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I’m in again…

Posted by
Friday, December 11th, 2015 8:24 pm

….I think!  I’m getting my excuse matrix out early – I have a busy weekend schedule already created for me by my family, and I have some final bug testing to do for a forthcoming steam release of my game there.  But – what the heck – I’ll give it another go!

 

Good luck everyone!

Compo Post-Mortem == Monkey Business

Posted by
Monday, April 20th, 2015 8:43 am

Well, what a hard and fun weekend!  This was my 4th LD and I am definitely learning loads about time management… as well as game dev!

I lost a couple of hours at the beginning when I was not really being sure how to apply the theme.  Then I became fixated on the idea of throwing poop around.  I cannot explain this – I promise!  That then evolved into the idea of you, the player, being a gorilla who has to defend his territory from invading poachers and tourists.  I wasn’t sure if I was biting off too much because enemy AI can get time consuming…

So, I ended up focusing most of my time on the art and the character/enemy animation.  In my previous attempts I became bogged down in the game-play mechanics in c2, but not this time.  There were a couple of stressful moments when I couldn’t get the correct animation to play on the poachers, but they were (as usual) my fault because I had failed to pick objects correctly whilst working late (is my excuse).  The enemy AI is good enough; nothing super-complicated but I’m pleased with what I made.

Here’s a link to the end result:

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=28437

I would love it if you gave it a try and provided me with feedback.  I am tempted to make this into a full-up game – what do you think?  Am I mad, or does this have potential?

icon 500

Half way through – I hope I can turn this into a game!

Posted by
Saturday, April 18th, 2015 8:20 pm

Hi everyone.  Here’s my half-way status update – the engine’s almost done (except that there is a massive lack of killing and non-player death, so far).  Here’s hoping that I can turn this into something resembling a game!!!

 

half way

I’m in and my family are out

Posted by
Friday, April 17th, 2015 4:39 pm

Metaphorically out, that is – my family will really be trying a variety of tactics to get my attention while I try and keep focused.

Slightly anxious and excited now…

Tools:

Construct 2,
GIMP,
Inkscape,
Music Maker Jam,
sfxr…

Good luck everyone!!

LD31 Post Mortem, or whatever you want to call it

Posted by
Monday, December 22nd, 2014 6:45 pm

So, after hiding myself from my family as best I could, I settled down to think of a game theme…  that could be played on just one screen.  Settled down is a bit strong, on reflection – I couldn’t think of anything for the first couple of hours!

So, some wine was quaffed and some junk food was consumed, which seemed to help.  And this is the end result:

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=28437

screen shot

 

A physics puzzle game – match 4 or more falling objects that are next to each other (click with the mouse) and they explode, give you points, and mix things up a bit.  I had never made a fully functioning physics game before, so it was a good challenge putting this together.  Of course, some things went well and some have helped me learn for the future….

The good bits: the physics interaction between the falling objects is quite satisfying, and so are the explosions when you match the objects.

The not so good: the game lasts a bit too long – perhaps you should be able to run for as long as you can, rather than having a time limit – and the dispense system works but doesn’t add to the game’s pleasure.  To be a better part of the challenge, if I could do it again, I think I would have the player choose when to dispense each object – to bring the dispenser into the game more (perhaps with a count down time so you can’t wait forever).  Hindsight is a wonderful thing!

I’m already looking forward to LD32!!  Come on, already!

 

I’m in!!

Posted by
Wednesday, November 12th, 2014 10:46 am

I’ve pre-warned my family and, although I have a commitment on 5 Dec that I cannot get out of, I’m in for LD31 (my 3rd).  Such a great way to learn and become slightly less amateur…

I’ll be using:

Construct 2

Inkscape / GIMP / Genetica

sfxr / Music Maker Jam

My objective it to enter the compo, but we’ll see how things go.
My target player will be HTML5 (of course – it’s C2…), but most browsers seem to have jerky playback at the moment – I might have to resort to asking players to take on a 25 Mb node webkit download.  We’ll see how that goes….

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