About CharlieLove (twitter: @crashbanito)


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DDDDMDDMMM is a simple typing game. Birthed from the likes of Nintendo’s Game & Watch Manhole and those ridiculously stressful blinking platforms from Donkey Kong Country, DDDDMDDMMM sees the players tasked with guiding their little goblins and ogre minions to the other side of the screen without any accidental deaths.

Goblins are the little green guys. They’re super fast and run to the right. Ogres are quite large and quite slow and go to the left.

Power is used to activate the manhole covers. These last for about three seconds before deactivating. Power is given as needed based on minions on screen. This was done to prevent people with mechanical keyboards spamming keys. Note that the power also only goes to 10 (10 fingers).


I’d say that this is going fairly well. My game is now technically playable. I’ve been messing with some new audio tools and I’m liking the results I am seeing so far. My artist is currently working on some nice assets for me to pop in as well. Still so much work to be done!


My Third Ludum Dare Has Drawn to a Close

Posted by (twitter: @crashbanito)
Sunday, August 25th, 2013 4:13 pm

Hello fellow Ludum Darers!


The name’s Chaz (or Crashbanito if you are so inclined).  I started doing Ludum Dares at #25 and have been doing them ever since.  ‘Hide For Your Life’ is my third entry and it’s been really fun making it.

I’ve gone through the process of using GM:Studio again as its HTML5 export option is top notch and it allows for creating content at a pretty rapid pace.

What worked well this time around:

  • Found the superb sfxr and wolframtones to generate some nice random music and sound effects
  • Learned a bit more about integrating certain elements of design more seemlessly (those robots originally didn’t have counters on ém)
  • I remembered the quirks of  HTML5 and sound and was able to implement it quite a bit quicker than last year
  • I was able to keep the time honored tradition of using my voice somewhere in-game (can you find it?)
  • It just so happened that this is the game I wanted to make anyway as I was banking on “Ten Seconds” winning

What gave a few issues this time around:

  • Had issues with getting my bots to change direction on contact with walls (something I’ve been able to do in the past, but had issues with for some reason)
  • College classes are starting up on Monday, so I had to dedicate quite a bit of time to that instead



The game is super short, but I guess that just makes it fit with the theme all the more! 😀

Hostile Hostels is Complete

Posted by (twitter: @crashbanito)
Sunday, December 16th, 2012 6:12 pm


After about 1.5 total days of work, I’ve finally finished my second game, ever.

The point of Hostile Hostels is to put up really shady hotels to kill off roaming adventurers.  The game plays out like a simple tower defense  very similar to Plants Vs Zombies.

The player must learn to balance out the usefulness of created Hotels to maintain control of the area.  What begins at a meandering pace, ramps up in difficulty very quickly.  Your fingers will hate you 😀

You can access the game here: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18899

Give it a go!


What I’m happy about:

  • I completed my first Ludum Dare (woo!) and my second game, ever
  • I really like how some of my sound effects turned out (construction and hero groans)
  • The fact that someone actually beat it, which I thought would be impossible, this prompted me to make an actual win screen
  • First time dealing with HTML5 export and definitely won’t be my last 😉

Could have been better:

  • Didn’t have a good recording mic, so sound is a bit unfiltered at times
  • Art leaves much to be desired and is a bit cramped in certain areas

Posted by (twitter: @crashbanito)
Saturday, December 15th, 2012 1:27 pm

preghThe bulk of the project is done.  I’m pretty much in the refinement stages right not.  Basically what this entail is adding music, sound, prettying up the sprites, and fixing any bugs.

For anyone willing to try out out you can do so here: Grave Hotels

For my second game and my 1st Ludum Dare it could be a lot worse I suppose 😛


The beginning touches

Posted by (twitter: @crashbanito)
Friday, December 14th, 2012 9:21 pm

The rudimentary form of scoring points has been added, as has monster/creature spawners.  Plan on getting some more work done after a nice relaxing sleep.  For those wishing to follow the progress of the game go HERE.

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