It’s been a while since I’ve had a really good coding challenge, so I’m in for this next Ludum Dare.
My current plan is to make a game for the classic 4 color Nintendo Gameboy. I love working on limited platforms, and the limited colors/sprite size/etc will ease art creation, allowing me to focus on the game itself.
I plan to write the game in C using GBDK (I know, I should be using assembly… I feel more confident using C for this short project) GBMB and GBTD. I will like
I’ve been practicing with a simple adventure game – play it here, or see the source on GitHub. It is meant to be a Gameboy version of an NES game I’m coding, though I don’t think I’ll ever really complete the Gameboy edition. (I want to focus my efforts on the NES game. Hoping to make it a real game people enjoy playing.) I’ll likely use some techniques I’ve found, and a similar makefile for compilation. I am also hoping to test on a real Gameboy! (Though this depends on me receiving the hardware in time.)
Also worth noting, I’ll be testing on real hardware using a GB USB Smart Cart from Kitsch-Bent!
I’ll try to keep this updated with progress, and I might try streaming it.
Looking forward to seeing what everyone can do!