Don’t forget paragraphs with shift+enter. Other browsers may have expanding too.

Enhance your memory.

lazarus

Trapped in a fullscreen window or accidentally the page? Lazarus form recovery is there for you!

Good game. vs. “rewarding levels. I like the sfx, especially the yay [sound]…”

“…As others have said the eating hamburger sfx was maybe a little too long since it gets played a lot.”

Be specific! If the comment could literally apply to any ludum dare game, it’s not really too useful. Show us you played. You can argue that it might boost morale, but a bunch of “good games” and then landing in the bottom 20% of all ludum dare games feels like you’re all moms. I already have a mom, she’s nice. She also doesn’t throw cloaked daggers at me while advertising with a smile.

I don’t like this genre.  vs. “I usually don’t like maze games and…”

“…this game tends to make me feel lost and a little bored. Maybe there could be more landmarks or something else to do while figuring out where to go next.” (Not a real comment, :D)

This one doesn’t come up often, but what the fuck? It’s so short and doesn’t offer anything. Maybe you can tell us specifically what it is that you don’t like about the genre, how this game fails to address that, and how it could address that.

5+ paragraph essay that never ends  vs. Conciseness.

alligator

I’m guilty of this. Sorry. If you’re looking for advice on avoiding this pitfall…uhhh… well.. sorry I’m pretty much camped out on the alligator.

Also, as it turns out, not everyone cares for detailed feedback and would be satisfied with a “good game I liked the sfx”.  At least one person has chosen that on my survey for rating games. I’m still looking for people who will let me play with their source.

The trend to avoid

So you skimmed through the comments and are about to write yours. OH crap, you said exactly what they said using the same exact words. While at least this can provide some useful knowledge, ie multiple people saying the same thing lets you know that issue is common, do try and add to the discussion if you can. Sometimes I fall for this too.. Watch out. Also keep this in mind when you’re actually rating/giving stars to a game.  Usually I *rate* without reading the comments unless I get really stuck, they can contain spoilers anyway, and then skim the comments before commenting.

Don’t be a jerk

Rarely I’ll see rude comments, or maybe I have thin skin. You don’t need to have an edgy personality that absolutely destroys a bad game like a game review looking for extra clicks. These comments might offer some constructive criticism but also come laced with near valueless harshness.

Surprise! your experience is subjective

The trick here is to realize and state that your experience is subjective. For example, “I’m sorry, but this game is trash there is no redeeming quality to it at all! It’s terrible because of …” vs. “I’m not really into the hyper realistic art style since it’s so common, but maybe if you…” (not a real example). If you have to apologize for being a jerk, see if you can not be one and still get your point across.

Realize these games are made by people with skill levels across the board and they’ve had varying amounts of time to dedicate to it. Considering that – what different choices they could have made that take the same amount of time to do and fit their skills? Maybe there are games that do it perfectly that you can refer them to. They probably already know a lot of the main problems that they didn’t have time to address, and hey let them know just in case they missed something, – but they aren’t jesus christ, ok?

Try to figure out their game before stating confusion and running

I’ve seen games where things literally tell you what they do when you click on them and some people are *only* saying that a tutorial would be nice. I just don’t understand this, please some one help me. Yes tutorials/instructions in game (if done smartly) usually would be nice and it’s good to know that you think the game needed one, but there has to be something more you can offer or in addition/more specifically than just this. When/where did you get stuck? What about the actual game Etc.

The gist of it

Leave meaningful comments that are specific to the game you’re playing. Ideally add constructive feedback and anticipate questions the creator might have.  “I got stuck.” vs “I got stuck on level 3 and couldn’t figure out how to use the schwarzenegger tears move.” Avoid short comments that leave the creator with no idea how to alleviate an issue. “I don’t like it.”

The flip side

I guess sometimes even a few vague words is better than nothing (it sure is nice some one played it!) and as creators we need to learn how to divorce ourselves from our creations and handle criticism gracefully. Also, I love ludum dare as a jam because of the feedback period!

my entry

Watch me die while you wait.

Posted by (twitter: @Crefossus)
Monday, December 29th, 2014 7:39 pm

Since I never posted this on the ludum dare site I figure now is a good time.

Yes this is ludum dare 30. Maybe you can watch me die in this ludum dare next ludum dare. I just finished the video recently ish (thanks for tips alvarop).

Lava Is Last- Timelapse, Hot off the Mountain Top (compo)

Posted by (twitter: @Crefossus)
Monday, August 25th, 2014 3:07 pm

Play Lava Is Last 

It’s interesting to see how much time I spent doing other things, or preparing to work. Like that weird blue/red drawing I made was an idea for oranebeasts game that no one can understand.

Early feedback 

I’m glad I got some early feedback about planets being offscreen/textures. Some people on irc were nice and played an alpha with only 3 planets and no lives.

Initially I put in the reload button to alleviate this but clearly it didn’t work! So now they jump around until they are happy (not blocked/offscreen). Adding more planets and alleviating brute forcing came up as feedback too, although both were planned to be addressed.

