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Posted by
Saturday, August 24th, 2013 10:15 am


The secret to art is to do as little of it as possible.


40 minutes in

Posted by
Friday, August 23rd, 2013 6:44 pm

Dungeon generation is working!


Let’s make this happen

Posted by
Thursday, August 22nd, 2013 5:32 pm

Okay, I’m going to try to write this entire post without using the words “I’m in”. Wait, I just did. Oh well, maybe I’ll get it next time.

This is my second time doing Ludum Dare, and I’m super excited. I will be using:

Framework: LOVE2D/Lua

Editor: Notepad++

Graphics: GIMP

Sound: Famitracker/BFXR

Not losing everything you’ve worked on in a single crash, leaving you despondent and inconsolable and somehow homeless, crying under a bridge somewhere: Dropbox

Also, it would probably be a little too ambitious to call them “libraries”, but I’ll probably also be making use of my bad-but-functional rectangle collisions function and angle class so I don’t have to relearn how everything works.

Game complete!

Posted by
Sunday, April 28th, 2013 4:20 pm





It is just as much about squares as it was before, only this time it’s done! Play it here.


Posted by
Saturday, April 27th, 2013 8:12 pm


There we go. Some white squares on a black background. Can’t get more minimal than that, can you?

…Or can you? What if, instead of some squares, we had no squares?


Much better. Now when you press space, the player starts to minimalize nearby squares.


Just like in all great videogames, the goal is to get to green squares. There are also blue squares, which allow you to temporarily rebiggify the minimalized squares. It’s a half-decent puzzle game and a half-decent platformer, which either adds up to a decent game or, if you’re supposed use the Pythagorean theorem for this, to 70.71% of a decent game. Either one is all right with me.

.ni m’I

Posted by
Friday, April 26th, 2013 4:11 pm

Before I run out of time:







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