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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 20 hours, 56 minutes, 39 seconds
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  • Ludum Dare 31 begins: in 43 days, 21 hours, 56 minutes, 39 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    About conniac


    Ludum Dare 24
    MiniLD #35

    conniac's Trophies

    Being awesome
    Awarded by GhostID
    on June 18, 2012

    conniac's Archive

    Enzyme is done!

    Posted by
    Saturday, August 25th, 2012 2:16 pm

    I was not expecting to join the LD this week, but I changed my mind and produced a game in under 24 hours. I had to take shortcuts because I am already out of time. Consequently, there is an error on my intro page, I wrote “theatening” instead of “threatening”. Since I am out of time, I will not bother fixing this, but at least my game is fully functional. I hope you enjoy it.

    Also, since I did not introduce the tools I was going to use, here is the list. It is just as usual.

    -Eclipse (Java)

    -LWJGL && Slick2D





    Posted by
    Monday, June 18th, 2012 2:38 pm

    I am finally done my entry!

    I have learned from my mistakes from the previous competition I joined. This time I did not aim too high, but at least I was able to complete the whole thing. It is a replica of the game called Symon Says, only I call it Conniac Says.

    It can be set to full screen, and it also contains an extreme mode where the buttons move as you try to memorize the pattern of the notes!

    It also keeps track of high scores.

    Here is a screen shot of what it looks like:

    It might not look like much from this image, but the overall project was well over 2, 000 lines of code, and that’s not including spaces of comments. The worst part about all of this is that I started this project entirely from scratch, no re-used code from previous projects.

    I hope you enjoy it!


    I’m also in for the miniLD!

    Posted by
    Friday, June 15th, 2012 7:19 pm

    I’ll be using the same tools:

    • IDE: Eclipse
    • Language: Java
    • API: LWJGL & Slick2D
    • Graphics: Paint.NET
    • Sounds: SFXR

    This time I will make sure not to make something too big. I learned my lesson from last Ludum Dare. As usual, I will write everything from scratch.

    Failure is success

    Posted by
    Monday, April 23rd, 2012 5:39 pm

    This was my first Ludum Dare and although I was unable to post my entry in time, I have learned plenty of important things to help me progress.

    The reason for my failure was because I have seen to big and had too much to do in too little time. The benefits I received from this is that I learned my capabilities and I learned how fast I can really code. I still managed to have a playable 2D plat-former which included:

    • physics
    • map loader
    • end-screen
    • text
    • doors & keys
    • falling spikes
    • spikes
    • camera
    • a player
    • items
    • traps

    All of this was coded from scratch using Java with Slick2D only. In addition, I still had time to create all of the graphics, animation and levels.


    In the future, I will either seek smaller, or use a bigger game engine. Here are a few snap shots of the unfinished game.



    I’m also joining!

    Posted by
    Monday, April 2nd, 2012 3:38 pm

    Hey guys,


    This is my first time on this site, and I’m planning on participating in the Ludum Dare 23!


    Tools I will be using:

    • Eclipse for Java in combination with Slick2D as an API.
    • The graphics will be done with Gimp and Paint.NET
    • SFXR will be used for audio.


    Looking forwards to this competition!

    All posts, images, and comments are owned by their creators.

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