Audio

You can also see me make the audio at  3min ish in the timelapse. Is it so bad it’s good? 

Streaming

Helps to keep me focused, and IRC keeps me unfocused – but gives motivation. Even though I had an average view count of about 1 it’s worth it. At the end when I started streaming other peoples games it went up though, yay.  It’s kind of interesting to watch the number in the timelapse and relate it to humans physically sitting down watching or leaving.

Play Lava Is Last 

 

Post Compo – Order of the Mind

Posted by (twitter: @Crefossus)
Monday, May 19th, 2014 1:13 pm

Warning spoilers and loud language below.

Radioactivity

What does a warehouse full of radioactive tutu wearing ninjas have to do with my post compo update? NOTHING!**

But this sample of some new commands does:

Consider, Train, & Kill

Sick of that tutorial woman talking about her favorite game? MURDERED.

consider

Give

A cute little teddy stranded in your inventory? FREEDOM FOR THE BEARS! I wonder what else you can give…

teddy

Rest

Feeling a bit tired from all the reading err murdering and pasting? REJUVENATE!

Yeah no gif for this one. Use your imagination!

Skills & Skill Reset

Need to reveal really far back, to dig up stuff beneath the surface  of time but just got your slay on? ADAPT AND OVERCOME!

retrain

 

Wordwrap, Spelling, & Placeholders

Words. You can read them as intended now, whole. Spelling – fixed. Placeholders – eliminated.

 

IDK WHAT THIS IMAGE MEANS, BUT I’M YELLING ABOUT IT

1800 Lines of code, 1200 statements,  complexity, and other data I’m not yet sure how to interpret. But look! I’m in the green hoop sometimes! If I can’t green hula hoop, life is not worth it.  Thanks source monitor you give life purpose again.

 

*The surface of Cuer is radioactive. That’s why the game takes place beneath the surface.

**Oh wait there is a radioactive heart…I wonder what that’s for?

Holy crap that blue bird with feathers website!  I always for get to say Follow @Crefossus . Not this time. If you got this far you know you want to increase my followers over 11. We can do it! You can help! If we get to 100 I might ask for money to make stuff. Oh wait…I’m not supposed to say that here. Are you delving me? Get out of my head! Stop seeing what’s beneath the surface.

After today I can’t make that joke anymore. But I probably will anyway.

 

LD Historical Rating Criteria/+Other Musings (Thanks archive.org)

Posted by (twitter: @Crefossus)
Thursday, May 8th, 2014 1:32 pm

 

Logos and funny headlines.

Note some things may not be 100% accurate as I just did this for fun and not cookies. Why won’t you give me cookies? Oh you’re broke too? Wait what am I doing with my life again?

Decent chart with ld dates http://en.wikipedia.org/wiki/Ludum_Dare (oh dear you know it’s going to go well when there is a wiki link right?)

Ludum Dare at archive.org

 

24hr Compo in April  2002

Judging Categories:

– Gameplay (the grand prize essentially), Adaptation of Theme, Originality, Art, Sound, Code,  Polish

 

July 2002

Overall, Gameplay, Fun, Graphics, Sound, Technical, Complete

 

November 2002

Overall, Gameplay, Fun, Graphic, Sound, Technical, Theme, Cosmetic, Complete

 

Mechanical cat does some hosting?

 

Minimalist categories

2004 ish?

  • Fun,Innovation,Production (graphics, sound, polish)

 

July 2006:

Noted this information which is still in great contrast to today:

Obviously it wasn’t allowed before this and at some point this changed.

 

2008 host?

 

Jan 2010

Innovation,Fun,Theme,Graphics,Audio, Humor, Overall, Completeness

First seen humor – not sure when it was introduced though

Interesting tool discussion from 2010:

Should we consider banning game development tools such as Game Maker?

 

August 2011

Fun Audio Overall Theme Graphics Humor Coolness Innovation Community

“As of December 2011 (Ludum Dare 22), we’ve added a new Entry Voting Category: Mood.”

August 2013

  • Mood – Storytelling, emotion, and the vibe you get while playing.
  • Community – Journals, photos, timelapse video. Everything you do above and beyond just making the game.

 

Some guy was QQing about getting banned from irc in 2002 ish but the thread wasn’t archived… aww! No harvesting tears from the past :( You can taste mine from the present instead.

 

The general feel of the competition has gone to making a game from scratch without any game engine code – to making a new game with whatever tools you want. Of course it’s without any art assets/music and having pre-declared code.

 

So it’s kind of less about rebuilding boilerplate code and more about making games! I like it.

 

Judging Criteria

What can we gather about the overall judging theme changes? Well – community doesn’t mean your game is good right? I believe this is changed to “coolness” which is just how many games you’ve rated and has no affect on your final placement, but I could be wrong as community is still in the ludum dare rules.

Minimalist category groupings don’t really work since there are many different types of games.

Completeness was totally dropped, possibly because semi-incomplete games may also be really amazing and/or it’s just unnecessary because the ratings should reflect how complete it feels overall.

