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Ludum Dare 31 — Coming December 5th-8th 2014!

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    About Cosine

    Game developer, musician, Source Engine map maker.


    Ludum Dare 26
    Ludum Dare 25
    Ludum Dare 23
    Ludum Dare 21
    Ludum Dare 19
    Ludum Dare 18
    Mini LD #19
    Ludum Dare 17
    Ludum Dare 16

    Cosine's Trophies

    Cosine's Archive

    Day 1, Journal 2

    Posted by
    Saturday, April 21st, 2012 4:29 pm

    It’s playable! Kinda.
    You can drop bombs onto the planet, which then destroy the terrain according to the game rules. The objective is to destroy (read: mine) all of the precious ore in the ground. There will eventually be three options (bomb, horizontal drill, shaped charge) that effect the terrain differently, along with things that cannot be destroyed (cities).

    Day 1, Journal 1

    Posted by
    Saturday, April 21st, 2012 7:55 am

    I spent the better part of this morning learning about surfaces, primitives, and blendmodes. This rock-textured donut is the result:
    rocky donut
    It doesn’t look like much, but it will provide the framework on which the rest of the game runs. Next, I’ll work on translating levels into donuts.

    Let’s do this thang.

    Posted by
    Friday, April 22nd, 2011 1:10 pm

    Game Maker.



    Sonar 8.


    I am prepared for battle.


    On a more serious note, I’m totally doing this. I don’t remember what nth LD this is for me, but I’m really starting to feel settled into the feel of things. It’s nice feeling on top of things, even though I’m relatively new compared to some of you (My first LD was #14, but I didn’t do at least one of the ones in between, plus I did a few miniLDs). I even warmed up a bit by making a fun little laser-on-mirrors game!

    I feel prepared for once.

    Run disappeared?

    Posted by
    Wednesday, December 22nd, 2010 5:14 pm

    I went to go check up on comments for my game, to find that my entry disappeared. Wonderful! Anyone have any ideas on how to fix this?

    Run is finished.

    Posted by
    Sunday, December 19th, 2010 3:29 pm


    ‘Run': Progress Report 2

    Posted by
    Saturday, December 18th, 2010 3:11 pm

    Run is nearing completion. It’s feeling like a good, polished game. This screenshot does it no justice.

    I have reached a milestone.

    Posted by
    Saturday, December 18th, 2010 8:18 am

    You can jump and duck! Hurrah!

    Yeah, that’s all I really have. Next up is letting you progress to more levels, and general fanciness. Currently, losing just restarts the level instead of exploding into gooey goodness.

    Posted by
    Saturday, December 18th, 2010 7:45 am

    This game currently lacks any interactivity.

    About 30 minutes of progress. I’m making one of those games where you’re always running, and you can only jump and duck, because I’ve always wanted to.

    The plan.

    Posted by
    Friday, December 17th, 2010 7:58 pm

    I’ve already made a game in this theme for another contest, so I’ll try and do something more innovative, driven by the theme rather than by desired outcome. So, as a restatement:
    I’m using GameMaker8 Professional, SFXR, Paint.net, and Sonar8 for coding, sounds, graphics, and music (respectively). I’ll be brainstorming ideas in bed, and I’ve got a few ideas already floating around as I type this. Here’s to a FANTASTIC AND OUTSTANDING contest!

    Totally in LD19.

    Posted by
    Friday, December 17th, 2010 2:04 pm

    Totally doing this thing. Using GameMaker8, SFXR, possibly Paint.net, and possibly Sonar 8. May include wheelchairs. Short sentences.

    I suggested redundancy. Also, I suggested redundancy. :D :D

    I’m just hoping that this being the week before semester finals wont slow me down. D:


    My ratings be silly.

    Posted by
    Tuesday, September 7th, 2010 12:11 pm

    If you look at my ratings, every
    category has a 1, a 2, 3, 4, and 5 (excluding community, audio). I don’t know if my game is just controversial or what, but it seems silly if the one person who gave me a 5 for graphics (which suck) gave me a 1 in audio (as if it had none, even though it did at the end, and in this case a – would have been just fine). I don’t know the logic behind these ratings, but it’s very silly.

    Constatine Sucks: Update 4

    Posted by
    Sunday, August 22nd, 2010 3:40 pm

    Constatine Sucks is nearing its complete stages. I just need to add an ending and package it all up.
    I think this is the closest I’ve ever gone to a deadline, probably from watching Notch’s livestream most of the time. XD
    Also, the screenies are squished. The resolution is 640×480.

    Constatine Sucks: Update 3

    Posted by
    Saturday, August 21st, 2010 1:11 pm

    Constatine Sucks has a new Souladex, featuring old fashioned lines and wires!
    Also, 6 levels total.
    Blue soul + Green soul = Tricky jumps!

    I should have 10 levels for the game, and some more souls to collect. :D

    Constatine Sucks: Update 2

    Posted by
    Saturday, August 21st, 2010 10:10 am

    Update: Constatine can now suck.
    So far, he has sucked a blue and a red soul, managed by his handy Souladex! The Souladex can only hold two souls at a time.
    Not pictured: Green souls, which let you doublejump, and yellow souls which make you win.

    A lighthearted apology to anyone named Constatine. There’s probably nobody out there, since it’s really just a typo of Constantine. :P

    All posts, images, and comments are owned by their creators.

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