Ludum Dare 30



Ok, so let me start by saying that I never expected to ever see one of my theme suggestions to even show up in one of the voting rounds, much less as the actual theme of an LD. I’m overwhelmingly excited to see that enough people liked my idea to vote for it.

Next, I’d like to clarify what I originally thought of this theme as meaning (by no means should you limit yourselves to my original idea for the theme). By “Entire Game in One Screen,” I meant that you would have to make your entire game take place within one, non-scolling game window, like Pac-Man – where everything is right in front of the player. This introduces a couple really interesting design concerns that you don’t see every day. First and foremost, it makes you really have to think about space allocation. Since nothing can be outside the screen, you have to find a way to make complex levels or interesting interactive environments in a very small space. Second, it is vague on purpose. It allows for a huge variety of possible games, which is cool but also challenging in its own way, since – unlike other LD themes – you’re not just spoon-fed a game idea.

*Also, if I see one more post asking whether the theme just means that the game has to be on a single computer monitor, I’m going to bash my brains in. WHY THE HELL WOULD THAT EVER BE THE THEME?! I’ve seen some really interesting interpretations that I never even thought of, but that one is just plain stupid.

Ok, so next I want to apologize. Although I still my theme is pretty cool, I realize that many people disagree. So, that being the case, I’m sorry to the LD community for making a bad theme. I never intended for it to ruin this LD for some people, but that’s exactly what it did, so I am truly and deeply sorry.

I really love Ludum Dare. I love the community. I love the concept. I love the passion. Everything is amazing, ans I’m sorry for kinda inadvertently making it temporarily less awesome.

Thanks for reading.

Yup, that was my theme. Well, it could easily have been a duplicate, but the theme is written exactly as I had written it. I see that some people don’t like it, which, in hindsight, I can see why, but I think it’s still really awesome since it allows for a huge range of possible games, but puts the challenge on screen allocation – something that is not usually though of in normal game design.

The sucky thing is that I have the SAT’s tomorrow, a pasta bridge to build for engineering class, a radio show skit project due in AP US History, a weekly Youtube devlog to make, a group meeting for my main game project, and a but-ton of other school or extracurricular stuff to do over this weekend. If this LD was last week or a week later, then I would be able to make it work, but this weekend is out of the question. So, while I am overwhelmingly excited that my theme got chosen and I’m really looking forward to see how it’ll turn out for people, I am also super bummed that I can’t participate.

I even had a pretty neat idea for a game for this sort of theme, and I might still make it into a game at some point, but for now, I’ll just put it on the backburner.

Done! :D

Posted by
Monday, August 25th, 2014 6:16 pm

Hey guys, this was my first ever Ludum Dare. Please try out and rate my game! 😀




Screenshot 2014-08-25 21.14.05Screenshot 2014-08-25 21.14.12

Post Mortem of My First Ever Ludum Dare Game: Journey Home

Posted by
Monday, August 25th, 2014 2:13 pm

Please play and rate my game: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=21579


Ok so this was my first time ever participating in a Ludum Dare, and I’m happy to say that it was more or less a success!

Screenshot 2014-08-24 16.37.33

My game was called Journey Home, since that’s basically the premiss of the entire game.

You are a random dude on Earth who is just walking down the street when suddenly some sort of temporal shift happens in the universe and a portal to another world appears in front of you. It sucks you in and spits you out on some far away and unknown world. You walk around until you find another portal that takes you to another world. You hop worlds with the hope that one of the portals will take you home. Along you journey, you encounter strange and wonderful sites, creatures, plants, and ruin of ancient civilizations.

It sounds like a pretty grand idea, but I didn’t have time to add a bunch of the stuff I wanted. Nonetheless, I learned a lot.

What went well:

– I came up with a vision for what I wanted to make in the first half-hour.

– I made the initial engine in a couple of hours without too many problems, which was really good.

– My random sprite generating/coloring algorithms (yes plural) worked really well. I’m REALLY proud of one in particular. I create a sprite with specific parts being colored with a specific set of colors (grey, black, light grey, and white were what I used). I then create a square of colors which is the color palette from which the algorithm colors the sprite. This makes for an insane number of possible sprites.Screenshot 2014-08-25 17.14.21

Screenshot 2014-08-25 17.01.47Screenshot 2014-08-25 17.03.36Screenshot 2014-08-25 17.03.56

– I created level changing as well as cutscene mechanics for the first time ever and I think they worked really well.

– I’m really proud of the animated stars in the background of the last level.

– I made a pretty awesome main menu (at least in my opinion).

