Ludum Dare 32
April 17th, 2015 @ 6:00 PM PDT/9:00 PM EDT (01:00 UTC)

Theme Suggestions!
Now open!

About Cosine

Game developer, musician, Source Engine map maker.


Ludum Dare 31
Ludum Dare 26
Ludum Dare 25
Ludum Dare 23
Ludum Dare 21
Ludum Dare 19
Ludum Dare 18
Mini LD #19
Ludum Dare 17
Ludum Dare 16

Cosine's Trophies

Cosine's Archive

Late Start

Posted by
Saturday, December 15th, 2012 3:12 pm

So, I woke up this morning like it was any other. It wasn’t until one of my friends shared a screenshot of his LD entry that I remembered there was a contest! So now I’ve got about 30 hours to cobble together a psuedo-tower-defense-esque game. I really don’t have much in the way of gameplay written yet, but instead a file parser. For example:


This took me 2 hours to get working properly ;_;

Anyways, the game will be about defending your treasure, similar to dungeon-builder games. This one, however, isn’t realtime, and instead works on a trial-and-error basis akin to The Incredible Machine. Towers are also more logical, in that they only harm certain squares on the grid, than having a set radius/power. It’s probably a bit odd to explain, but I’m sure it will be easy enough when you play it for yourself.

Day 2, Journal 3

Posted by
Sunday, April 22nd, 2012 10:52 am

More progress! You can now switch which tool you are using.
I’ve also set up a nifty solution-showing system, in case you get stuck. I also made the landscape have stripes to better show the “grid.” Also added are sounds, and music is coming soon.

Day 1, Journal 2

Posted by
Saturday, April 21st, 2012 4:29 pm

It’s playable! Kinda.
You can drop bombs onto the planet, which then destroy the terrain according to the game rules. The objective is to destroy (read: mine) all of the precious ore in the ground. There will eventually be three options (bomb, horizontal drill, shaped charge) that effect the terrain differently, along with things that cannot be destroyed (cities).

Day 1, Journal 1

Posted by
Saturday, April 21st, 2012 7:55 am

I spent the better part of this morning learning about surfaces, primitives, and blendmodes. This rock-textured donut is the result:
rocky donut
It doesn’t look like much, but it will provide the framework on which the rest of the game runs. Next, I’ll work on translating levels into donuts.

Let’s do this thang.

Posted by
Friday, April 22nd, 2011 1:10 pm

Game Maker.


Sonar 8.


I am prepared for battle.


On a more serious note, I’m totally doing this. I don’t remember what nth LD this is for me, but I’m really starting to feel settled into the feel of things. It’s nice feeling on top of things, even though I’m relatively new compared to some of you (My first LD was #14, but I didn’t do at least one of the ones in between, plus I did a few miniLDs). I even warmed up a bit by making a fun little laser-on-mirrors game!

I feel prepared for once.

Run disappeared?

Posted by
Wednesday, December 22nd, 2010 5:14 pm

I went to go check up on comments for my game, to find that my entry disappeared. Wonderful! Anyone have any ideas on how to fix this?

Run is finished.

Posted by
Sunday, December 19th, 2010 3:29 pm

‘Run': Progress Report 2

Posted by
Saturday, December 18th, 2010 3:11 pm

Run is nearing completion. It’s feeling like a good, polished game. This screenshot does it no justice.

I have reached a milestone.

Posted by
Saturday, December 18th, 2010 8:18 am

You can jump and duck! Hurrah!

Yeah, that’s all I really have. Next up is letting you progress to more levels, and general fanciness. Currently, losing just restarts the level instead of exploding into gooey goodness.

Posted by
Saturday, December 18th, 2010 7:45 am

This game currently lacks any interactivity.

About 30 minutes of progress. I’m making one of those games where you’re always running, and you can only jump and duck, because I’ve always wanted to.

The plan.

Posted by
Friday, December 17th, 2010 7:58 pm

I’ve already made a game in this theme for another contest, so I’ll try and do something more innovative, driven by the theme rather than by desired outcome. So, as a restatement:
I’m using GameMaker8 Professional, SFXR,, and Sonar8 for coding, sounds, graphics, and music (respectively). I’ll be brainstorming ideas in bed, and I’ve got a few ideas already floating around as I type this. Here’s to a FANTASTIC AND OUTSTANDING contest!

Totally in LD19.

Posted by
Friday, December 17th, 2010 2:04 pm

Totally doing this thing. Using GameMaker8, SFXR, possibly, and possibly Sonar 8. May include wheelchairs. Short sentences.

I suggested redundancy. Also, I suggested redundancy. :D :D

I’m just hoping that this being the week before semester finals wont slow me down. D:


[cache: storing page]