I could swear there was like a health/taking care of yourself category or something idk if this was a joke one LD.

 

Order of the Mind – Now on Linux and OSX

Posted by (twitter: @Crefossus)
Tuesday, April 29th, 2014 9:21 am

Explore the intriguing underbelly of PLANETNAMEPLACEHOLDER!

Now you can explore the intriguing underbelly of PLANETNAMEPLACEHOLDER on linux and osx, in theory ! What are npcs saying? And what is really going on between their ears? Plus get questions answered. Like – Can you find the teddy bear?

Lore? A planet name is born.

Yeah. So.. I forgot to name the planet before the deadline…and I don’t even have a name for it now so it’s not really a typo/fix. Opps. :) I want to name it after the element that’s used as fuel, Cuerlium, but then that might be confusing right? Planet Cuer? Yeah! And the battle of NAME was…. Battle of Creek Ludensen. The Master of the Order could be a Ludensen too, whenver I get to adding him in for a post ld-48 version.

 

Technical info for Linux/OSX

To run in either newly supported platform download and open a command prompt (apple key+space type, type terminal, press enter) then navigate to your download folder (cd Downloads –  I think) and type

./orderofthemindOSX or ./OrderOfTheMind

You may need to make it executable first by (Ubuntu: right clicking, choosing properties then clicking the executable checkbox).

or chmod +x orderofthemindOSX

 

Learn how I learned stuff!

To get the code compiled on ubuntu I installed virtual box, and used an ubuntu iso. I also enabled 3d mode in settings and installed the guest additions by mounting that iso found in virtual box folder to increase my screen res (640*480 makes me suicidal and homicidal – in that order).

Then I tried g++ main.cpp -o ootm on the command line, but g++ isn’t installed so it kindly tells you how to resolve that. I typed that command (sudo apt-get …)

Next was fixing compile errors yayyy! null_ptr or what I was using in MSVC isn’t defined so I just changed my if statements from if(apointer !=null_ptr) to if(apointer).

Also because I was using back() which is apparently new in c++11? So I had to add  -std=c++11 as an argument to g++. The error was something like “ error: ‘std::string‘ has no member named ‘back‘”

OSX

My memory is a little fuzzy on this honestly – g++/clang are the command lines but you need to download them as an addon for xcode. I used this link that I found from this thread, but you need a (Free) dev account . “Useless” comments solved my problem! What do you know?

This was giving me the same error about back() so I used both std=c++11 AND -stdlib=libc++ to get it working. this time. And then it worked. Yay.

 

Know an easy way to make them execute when you double click?

That’s the last task. I tried googling a bit before I gave up and usually ended up with “how do I get my shell script” blah blah. No promises I’ll actually get this done though.

Timeplase Friday + Saturday WIP

Posted by (twitter: @Crefossus)
Sunday, April 27th, 2014 4:54 am

Still working on it…but here’s a timelapse using chronolapse since that program is a blast. If you know c++ put a blindfold on before watching!

A goal – Delve NPC

Posted by (twitter: @Crefossus)
Sunday, April 27th, 2014 2:14 am

Phew. So I was trying to avoid IRC chat by giving myself a goal before I would look at the chat window again!

The goal was delve, which reveals what NPCs are thinking. However I also added a compass, inventory listing, looking at items, case insensitive commands, and the talk command.

Susan is a little boring so it makes the example well.. boring – but you can see where this could go. In theory I can flex my writing muscles* now that the system is working, but I promise nothing!

You can now Delve npcs to see what they’re really thinking!

*even the weakest of men can flex.

Something of a Start + Semi Spoiler

Posted by (twitter: @Crefossus)
Saturday, April 26th, 2014 5:39 am

So the idea is that the current time is like the top of an object or the surface, and the past is like the underneath. Therefore you can reveal beneath the surface of time and loot/interact with objects in the past.

Here you can see me gaining some money (since you always spawn with 10 gold), but you only will have 10 days to complete the entire game… so suicide wisely if you choose this tactic at all.

Take note of the current day in the top right.

Reveal past lets you see what was in the room in previous days. (I missed a command.)

 

 

Beneath the Surface of My Skull

Posted by (twitter: @Crefossus)
Friday, April 25th, 2014 7:32 pm

Creepy post heading aside:  I’m sharing my only slightly censored thoughts/brainstorm/game doc! See my thoughts vomit on your screen in real time!

The current idea in progress is about the superficial interaction between humans and being able to delve beneath the surface that to befriend/utilize others.

I’m going to take a step back and try to make a text adventure this LD so I actually finish something (in theory). I might also make two games if I get this one done…

 

 

GUtGD Timelapse

Posted by (twitter: @Crefossus)
Sunday, April 28th, 2013 10:04 pm

Watch me try to use Unity…Each screenshot represents 1 minute

Starting Saturday at 11pm-6am Sun and from 5pm-7pm Sun (PST)

GUtGD Timelapse Video

GUtGD Entry Page

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