I just finished my LD entry “Willy The Triangle”, my second time participating in a Ludum Dare. Willy The Triangle is a 2,5D multi dimensional platformer with evil rectangles – what could someone want more?
Development was straight forward: Yesterday, in the morning I’ve started development and finished just now (of course with some breaks, including 8hours sleep and one stop at the fitness centre – you have to be fit when developing :P) – so development was quite chill. I spent around 1 hour fiddling with some ideas and thinking about some concepts, but I have to admit I am not the planning type of guy – I really had just a rough concept, which was at the beginning time travelling in a RPG style game. But I quickly adapted this into parallel dimensions, because time travelling was too complex and time was spare. Then I realized that RPGs are much more time consuming, which again, is not something you have a lot during a LD. So I chose my favorite genre instead, which I knew is possible in 48 hours: Plattformer (as my first LD entry was also a platformer).
Then development kinda rushed through. On day 1 I basically developed the engine and maps and on day 2 I made all the assets and finetuning. I personally like this approach a lot, because you reduce the amount of unnecessary assets you have to create and you are in different mindsets when developing and when making graphics – switching too often is not healthy for a game in my opinion. I think I spent around 30 hours on this game in total. No serious bug hunting or other unexpected time issues were encountered during the development.
- Development: GLBasic
- Graphics: Paint.NET / PS / Milkshape 3D
- Sound: sfxr / GarageBand + my VDRUM
- Misc: calc.exe / Notepad++
I chose GLBasic because it is in my opinion one of the best rapid development tool for games out there. It offers real flexibility, while still having a wide range of features. I personally am really the fastest with GLB. The 3D engine is low level (nearly OpenGL) but because of this you can do astounding stuff with this very fast.
What went wrong? I do not think the game itself is that fun to play, because I am a terrible map creator, and the result is kinda what you expect. I think the game mechanic could have been much more involved in the map creation process and would have lead into a better gaming experience. Next time I’ll do better – I hope.
What went well? I think the entire development process and the asset creation was very good. Escpecially the graphics I kinda like, as I am not very talented with 2d drawing/3d modelling but it looks in my opinion not that bad. Sound is another story though… Music I have never done before, so I struggled a lot and sounds are the default sfxr creations.
Please take a look at my game, if you leave a comment I would be very happy:
Greetings from Austria, Vienna