About conormn (twitter: @conormn)

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Ludum Dare 33
 
Ludum Dare 29
 
MiniLD 48
 
Ludum Dare 28

conormn's Trophies

This is for being an awesome sport!
Awarded by Dizzyman572
on September 14, 2015
Graphics - 1st Place - LD29
Awarded by r2d2upgrade
on May 20, 2014
you have been in Helevenium #LD29
Awarded by alvivar
on May 19, 2014

conormn's Archive

The Pippin Barr ‘GAME IDEA’ Game Jam

Posted by (twitter: @conormn)
Thursday, October 6th, 2016 11:49 am

Hello friends,

I’m hosting a game jam from October 7-16 where we’re making games based off Pippin Barr’s many game ideas. Should be a lot of fun and hope you can join!

 

–> THE PIPPIN BARR ‘GAME IDEA’ GAME JAM

 

thumb_itch

 

 

 

 

 

 

 

 

 

The Deep Dark

Posted by (twitter: @conormn)
Thursday, November 19th, 2015 10:18 pm

Howdy friends,

Just wanted to show you my new little exploration game about navigating underground mazes. I started a devlog over on tigsource if you want to follow its development.

Thanks for looking :)

Conor

System Control on iOS

Posted by (twitter: @conormn)
Wednesday, November 4th, 2015 2:37 pm

I remade my LD28 entry for iOS. It has lots of buttons and costs zero dollars.

– – -> System Control <- – –

ludum_dare

 

 

LD_33_4

Posted by (twitter: @conormn)
Sunday, August 23rd, 2015 10:00 pm

Holy smokes that was a fun weekend. Can’t wait to play all the games!

You can play mine here.

announcement

LD_33_3

Posted by (twitter: @conormn)
Saturday, August 22nd, 2015 7:35 pm

Hi! Just a quick post to show some stuff. Still have a long ways to go…

ld_33_ship

ld_33_alien

LD_33_2

Posted by (twitter: @conormn)
Friday, August 21st, 2015 10:11 pm

At first I wasn’t into the idea and got all pouty, but after some thinking I landed on a fun little idea that got me excited. It’s probably more than I can chew, but hey, that’s where the magic is. The song below was made while brainstorming tonight using Figure then tweaked in Logic. I find that just playing around with music sometimes helps with idea generation. Anyways I’m off to sketch some stuff and get some sleep. See ya tomorrow and best of luck to everyone.

 

LD_33_1

Posted by (twitter: @conormn)
Tuesday, August 18th, 2015 5:18 pm

I’m in and I’ll be working from this adjustable tiny sit/stand desk in my tiny house.

Processed with VSCOcam with f2 preset

LD29_delve_7

Posted by (twitter: @conormn)
Monday, May 19th, 2014 3:04 pm

As LD29 comes to a close I just wanted to say a big “Thank You” to everyone for making this jam so amazing. You’re all diamonds in my book!

LD29_delve_6

Posted by (twitter: @conormn)
Thursday, May 1st, 2014 4:10 pm

The Delve postmortem.

First off, thanks so much to those who played Delve and left such nice comments and feedback, I truly appreciate it. And also thanks to everyone for making such fun and creative games! Very inspiring as always.

The Concept
I struggled a bit with this theme and landed on a simple rummaging “down the rabbit hole” searching game that I wasn’t too excited about. Not a great way to start a game jam. It was a toss up between that and a wallpaper removal simulator, which I really hope someone ended up making. The direction I ended up taking at least let me practice some animation which is something I love doing.

The Visuals
This part of the project took about 95% of the time. For example I spent all day Saturday just on the title screen and half of Sunday on the end screen. In hindsight that was probably not the way to go since it left hardly any time to make the actual game, but I had a great time animating those parts and that’s what counts, right?

The Gameplay
Ha, not sure this section counts. I literally spent about two hours before the deadline scrambling to connect the title and end screens together. Since each letter of the title represents a world and had an animated looping component, I simply grabbed those loops and threw them on some backgrounds with a mask to reveal the world underneath. This ended up making the gameplay very shallow and for sure the weakest part of the piece.

The Audio
Most of the music was created Friday night while concepting. I used Figure on my phone to create multiple loops that I piece together later in Sound Studio 4. For the most part tho I don’t really think the music fits super great with the visuals. Ambient sound would probably have been nicer. The sfx that are there were created quickly with the amazing online tool as3sfxr.

The Time Management
I’ve recently started using a task tracking software called Tyme and used it for LD29. It’s kind of interesting to do this and would for sure recommend it. I found it helped keep me focused and minimized distractions. Here’s where I netted out:
Concepting / 1hr:43min
Audio / 2hr:18mn
Programming {includes design + animation} / 17hr:43
Submitting / 23mn
For a total of 22hr07mn

The Future
I’m not sure if I’ll make Delve more than it currently is, which is an unintentionally poor knock-off of the amazing pieces by Vectorpark like Windosill. I have several other game ideas that I may merge with it to give it its own unique voice so it can stand apart. But before that, I need to finish production of my miniLD48 game, Lucky Lighter, which should be done soon-ish. I’ll be periodically publishing dev updates on the twitter if interested. Thanks again for looking!