– The game was definitely SUPER strange. :)

– Most importantly I had a metric butt-ton of fun and learned a lot.


Screenshot 2014-08-25 17.04.46

What went… less than well:

– The tile image generator worked fine, but every tile of the same type was given the same image.

– I didn’t get to implement a lot of what I wanted to. I initially wanted to have 5 unique worlds aside from Earth. Each of these 5 worlds was planned to have some puzzle mechanics and 2-3 unique plants and animals. In the end I made 3 worlds with a total of one type of plant and one type of animal. I also had a push-pad mechanic on the second world which was cool, but hardly a puzzle.

– I didn’t get to put in too much sound. Aside from the first cutscene, there was no sound in the game. I did come up with a pretty cool theme on my guitar, but I didn’t have enough time to make a proper piece out of it and thus didn’t put it in the game.

– I didn’t get around to making a pause menu – although the entire game should take less then 10 minutes to play through (2 minutes if you don’t look around).

– I had a couple bad bugs that I spent a really long time fixing. The final game has no bugs (at least none that I’m aware of) but that really put a strain on time.



Generally speaking, I’m pretty happy with the fact that I even had something more or less playable to submit – considering this was not just my first Ludum Dare but also my first ever serious game jam. I also really like the ideas I had for the game, so I may spend some more time and add them in for a post-compo build anyway.

I didn’t focus too much on the gameplay because that was not what I wanted to learn from. Instead I wanted to experiment with making cutscenes, the main menu, and procedural rendering algorithms. They all turned out quite well and I will definitely use the experience I’ve gained from this game in my true and more serious project: A Peasant’s Tale.

I have a small team and we’ve been working on A Peasant’s Tale for a few months now. Before I had a team, I had been working on A Peasant’s Tale for almost a year. I also make weekly videos of my progress on my Youtube channel: https://www.youtube.com/channel/UCjywaHBImnId4GNZXAuejKg

You can also stay up to date with Journey Home, A Peasant’s Tale, and any other games I make on my game’s Facebook page: https://www.facebook.com/APeasantsTale

Screenshot 2014-08-25 17.10.00 Screenshot 2014-08-25 17.10.17 Screenshot 2014-08-25 17.11.50


… ok that’s enough shameless self-promotion for one day…

If you read all the way down to here then I love you and you are awesome :)

How Do I Post Source Code?

Posted by
Thursday, August 21st, 2014 8:35 am

Hey guys, for whatever reason Git isn’t working for me so is there any other easy way to post the source code from my project?

Oh Boy, I Think I’ll Be Doing It This Time!

Posted by
Monday, August 18th, 2014 7:55 am

This is going to be my first ever Ludum Dare as well as one of my first ever serious game jams. I’d learned of Ludum Dare several jams ago and have been watching people participate ever since. I think I’m now ready to join in the fun. Again, this is my first jam, so I may not finish, but hey, at least the weekend will be interesting!

Since I’m already here, might as well do some shameless self-promotion!

I’m currently working on a game called A Peasant’s Tale and I make devlog videos here: https://www.youtube.com/channel/UCjywaHBImnId4GNZXAuejKg

If you like those, then please feel free to stop by the Facebook page here: https://www.facebook.com/APeasantsTale

Thanks! 😀

I had fun making this… thing… :)

Posted by
Sunday, December 15th, 2013 9:48 am

While I didn’t have enough time (due to schoolwork) to really enter the Ludum Dare, I got in the spirit and spent a couple hours making this platformer thingy in Java. NPC AI’s, gravity, jumping, and swimming work pretty well, although the jumping could probably be a little bit better coded. The art is kinda ok for my standards – I’m no artist, so I’m pretty happy with what I made.

The most important thing is that I had fun making this thing and learned a lot! That’s what Ludum Dare is all about so… YAY! :)

Screen Shot 2013-12-15 at 11.41.54 AM Screen Shot 2013-12-15 at 11.44.04 AM Screen Shot 2013-12-15 at 11.45.35 AM

I am also working hard on a 2D action RPG called A Peasant’s Tale. I make weekly development updates (I call them devlogs) on Youtube so check out my channel and subscribe if you like it! :) http://www.youtube.com/CRAZEERUSKEE



I was looking forward to this Compo for months, but unfortunately school has a way of messing up my plans. I probably won’t be able to enter anything into LD28, but I may play around with the theme. Who knows, maybe I’ll make some small thing (not going to call it a game).I work in pure Java and that’s it.

Also, I make weekly devlogs of my RPG, A Peasant’s Tale, on Youtube so it would be awesome if you guys would check it out!


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