About commodoreKid (twitter: @commodore_Kid)

Entries

 
Ludum Dare 37
 
Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 32
 
Ludum Dare 30

commodoreKid's Trophies

commodoreKid's Archive

Hope – Progress 2

Posted by (twitter: @commodore_Kid)
Saturday, August 22nd, 2015 10:47 am

Arghhh! I have to finish at least the level today! *work work work*

I’m still going on with the level, creating houses of NPCs and some important locations. Hope is also ready for rig and animation. You can see the latest state of level below. Hope is somewhere there too!

(Again, it will be a 3D adventure game with third-person camera. STILL NEED A C# PROGRAMMER! or I’ll try myself and you what happens when an amateur codes :P)

I’m also streaming my dev here. Right now I’m off for dinner though :)

progress2

progress3

Hope – Progress 1

Posted by (twitter: @commodore_Kid)
Saturday, August 22nd, 2015 7:04 am

Hello all, this is my first post for LD33. Well, I got under quite a lot of work this time and I’m alone. I don’t even know if I will manage to finish it but I don’t mind if I cannot. I’m using Blender and Unity. If there is a C# programmer who can help me out there, please contact me. What I need is nothing complicated but I’m a total noob šŸ˜›

The game I’m developing is an adventure with 3D graphics. You play as Hope (also the title of the game). She is a little girl who is on a mysterious journey. Her mother sent him off to protect her from danger on a raft. She finds herself in a distant village and tries to fins out what is actually going on.

Here is the first screenshot. I’m designing the level right now. You can see the raft and the river she came in with.

Oh and you can watch my progress on Twitch! HERE

progress1

Sleep Tight – Downdate#8

Posted by (twitter: @commodore_Kid)
Monday, April 20th, 2015 9:12 pm

mainMenuPreview2

We failed to finish due to a game-breaking bug :(
It’s quite sad but there is a chance, we might get it up tomorrow and update the entry.

Lesson learnt: Code is a huge piece of cake.

Here I invite you to listen our main theme and enjoy what we did for the game in 3 days:
Sleep Tight Main Theme

bedMovementcharacterBaseModelcharDeathcharIdlemonsterWalknightmaresZrzut ekranu 2015-04-18 o 19.07.15Zrzut ekranu 2015-04-18 o 19.09.01Zrzut ekranu 2015-04-19 o 12.04.28Zrzut ekranu 2015-04-19 o 19.55.49Zrzut ekranu 2015-04-19 o 20.33.06Zrzut ekranu 2015-04-19 o 22.48.11

Sleep Tight – Update#7

Posted by (twitter: @commodore_Kid)
Monday, April 20th, 2015 4:25 pm

Last visual assets are almost done. Our programmer is working full speed to make the game actually work. Here is our main menu:

mainMenuPreview2

Sleep Tight – Update#6

Posted by (twitter: @commodore_Kid)
Monday, April 20th, 2015 3:40 am

We have a title! We are waiting all the graphics, animations, interface etc. to get together today. There is still some coding to do but I think we will manage. It will be a co-op multiplayer shooter game where you try to survive againstĀ monsters crawling under the bed as children with slings using snail shells as ammo. There are pick-up items, attack, defense, speed and ammo stats and leveling up :)

MainMenuLayout

Zrzut ekranu 2015-04-19 o 20.33.06

Zrzut ekranu 2015-04-19 o 22.48.11

NoTitle – Update#5

Posted by (twitter: @commodore_Kid)
Sunday, April 19th, 2015 3:10 pm

Our environment getting better and we have our main character ready with his animations. We are working on environment and pickup objects and putting things together on the other side.

bedMovement

Zrzut ekranu 2015-04-19 o 20.33.06

NoTitle – Update#4

Posted by (twitter: @commodore_Kid)
Sunday, April 19th, 2015 1:14 pm

Here’s where we are. We’re working on main character textures, spawn points and more assets :)
monsterWalk

nightmares

Zrzut ekranu 2015-04-19 o 19.55.49

NoTitle – Update#3

Posted by (twitter: @commodore_Kid)
Sunday, April 19th, 2015 8:45 am

Now it looks like this! We’re working on the main character, interface, other assets and AI.

Zrzut ekranu 2015-04-19 o 12.04.28

 

NoTitle – Update#2

Posted by (twitter: @commodore_Kid)
Saturday, April 18th, 2015 12:29 pm

We have some new stuff to show :)
Zrzut ekranu 2015-04-18 o 19.07.15

Zrzut ekranu 2015-04-18 o 19.09.01

charDeath

NoTitle – Update#1

Posted by (twitter: @commodore_Kid)
Saturday, April 18th, 2015 8:09 am

We have a working inventory and networking system. A few terrain textures and base model for the main character. He also has his idle and running animation. We also have thought about a main menu screen layout.

characterBaseModel charIdle MainMenuLayout

We’re in and working for 3 hours

Posted by (twitter: @commodore_Kid)
Saturday, April 18th, 2015 5:46 am

Anil Demir (Animation, Effects)
Geribal (3D Modeling, Textures)
Jan Szczepanik-Dzikowski (Programming)
Urszula Samplawska (Concept Art, Interface, Textures)

We’re in and got started with discussing the idea for unconventional weapon. Our protagonist will be children fighting against evil monsters with teddy bears, pillows etc. It will be a multi-player coop game with one server serving all the players. There will be ~70 degrees angle camera from top. Cartoon-like 3D graphics with fantasy environment.