LD29_delve_4

Posted by (twitter: @conormn)
Sunday, April 27th, 2014 6:59 pm

Evening friends, just submitted Delve which is ready for some playin’ and really curious what you guys think. Not quite sure what to make of it myself. I’m going to post some thoughts on the weekend tomorrow, but for now it’s time to play some games! Thanks everyone for making the weekend super fun!

 

LD29_delve_3

Posted by (twitter: @conormn)
Saturday, April 26th, 2014 5:21 pm

 

Finished the music (tho not entirely sure it all fits the visuals), the title screen and set up the shell for the rest of the game which will get added tonight and tomorrow. So far things are going smoothly and I am definitely feeling more confident with my mediocre game development skills. That’s all for tonight, but here’s a sneak peak at the intro till tomorrow: delve

 

LD29_delve_2

Posted by (twitter: @conormn)
Saturday, April 26th, 2014 11:01 am

Hey friends, quick update! I spent the majority of today flushing out this title screen. It’s a bit messy under the hood, but I really like how it turned out. Switching gears now to music for a bit before building out the shell of the game tonight. I’ll post where I land on music later tonight.

 

LD29_delve_1

Posted by (twitter: @conormn)
Friday, April 25th, 2014 9:16 pm

The first few hours are coming to a close and I think I have an idea, tho not entirely sure how it’s going to turn out. Basically it is going to be a randomly generated, bright and colorful artsy fartsy exploration piece. It came down to that or a wallpaper removing simulator which I don’t think I’d be able to make in time, but really hope someone does. Anyways I’m calling it “Delve” for now. The placeholder title card is below. While concepting I was able to make some music and will hopefully save some time there. For now I’m stepping away from the computer to make some sketches then sleep. Full steam tomorrow!

LD29_in

Posted by (twitter: @conormn)
Friday, April 25th, 2014 11:56 am

Hey there, I’m in too. This is my third time around and can’t wait to get started. I’ll be using these tools:

– Flash CC AS3 { mostly just timeline animation and simple actions }

– Figure { music creation }

– Sound Studio 4 { audio editing }

And this will be my physical set up: a macbook air on a dresser with a wacom and a yoga mat to stand on. I’m a little wary of this new arrangement because I was just leaning my left elbow a little too hard on the dresser and now my left pinky is numb. Think I may have pinched a nerve or something, but I’m sure the numbness will go away soon with proper posture. Anyways, be safe at your standing desks, hope you have fun and good luck to everyone!

Lucky Lighter Post-Mortem

Posted by (twitter: @conormn)
Wednesday, January 15th, 2014 6:50 pm

Wrap up time for Lucky Lighter.

The inspiration for this game came from an old Alfred Hitchcock episode of a Roald Dahl short story called The Man From The South. This thing has always stuck with me for some reason. It’s not particularly that amazing, but thought it would make a funny little game. So when one of the themes ended up being “facade, scheme, conspiracy and deceit” it seemed like the perfect chance to make this guy.

Friday night was kind of a wash as I spent the majority of the day at airports and on cramped airplanes flying across the country, so mostly just got to plan out some structure and work on getting the dialogue and story as streamlined as possible.

Saturday was spent setting up the flash file and getting the basic coding done. Overall this part was super easy and went smooth. The lighter code which decides wether to light or not does feel a bit hacked together and plan to redo it later on. Art wise I knew that all the art was going to be placeholder and that I would be going back after the jam and finalizing that stuff, so I just made it some quick flat vector stuff. One big mistake I made was for the intro where I had planned a few set up scenes (establishing shot of the mountain range, close-up of the casino exterior and interior of the casino), but these ate up way too much time and I couldn’t stand how they looked. In the end I trashed those and just had a single line of text instead. The music and sounds were also implemented during this time and I learned a bunch about soundChannels in flash, which hopefully should save time on future stuff.

Sunday was spent animating the man, dialogue and game scene with the hands. After you either win the car or lose the pinky I spent a bunch of time trying to set up a quick replay option, but it broke and opted to just have it end not very gracefully on lines of copy. I’ve since figured out a way to do it which will be implemented in the next version. I also tried to do some quick QA, which went well, tho I lost a lot of pinkies.

So in the near near future I will be redoing all the art, adding some features and redoing the majority of code and animations. I really want it to be a tight little package and want to put a level of polish on something that I haven’t done yet. But overall I was incredibly happy with how it turned out, feels really great to get things out of your head and out into the world. Can’t wait for the next one. See ya then and thanks for reading.

 

Lucky Lighter – DONE!

Posted by (twitter: @conormn)
Sunday, January 12th, 2014 8:10 pm

At least for tonight! You can play it here: Lucky Lighter

I barely finished the code and there’s a ton of stuff I still need to do to it, but I’m happy with this start for sure! Hope you get a kick out of it. Now to grab a drink and start playing some of your games!

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