Ludum Dare 32
Theme:
An Unconventional Weapon

Judging Ends in
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About Cosine

Game developer, musician, Source Engine map maker.

Entries

 
Ludum Dare 31
 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 23
 
Ludum Dare 21
 
Ludum Dare 19
 
Ludum Dare 18
 
Mini LD #19
 
Ludum Dare 17
 
Ludum Dare 16
 

Cosine's Trophies

Cosine's Archive

Let’s do this thang.

Posted by
Friday, April 22nd, 2011 1:10 pm

Game Maker.

SFXR.

Paint.net.

Sonar 8.

 

I am prepared for battle.

 

On a more serious note, I’m totally doing this. I don’t remember what nth LD this is for me, but I’m really starting to feel settled into the feel of things. It’s nice feeling on top of things, even though I’m relatively new compared to some of you (My first LD was #14, but I didn’t do at least one of the ones in between, plus I did a few miniLDs). I even warmed up a bit by making a fun little laser-on-mirrors game!

I feel prepared for once.

Run disappeared?

Posted by
Wednesday, December 22nd, 2010 5:14 pm

I went to go check up on comments for my game, to find that my entry disappeared. Wonderful! Anyone have any ideas on how to fix this?

Run is finished.

Posted by
Sunday, December 19th, 2010 3:29 pm

‘Run': Progress Report 2

Posted by
Saturday, December 18th, 2010 3:11 pm

Run is nearing completion. It’s feeling like a good, polished game. This screenshot does it no justice.

I have reached a milestone.

Posted by
Saturday, December 18th, 2010 8:18 am

You can jump and duck! Hurrah!

Yeah, that’s all I really have. Next up is letting you progress to more levels, and general fanciness. Currently, losing just restarts the level instead of exploding into gooey goodness.

Posted by
Saturday, December 18th, 2010 7:45 am

This game currently lacks any interactivity.

About 30 minutes of progress. I’m making one of those games where you’re always running, and you can only jump and duck, because I’ve always wanted to.

The plan.

Posted by
Friday, December 17th, 2010 7:58 pm

I’ve already made a game in this theme for another contest, so I’ll try and do something more innovative, driven by the theme rather than by desired outcome. So, as a restatement:
I’m using GameMaker8 Professional, SFXR, Paint.net, and Sonar8 for coding, sounds, graphics, and music (respectively). I’ll be brainstorming ideas in bed, and I’ve got a few ideas already floating around as I type this. Here’s to a FANTASTIC AND OUTSTANDING contest!

Totally in LD19.

Posted by
Friday, December 17th, 2010 2:04 pm

Totally doing this thing. Using GameMaker8, SFXR, possibly Paint.net, and possibly Sonar 8. May include wheelchairs. Short sentences.

I suggested redundancy. Also, I suggested redundancy. 😀 😀

I’m just hoping that this being the week before semester finals wont slow me down. D:

LETS DO THIS THANG

My ratings be silly.

Posted by
Tuesday, September 7th, 2010 12:11 pm

[rant]
If you look at my ratings, every
category has a 1, a 2, 3, 4, and 5 (excluding community, audio). I don’t know if my game is just controversial or what, but it seems silly if the one person who gave me a 5 for graphics (which suck) gave me a 1 in audio (as if it had none, even though it did at the end, and in this case a – would have been just fine). I don’t know the logic behind these ratings, but it’s very silly.
[/rant]

Constatine Sucks: Update 4

Posted by
Sunday, August 22nd, 2010 3:40 pm

Constatine Sucks is nearing its complete stages. I just need to add an ending and package it all up.
I think this is the closest I’ve ever gone to a deadline, probably from watching Notch’s livestream most of the time. XD
constatine4
Also, the screenies are squished. The resolution is 640×480.

Constatine Sucks: Update 3

Posted by
Saturday, August 21st, 2010 1:11 pm

Constatine Sucks has a new Souladex, featuring old fashioned lines and wires!
Also, 6 levels total.
constatine3
Blue soul + Green soul = Tricky jumps!

I should have 10 levels for the game, and some more souls to collect. 😀

Constatine Sucks: Update 2

Posted by
Saturday, August 21st, 2010 10:10 am

Update: Constatine can now suck.
constatine2
So far, he has sucked a blue and a red soul, managed by his handy Souladex! The Souladex can only hold two souls at a time.
Not pictured: Green souls, which let you doublejump, and yellow souls which make you win.

A lighthearted apology to anyone named Constatine. There’s probably nobody out there, since it’s really just a typo of Constantine. 😛

I’m totally not copying Kirby.

Posted by
Saturday, August 21st, 2010 6:12 am

My game doesn’t suck yet. But don’t worry. It’ll start sucking soon.
Constatine
Different souls give you different powers. For example, red souls let you explode. Blue souls let you jump higher. Yellow souls don’t do anything yet.

Scaffolds is finished.

Posted by
Sunday, June 13th, 2010 1:13 pm

Go check out all of the finished games here.

I think you’ll have fun playing Scaffolds if you like puzzles that tax the brain heavily. 😉

PXTone hates me.

Posted by
Saturday, June 12th, 2010 7:48 am

For some reason, PXTone took all of the voices for a song I’m writing for my game, and changed them to a snare drum. As a result, it changes a groovy tune to a steaming pile of shi- erm, bad things. Best of all, is when I change the voice, it changes it right back to a snare drum! All of my other songs are thankfully unaltered, but still. This is just silly.

Either way, screenshot time.

Scaffolds!

Scaffolds!


Controlling your strangely proportioned protagonist, your mission is to rid your construction site of defective scaffolds so that new ones may be placed in, for safety reasons. As you can see, they collapse when people walk on them, which is a bit of a problem. Concrete slabs are permanent fixtures and don’t need to be replaced, nor do they collapse. Puzzling situations ensue!

Atollery – playable

Posted by
Saturday, April 24th, 2010 11:07 am

Atollery is playable and public, right around somewhere… Oh. Here.
Have fun. Instructions are in the game. Don’t forget to comment, I’ve hit a design dead end and don’t know what to put in the game now. This is pretty much finished, just needs some polish.

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