We’ll be using Unity, C#, Photoshop, ZBrush, Modo and Blender.

We’ve some particles already for blood and portals!

particles

Wallpaper!

Posted by (twitter: @commodore_Kid)
Sunday, November 30th, 2014 9:18 am

ludumdare31_1024x768

You can download different sizes from the Dropbox link below. Enjoy :)
Ludum Dare 31 Wallpapers

After Seeing Results

Posted by (twitter: @commodore_Kid)
Monday, September 15th, 2014 11:39 pm

I think Ludum Dare community prefers complete, casual and short over deep, rich content or incomplete. I always thought people liked amount of detail and content in games but I think I might be wrong after seeing these results. The games that I thought ‘hah so easy and short’ get the higher places in every category. Some games that I was sure of being in top ten are still there somewhere in top 100 though. I don’t know what to think about, I really don’t like casual mobile games :(

Still I understand there is a big percentage of casual gamers in our community as well as in general community of gaming. I’d just like to see people who want to spend more time on playing and understanding a game instead of quitting it after a minute when they cannot manage to get a grab on game mechanics or without seeing over 80% of content.

I think we sometimes exaggerate the convenience for player to play and let it get in front of anything else. We sometimes even ignore challenge or content.

Our Delve-lopment Blog

Posted by (twitter: @commodore_Kid)
Saturday, September 13th, 2014 4:38 pm

Space Delver is a game where you play as a space merchant. It’s a game of space exploration, advancement and micromanagement spiced up with a little bit of story.

What can you do in the game?
– Fly around as much as you can with the amount of fuel you have.
– Gather resources from asteroids and planets by using your mining laser.
– Land on planets, explore the planet, communicate with many different races living on them.
– Trade on your home station, on cargo ships, on federation space stations, on other merchant’s space stations and on planets .
– Upgrade your ship to be better at controlling your ship, mining, defending your ship against pirate attacks, increasing your cargo capacity and so on.
– Call for help if you run out of fuel, only by taking the risk of getting the attention of a pirate ship. If you run out of money and fuel together, the game is over for you.
– Follow the federation news, actively participate in events happening around galaxy or use business opportunities wisely.
– Choose the hard way for earning a lot, hunt bounties with your merchant ship.
– Travel to other solar systems with your warp drive or a warp gate, discover new resources hidden in the depths of space.
– Buy new ships, enlarge your station hangar.
And many other things that we may come up with in the following days.

From now on, we have a development blog here >> http://spacedelver.wordpress.com
We are working hard to flesh out the game we wanted after the jam.

You can play very limited jam version here >> http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=39580
Please don’t hesitate to rate and comment. Every single idea helps us in development process.
interfacePreview

Further on Space Delver

Posted by (twitter: @commodore_Kid)
Friday, September 12th, 2014 8:25 am

We are developing Space Delver further. Right now we are working intensely on interface visuals and functions.
This includes maps, upgrade screen, symbols, ship stats and so on.
To follow the development you can check my Twitter account.
To play the Jam Entry version click here.

Please click on the image to see it in real size. And tell us what you think about it :)
interfacePreview

Evolution of Space Delver

Posted by (twitter: @commodore_Kid)
Wednesday, September 3rd, 2014 2:56 pm

We decided to make a space merchant game with realistic space physics and a lot of micromanagement for this Ludum Dare and we end up with Space Delver. Most of you who played the game liked it and we got a lot of positive and constructive feedback. We really appreciate that. Before we even submit the game, we decided that we should keep developing it till the release state.

Right now, we see the game evolving both visually and functionally. We now have;
– Cooler looking planets that you can fly past. (They will be places to land on, explore and trade with existing civilizations later)
– Distance markersĀ  get bigger around you, further you approach an object.
– Planets rotate around themselves and the sun of solar system + moons. (There will be a range that you can get close to the sun before getting proper upgrades on your ship.
– Federation news change every day. (They will affect the game later. We have more plans for this part.)
– Nebulas floating around, newer station, spaceship and stats interface.
– Speed and fuel bars to underline these two important stats.
– Interface font changed completely into a more readable one.
– Dynamic light & shadow on planets/moons + bloom effect

Our next step is to make more planets, update the existing graphics to fit the rest and finish a fully-functioning upgrade tree.

Note: This is not another space shooter, if you play the Jam Entry Here you will see what we mean to achieve. It is a slow-paced game where you explore the space as a merchant and make a living out of your business.

It looks like this right now and we are going on developing it :)
Tell us what you think because what you say really counts!

Screenshot 2014-09-03 21.50.19

Screenshot 2014-09-03 21.50.29

Screenshot 2014-09-03 21.51.14

Screenshot 2014-09-03 21.52.31

Screenshot 2014-09-03 21.52.58

Screenshot 2014-09-03 21.53.05

[cache: storing page]