About commanderstitch (twitter: @commanderstitch)

I'm a husband and father of 3 boys. I really like coding fun and interacting with other game Developers.

I currently work as a software develop. yay!

Entries

 
Ludum Dare 37
 
Ludum Dare 36
 
Ludum Dare 35
 
Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 32
 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 27
 
Ludum Dare 26
 
Ludum Dare 26 Warmup
 
Ludum Dare 25
 
Ludum Dare 24

commanderstitch's Trophies

Best possessed haystatck simulator 2014
Awarded by voxel
on May 15, 2014

commanderstitch's Archive

Post mortal life i mean mordem life.

Posted by (twitter: @commanderstitch)
Thursday, May 2nd, 2013 10:08 pm

I learned a lot during my entry. I survived to say the least. I was very frustrated during the compo in certain ways. But!! Lets move on!

What went well:

2013-05-03_0015I liked the rocket implementation.

rest of these are firsts:

I made a pause screen, and it works! “esc”;

I made an inventory screen to track your progress in the game. “e”;

a non-destroying style HUD. (not create and destroy every frame);

I made groups of NPC’s scattered all over the map in a fairly even pattern;

Bouncing shadows, fairly well.

Melee fighting!

 

 

What didn’t go so well:

2013-05-03_0042

the purse was the reason i had such a difficult time with this entry and ld.

I got eaten alive because i was trying so many new things. I’ve never done a Physical hitting game. I felt my collisions were off, my items flew out of bounds, and my bosses were weak. I learned a whole lot about time, vs ability, vs doing too many things at once.

(since that time I’ve implemented about 9 bug fixes into the version i have at home.) xD better collisions, better hitting and knock back, etc.

Boo! 2013-05-03_0041

Plans for next time;

smaller scope of a game, not so many bosses.

using the level editor and preloader code predone as it’s the same every time, can dedicate more time to the actual game.

 

Overall:

I thoroughly enjoyed myself and learned many new things!

Special thanks to oldtopman, araneae, chevyray, sos, pov, adventureloop, dezzles, djduty, voxel, andrewBC, and others in the Ludumdare community that have made my time here very instructive and enjoyable. <3

I’m iiiiin!

Posted by (twitter: @commanderstitch)
Wednesday, April 10th, 2013 8:54 pm

I’m in here again. wooo!

This is what my 3rd one? yeah!

I’ll be using

flashpunk, as3 made by legend chevy ray.

tyler moltz’s style of tiling lvls. Maybe noel’s version of light. :)

audacity and if needed bfxr.

paint.net should be fine for pixels.

hopefully i’ll be able to compose a decent song on musagi. xD

I’m really excited for this ludum dare. They are very entertaining and exciting and it’s the only time during the year that i can program at a very fast pace for a nice extended period. I’m planning on doing a timelapse again. It’s going to be fun fun fun!

 

it's the ld26, it's on!

it’s the ld26, it’s on!

Ludum Dare 25 == opportunity get

Posted by (twitter: @commanderstitch)
Friday, December 7th, 2012 12:11 pm

I’m in. yup, that’s all you need to know…
i’m using
flashpunk,flashdevelope,tylermoltz leveleditormethod,
audacity unless it fails then go to bfxr
paint.net oh yeah pixels to the max!
probably do a timelapse again as last time that was really cool.

Hi!

Posted by (twitter: @commanderstitch)
Monday, August 13th, 2012 6:39 am

Every time someone says “i’m in” all i can think of is the matrix. :)

i’m going to be in the thing this time. First time. :) We will see how it goes. I’m using
flashpunk
sfxr
paint.net
musagi (if i can figure it out in time) if not free music place.

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