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Ludum Dare 36
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Ludum Dare 33
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Tiny tiny baby steps….

Saturday, August 27th, 2016 6:46 am

Well at least some of the test objects are on screen now and basic camera functionality is up and running.


Now I just have to make ALL the game mechanics ūüėČ

Oh, yeah and do something about the terrible graphics :-)



40 hours left!

Saturday, August 27th, 2016 3:57 am

and I’ve just figured out what I want to make :-) No pressure…


So here’s the obligatory “I’m in!” post!


I’m in! :-)


So I’m in… and very late

Sunday, April 17th, 2016 4:12 am

Finally decided that I’m going to try to make a small game anyway.

I probably have about 6 more hours before I call it quits, so keep your fingers crossed :-)

I’ve got this feeling that I won’t exactly tell the world about this project, but I’ve decided to make sort-of-a space invaders clone with shapeshifting ships underwater.

So a after 2 hours of works this is what I’ve got:


Analysis after LD34..

Tuesday, January 5th, 2016 1:34 am

So, based on the available ratings for my games, it seems that I’m improving steadily.

Theme, Audio, Fund, Mood and Humor show a steady improvement while my graphics skills and overall ratings are growing on average :-)

(Outliers removed. I didn’t vote during 2 of the LD’s I’ve participated in and one was ¬†a disaster…)



It would be really interesting to how I did compared to the other jammers as a percentage instead of an absolute number. Given that jammers can now opt out of categories.


Sunday, December 13th, 2015 12:37 pm

That will have to do for now :-)



The game is called Core Invaders!

Sunday, December 13th, 2015 7:06 am

Finally decided on a name that at least sort of honours the games predecessors :-)


So it’s starting to look like something…

Saturday, December 12th, 2015 5:15 pm

So at least the game is starting to look a bit better :-)



Started late…

Saturday, December 12th, 2015 10:16 am

Felt a bit cocky today and didn’t set an alarm to wake up bright and early on my first day of Ludum Dare.

Big mistake.. I’ve lost something like 5 hours, more than intended, because of that :-/ (


But I’m finally starting make some progress. I’m using both themes but primarily “Two button controls” right now…


So obviously I’m in! :-)

Thursday, December 10th, 2015 1:48 am

Usually this post shows up some time after the theme has been announced, but who am I kidding, right?

Of course I’m going to participate!

So the tools I’m going to use this time are:


The Pico Engine is a mini-game engine I made during the Ludum Dare 33, to avoid having to redo all the boiler plate code every time I decide I want to make a C++ based LD project :-)

It’s free and opensource so anyone can use it.

Code:Visual Studio 2015 Community Edition

Gfx: Gimp, Wings 3D, Blender

Sound (If I find the time to add sound-support to Pico-Engine): Audacity, Bfxr and LMMS.


Good luck everyone!

This is not going according to any plan…

Saturday, August 22nd, 2015 5:50 pm

I’m really starting to regret that I decided to build a mini-render-engine from “scratch” even if it will be fun to have in the future for other projects.

The obvious problem now is that due to the fact that the engine took waaay longer to implement than expected hardly any gameplay has been implemented and I’m still working on the base mechanics…

Hopefully I’ll get enough done for my fellow Ludum Dare’rs to be able to appreciate the game idea…

Oh… and I really have to fix the graphics :-/



Time to get some sleep. Some of the more obvious bugs are starting to elude me in my current state…


Good luck everyone!

The obligatory “I’m in post”!

Friday, August 21st, 2015 8:33 pm

So the theme is “You are the monster”.

I actually prefer the themes that have more constraints than this one.

I’m probably going to have a hard time coming up with an original idea, but I’m still in!

A change in the toolset this time….

I’m going to try and build a mini-rendering-engine inspired by the awesome LodePNG¬†http://lodev.org/lodepng/ one-file PNG reader.

and to try and make it as crossplatform-compatible as possible, it will probably be OpenGL ES based.

Which means I finally get to try out both OpenGL ES and Angle on windows! :-)

Oh, yeah and the language used is C++, and Gimp+Wings3D+Blender for graphics, and if time allows audio using LMMS, Audacity and bfxr.


But it’s 03:32 AM here in Sweden and it’s time for me to dream up a fun idea!


It’s morning and time to get a move on!

Sunday, April 19th, 2015 2:23 am

So a bunch of issues fixed, still haven’t created the real levels and I still have to make some music…

Well at least the title screen and instructions are done!




Time for some sleep…

Saturday, April 18th, 2015 6:10 pm

Big day tomorrow…

I’ve got to fix the animationbugs, texturing issues, create the music, create the title screen and the instructions but most importantly I REALLY need to make a bunch of levels.

But all the base-mechanics are working now at least…


May I present our hero Ben T. Coil

Saturday, April 18th, 2015 4:18 am

The texturing needs work, and you’ll mostly only see his back during the game anyway.

I still haven’t figured out how to animate 3d gameobjects in Unity yet :-/


Mr Ben T. Coil

Mr Ben T. Coil

Late as usual, but I’m in!

Saturday, April 18th, 2015 1:51 am

LD48 compo time!

So to take up the challenge and try something new I’m going to try to use Unity 5 to make a game this time.

All the other tools will remain the same I guess:

Blender, Wings3D, Milkshape 3D, Audacity, LMMS and Gimp….

I think I have an idea that’s simple enough, so it’s time to get started!

Usually the main work load when making most of my Ludum Dare games is on the Saturday evening with some polishing and music handled on the 2nd day.

However, circumstances (sort of) beyond my control have shortened my time frame to a total of 6 hours this time….

But I’m in! I’ve got an idea that should be simple enough and I think I’m going to write the game in haxe and play around with compiling for html5 with webgl support.


Wish me luck!


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