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Stealth Yeti Postmortem

Posted by
Sunday, August 30th, 2015 9:37 am

I never got around to making a post that I had finished my LD game, so here it is!

Good stuff:

  • Lighting! Figured out how to program lighting effects as game mechanics, and got a basic way to increase the performance of semi-dynamic shadows.
  • Art! Worked with dainryoo on the art; thus, all the cute sprites and cohesive colors!
  • Actual game mechanics! A big problem of my last LD game was that it lacked any semblance of gameplay, so I tried to make gameplay the primary goal of the development.

Bad stuff:

  • Level design and difficulty – I didn’t have much time to make many levels, and I heard that the game was quite difficult at times. A bit of extra communication to the player probably would have helped.
  • Lack of music – Just not very good at music making, though the silence does sort of fit in with the stealth mechanics.

Overall, I really liked making this one. Thanks to all who’ve been commenting so far, I love the feedback!

I’m in!

Posted by
Friday, August 22nd, 2014 5:42 pm

Entering my second Ludum Dare – hopefully I’ll have longer to work on my game this time around!

Graphics & engine: GM Studio

Sound: bfxr

Music (Maybe?): FL Studio

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