Ludum Dare 26
Ludum Dare 25
Ludum Dare 23
Ludum Dare 21
Ludum Dare 19
Ludum Dare 18
Mini LD #19
Ludum Dare 17
Ludum Dare 16
Game developer, musician, Source Engine map maker.
So, I woke up this morning like it was any other. It wasn’t until one of my friends shared a screenshot of his LD entry that I remembered there was a contest! So now I’ve got about 30 hours to cobble together a psuedo-tower-defense-esque game. I really don’t have much in the way of gameplay written yet, but instead a file parser. For example:
This took me 2 hours to get working properly ;_;
Anyways, the game will be about defending your treasure, similar to dungeon-builder games. This one, however, isn’t realtime, and instead works on a trial-and-error basis akin to The Incredible Machine. Towers are also more logical, in that they only harm certain squares on the grid, than having a set radius/power. It’s probably a bit odd to explain, but I’m sure it will be easy enough when you play it for yourself.
More progress! You can now switch which tool you are using.
I’ve also set up a nifty solution-showing system, in case you get stuck. I also made the landscape have stripes to better show the “grid.” Also added are sounds, and music is coming soon.
It’s playable! Kinda.
You can drop bombs onto the planet, which then destroy the terrain according to the game rules. The objective is to destroy (read: mine) all of the precious ore in the ground. There will eventually be three options (bomb, horizontal drill, shaped charge) that effect the terrain differently, along with things that cannot be destroyed (cities).
I spent the better part of this morning learning about surfaces, primitives, and blendmodes. This rock-textured donut is the result:
It doesn’t look like much, but it will provide the framework on which the rest of the game runs. Next, I’ll work on translating levels into donuts.
I am prepared for battle.
On a more serious note, I’m totally doing this. I don’t remember what nth LD this is for me, but I’m really starting to feel settled into the feel of things. It’s nice feeling on top of things, even though I’m relatively new compared to some of you (My first LD was #14, but I didn’t do at least one of the ones in between, plus I did a few miniLDs). I even warmed up a bit by making a fun little laser-on-mirrors game!
I feel prepared for once.
I went to go check up on comments for my game, to find that my entry disappeared. Wonderful! Anyone have any ideas on how to fix this?
You can jump and duck! Hurrah!
Yeah, that’s all I really have. Next up is letting you progress to more levels, and general fanciness. Currently, losing just restarts the level instead of exploding into gooey goodness.
About 30 minutes of progress. I’m making one of those games where you’re always running, and you can only jump and duck, because I’ve always wanted to.
I’ve already made a game in this theme for another contest, so I’ll try and do something more innovative, driven by the theme rather than by desired outcome. So, as a restatement:
I’m using GameMaker8 Professional, SFXR, Paint.net, and Sonar8 for coding, sounds, graphics, and music (respectively). I’ll be brainstorming ideas in bed, and I’ve got a few ideas already floating around as I type this. Here’s to a FANTASTIC AND OUTSTANDING contest!
Totally doing this thing. Using GameMaker8, SFXR, possibly Paint.net, and possibly Sonar 8. May include wheelchairs. Short sentences.
I suggested redundancy. Also, I suggested redundancy.
I’m just hoping that this being the week before semester finals wont slow me down. D:
LETS DO THIS THANG